EVENT CARDS (HŠNDELSEKORT) A TIME OF CHANGES Remove any two of the face-up history cards, put them at the bottom of the pile, and draw two new ones to place face-up. ABDICATION! As soon as you play this card, the game turn ends and those players who haven't moved yet lose their opportunity to do it. (Applies only during PEACE.) BAD HARVEST Play this card as another player is about to collect income from his fiefs; the other player receives NO income from fiefs with 3 crown symbols. BLOCKADE RUNNER Play in case of war. Your own merchants in the enemy country are not sent home because of the war. CONFLICT OF INTEREST Play this card when another player is buying a fief or a history card. The player must immediately return the card. He or she gets back the gold and may buy a different card if so desired. CONNECTIONS AT COURT Play this card when another player plays an event card; the other event card has no effect at all and is discarded immediately. This card can NOT be cancelled by use of another 'Connections at court' card. DEMAND FOR IMPORTED GOODS Play this card when you collect income from commerce, and receive 5 extra gold marks. DIPLOMATIC PRESSURE Remove any one merchant belonging to another player from a country circle and give it back to the player. EXTRA BOOTY Play this card when you have been rewarded after a victory in war. You receive two rewards instead of one (two of the same kind or two different). EXTRA CHURCH TAX An ecclesiastical decree about extra taxes for the church strikes one part of the country. Choose a fief on the map; it and all adjacent fiefs are affected. All affected players must immediately pay one gold mark per crown symbol on the affected fief cards, to the Exchequer. EXTRA TAX ON PEASANTS Play when you collect income from your fiefs. You force your peasants to pay extra taxes; however, this could backfire. Roll one die for each fief card you have instead of the normal income, you get the die result in gold marks (if 'good harvests' apply, double the amount). EXTRA WAR TAXES All players must immediately pay for troop upkeep one extra time. One gold per troop symbol (but not for military history cards). FALL OF THE MONARCHY Play immediately before a Sovereign card is drawn. Sweden becomes EuropeOs first parliament-ruled state. Instead of randimly drawing a Sovereign card in this game turn, you get to leaf through all the 24 Sovereign cards and choose the one which will aplly for this game turn. FAMINE Play just as another player is about to collect income from his fiefs. A terrible famine strikes one part of the contry. Choose a fief on the map; it and all adjacent fiefs are affected. ASffected fiefs yield no income from agriculture during the rest of this game turn. Topple the family markers to denote this. FEUD WITH NEIGHBOURS Choose one of your fiefs which starts an economic feud against a neighboring fief (see map). Roll one die and add the number of troop symbols on your fief card; the opponent (or the Exchequer if nobody owns the fief) does the same for the other fief. If your result is GREATER THAN the opponent's, the fief becomes yours. GOOD ADMINISTRATION Play immediately after you have finished your move. You may immediately perform a whole new move, but you may not engage in the same activity as the previous time. HEAVY LOANS You may immediately borrow any number of gold marks from the Exchequer, but you MUST pay back twice the amount after your next move in peacetime. HIDDEN RESERVES Play if you have at least one palace card in front of you. You use a secret gold cache and immediately collect 5 gold marks. HIDDEN RESOURCES You may buy TWO history cards in your move, not just one. (If one of the cards is a scientist, you may buy three cards, but you can never buy four!) HIGH TREASON! Play when Sweden has lost a war. You do not have to rescind any fief because of the war defeat. However, fiefs which are automatically lost can not be saved by this card. INFLATION! All players except you pay 2 gold marks to the Exchequer. INFLUENTIAL OFFICE As soon as someone else uses an event card and has put it in the discard pile, play this card and pick up the discarded card to your hand, for future use. INSPIRING SPEECH Play this card and draw 3 new event cards instead. INTRIGUES Play before another playerOs move. You get to decide which activity the other player shall engage in during this game turn. LOCAL WAR TAX A royal decree about extra taxes for the army affects a part of the country. Choose one fief on the map; it and all adjacent fiefs are affected. Affected players must immediately pay one gold per troop symbol on he affected fief cards. LOST OPPORTUNITY When you play this card, you draw a random event card from another playerOs hand and discard it. LOW DEMAND FOR IMPORTED GOODS Imported goods from any one country circle are not in demand. No player receives any income from commerce with this country during the rest of this game turn. (Topple the family markers to denote this.) MURDER AT THE OPERA As soon as you play this card, the game turn ends and those players who have not yet moved lose their opportunity to do so. Valid only in PEACE. NOBLE MARRIAGE Play this card when you buy a fief. You get it 2 gold marks cheaper per crown symbol. OUT OF GRACE The King demands that you take over another playerOs fief (your choice). Pay the full cost of the fief. If you cannot pay, nothing happens and this card is discarded. OUT OF THE FIRE Play at any time. You may immediately move any (your own os someone elseOs) merchant to a different country circle. PALACE FIRE! An enormous fire consumes one of SwedenOs historic landmarks. You may remove any one palace from the game. PEASANT REVOLT! A violent revolt hits one part of the country. Choose a fief anywhere on the map; it and all adjacent fiefs are affected. Roll one die: 1-3 Nothing happens 4 All affected fiefs with 1 CROWN SYMBOL are lost. 5 All affected fiefs with 1 or 2 CROWN SYMBOLS are lost. 6. All affected fiefs are lost. Lost fiefs are returned to the Exchequer. PLAGUE! The plague strikes one part of the country. Choose a fief on the map; it and all adjacent fiefs are affected. Affected players must immediately remove ONE scientist, commander, queen or cultural personality which they have. POLITICAL INFLUENCE This card should be played just before the order of sequence is determined at the start of a game turn. You automatically get to be first in this game turn. POWERFUL NEIGHBOUR Choose one of your fiefs which starts an economic feud against a neighboring fief (see map). Roll one die and add the number of crown symbols on your fief card; the opponent (or the Exchequer if nobody owns the fief) does the same for the other fief. If your result is GREATER THAN the opponentOs, the fief becomes yours. UNTIMELY DEATH A well-known personality dies an early death without achieving anything of lasting value. You may immediately remove any one cultural personality, queen or scientist from the game. PROTECTOR GOVERNMENT Play after the last player has made his move, before a new sovereign card is drawn. Let the Sovereign marker remain where it is and play a whole new game turn. All effects of the last sovereign card apply, whether in war or peace! (This card can also be played after the last game turn.) REDUCTION When you play this card, all players (including you) must immediately pay half their gold to the Exchequer! (Round it down, i.e. in the player's favor.) REDUCTIONS FROM THE CHURCH All players receive 2 gold marks from the Exchequer, except you who receive 5! RIOTS IN TOWNS One part of the country is stricken by violent riots. Choose a fief on the map; it and all adjacent fiefs are affected. Roll one die: 1-3 Nothing happens 4 All affected fiefs with no or 1 TROOP SYMBOLS are lost. 5 All affected fiefs with no, 1 or 2 TROOP SYMBOLS are lost. 6 All affected fiefs are lost. Lost fiefs are returned to the Exchequer. ROYAL WRATH Play at any player. The King is so displeased with how this noble is treating his subjects, that he preremptorily withdraws one of his fiefs. he player must immediately return any fief card to the Exchequer. (However, a player may not lose his last fief in this manner.) SMART NEGOTIATOR You may take one history card from another player (your choice), pay twice the cardOs normal cost, and put it in front of yourself. SUPERIOR TACTICIAN Play during war. When it is your move, you may roll the die twice instead of once, during the rest of the war. (If you score two OhitsO, two enemy cards are removed.) SUPPLY TRAIN You do not need to pay for upkeep of your troops in this game turn, regardless of whether it's war or peace. SWEDISH STEEL BITES Play this card during a war, even if you are not participating. Roll the die once. If the result is 1-4, you may immediately remove the enemy troop card with the lowest combat value. TAX REFUND All players including you get 5 gold marks from the Exchequer. THE BATTLE OF BREITENFELDT Play this card when Sweden is at war with Prussia. You may immediately remove the two enemy troop cards with the lowest combat value. If Sweden wins he war, save this card until the end of the game it will then give you an extra status point. THE BATTLE OF KLISZOW Play this card when Sweden is at war with Poland. You may immediately remove the two enemy troop cards with the lowest combat value. If Sweden wins the war, save this card until the end of the game it will then give you an extra status point. THE BATTLE OF NARVA Play this card when Sweden is at war with Russia. You may immediately remove those two of the enemyOs cards that have the lowest combat value. If Sweden wins this war, you should save this card to the end of the game, when it will give you an extra status point. THE BATTLE OF POLTAVA Play this card when Sweden is at war. Sweden suffers one of its most devatstating military defeats ever. Immediately draw two more enemy troop cards and turn any one of the Swedish fief cards face down. THE MARCH OVER THE GREAT BELT Play this card when Sweden is at war with Denmark. You may immediately remove the two enemy troop cards with the lowest combat value. If Sweden wins the war, save this card until the end of the game it will then give you an extra status point. TRADE PRIVILEGES You may immediately place one extra merchant in any country circle on the map. TREASON! Play when another player has received war booty. That player loses all booty from this battle. (Any cards remain in play.) WINDS OF WAR Pay 7 gold marks and play at the end of your move. You immediately provoke war with a country of your choice. A full war phase is played, after which this game turn ends and players who havenOt moved yet lose their opportunity to do so. WITCH HUNT One end of the country is affected by a witch scare. Choose a fief on the map; it and all adjacent fiefs are affected. Affected players must immediately discard one random event card from their hand for each affected fief they own. The discarded event cards have no effect. FIEF CARDS (F…RL€NINGSKORT) COLONY AFRICA Cannot be bought during the Vasa era (green period on the game map). 8 COLONY AMERICA Cannot be bought in the Vasa era (green line on the map) 8 DALEKARLIA The Dalekarlian Regiment 15 ESTONIA Belongs to Russia at the beginning of the game. Automatically reverts to the Exchequer if Sweden loses a war against Russia. 15 GOTLAND 15 HŠLSINGLAND The HŠlsinge Regiment 15 JŠMTLAND 8 KARELIA The Karelian Regiment 5 LAPPONIA 8 LIVLAND Belongs to Poland at the beginning of the game. Automatically reverts to the Exchequer if Sweden loses a war against Poland. 15 NORRBOTTEN The Norrbotten regiment 8 NYLAND The Nyland regiment 15 NŠRKE NŠrkes regemente 21 POMMERN Belongs to Prussia at the beginning of the game. Reverts automatically to the Exchequer if Sweden loses a war against Prussia. 21 SAVOLAKS The Savolaks Regiment 5 SKŒNE Belongs to Denmark at the beginning of the game. The SkŒne Regiment Automatically reverts to the Exchequer if Sweden loses a war against Denmark. 21 SMŒLAND The SmŒland regiment 15 SŠDERMANLAND The Sšdermanland regiment 21 TAVASTEHUS 5 TRoNDELAG Belongs to Denmark at the beginning of the game. Automatically reverts to the Exchequer if Sweden loses a war against Denmark. 15 UPPLAND The Uppland Regiment 21 VŠSTERGŠTLAND The VŠstgšta regiment 21 BO 10 …STERBOTTEN 5 HISTORY CARDS (HISTORIEKORT) CULTURAL PERSONALITY Carl Michael Bellman Poet, musician, actor. The primary figure in modern trobadourism. Much admired by Gustav III. You may immediately draw an extra event card. 5 Liberty CULTURAL PERSONALITY CONRAD VON PYHY German-descended chancellor under Gustav Vasa. Active in foreign policy, laid the foundations for the modern administration. You may immediately draw one extra event card. 2 Vasa CULTURAL PERSONALITY Emmanuel Swedenborg Natural scientist and mystic. Had dreams and visions, and created his own religious philosophy at the middle of the 18th century. You may immediately draw an extra event card. 5 Liberty CULTURAL PERSONALITY GEORG STIERNHIELM Lawyer, poet and philosopher. Wrote OHercules at the crossroadO, the foremost literary piece from SwedenOs age of Expansion.You may immediately draw one extra event card. 4 Expansion CULTURAL PERSONALITY Johan Henric Kellgren Poet and publisher. Wrote operas with Gustav III. Humanist who propagated reason, clarity and tolerance. You may immediately draw an extra event card. 5 Liberty CULTURAL PERSONALITY NICODEMUS TESSIN THE YOUNGER Count and architect, mostly known for the royal palace in Stockholm. Also chancellor of Lund University. You may immediately draw one extra event card. 4 Expansion CULTURAL PERSONALITY OLAUS PETRI The foremost reformer of the Church of Sweden. Fell from king Gustav VasaOs grace and was condemned to death, but was pardoned. You may immediately draw one extra event card. 2 Vasa MILITARIA Baltic Fleet Ships including both great warships with 24-pound guns and ships intended for troop transport. Increases the combat value of your fief card with +1 in war. You never need to pay for upkeep of this card. 5 Liberty MILITARIA Carolines. The soldiers of Charles XIIs armies, participated in the many campaigns against Russia, Saxony and Norway. Increases the combat value of your fief card with +1 in war. You never need to pay for upkeep of this card. 5 Expansion MILITARIA Commander: Axel von Fersen Count and Earl Marshal. Colonel for the French regiment Royal SuŽdois. Is assumed to have been the lover of Marie Antoinette. Increases the combat value of your fief card by +1 at war. You never have to pay upkeep for this card. 3 Liberty MILITARIA Commander: Carl Gustaf Armfeldt Baron and supreme commander in Finland. Led the return of the army from Trondheim in 1718, when 3000 out of 5000 men frose to death. Increases the combat value of your fief card with +1 in war (only during the age of Expansion). You never need to pay for upkeep of this card. 3 Expansion MILITARIA Commander: Georg Carl von Dšbeln Lieutenant general, fought for France in India and against Russia in Finland. Made immortal in the book 'FŠnrik StŒls sŠgner'. 3 Liberty MILITARIA Commander: Gustaf Horn Count, field marshal and Earl marshal of Sweden. King Gustavus AdolphusO second in command in the 30-years war. Increases the combat value of your fief card with +1 in war (only during the age of Expansion). You never need to pay for upkeep of this card. 3 Expansion MILITARIA Commander: Lennart Torstensson Count. Developed the Swedish artillery during the 17th century. Ended his life as governor of western Sweden. Increases the combat value of your fief card with +1 in war (only during the age of Expansion). You never need to pay for upkeep of this card. 3 Expansion MILITARIA Finnish Cavalry Skilled and tenacious warriors, feared not least by their ancient enemies the Muscovites. 5 Liberty MILITARIA German Landsknechts In most European wars during the 16th and 17th centuries, mercenaries were used by the warring parties. Increase your fief cardOs combat value by +1 in war. You never have to pay upkeep for this card. 5 Vasa MILITARIA Visborg Castle Built in the 15th century; long SwedenOs principal border fortification in the east. Besieged by the Russians many times. Increases the combat value of your fief card with +1 in war. You never need to pay for upkeep of this card. 5 Vasa PALACE DROTTNINGHOLM Royal palace, built in the late 17th century. The interior decorations are in rich baroque. Gives you 2 extra gold marks when you choose to engage in agriculture. 5 Expansion PALACE Glimminge house Erected at the beginning of the 16th century. The best preserved medievan castle in Scandinavia. Contains e.g. several sculptures. Gives you 2 extra gold marks when you choose Agriculture as your activity. 5 Vasa PALACE GRIPSHOLM Originally a 14th century castle, now one of our greatest national monuments. Contains the State Portrait Collection. Gives you 2 extra gold marks when you choose to engage in agriculture. 5 Vasa PALACE HAGA Erected in the 18th century. Royal palace with park in the English style, one of the finest in the world. Gives you 2 extra gold marks when you choose to engage in agriculture. 5 Liberty PALACE ROYAL PALACE, STOCKHOLM Erected 1692-1754 with Nicodemus Tessin the younger as architect. SwedenOs foremost official building. Gives you 2 extra gold marks when you choose to engage in agriculture. 5 Liberty PALACE SKOKLOSTER Built 1654-68. Has a magnificent baroque interior and exceptional collections of art, crafts and weapons. Gives you 2 extra gold marks when you choose to engage in agriculture. 5 Expansion PALACE Vadstena: Built at the middle of the 16th century. Formerly a royal palace and one of SwedenOs finest renaissance palaces. Gives 2 extra gold marks when you choose Agriculture as your activity. 5 Vasa PALACE …RBYHUS: Built as a tower castle in the 15th century by Gustav VasaOs grandfather Johan Kristersson Vasa, later expanded to a baroque palace. Gives you 2 extra gold marks when you choose to engage in agriculture. 5 Expansion QUEEN Hedvig Eleonora: Daughter to a Duke of Holstein-Gottorp, married to Charles X Gustaf. Had Drottingholm Palace built. Gives you two extra gold marks when you choose Commerce as your activity. 4 Expansion QUEEN Karin MŒndsotter: Daughter of a common soldierm chambermaid at the royal palace. Married to Erik XIV. Buried in bo cathedral. Gives you two extra gold marks when you choose Commerce as your activity. 3 Vasa QUEEN Katarina Jagellonica: Polish princess. Wife of Duke Johan (later Johan III). Was imprisoned by Erik XIV for 4 years. Gives you two extra gold marks when you choose Commerce as your activity. 3 Vasa QUEEN Lovisa Ulrika: Married to Adolf Fredrik and mother of Gustav III. Beautiful, talented and interested in both culture and politics. Gives you 2 extra gold marks when you choose Commerce as your activity. 5 Liberty QUEEN Maria Eleonora: Spouse of Gustavus Adolphus. After his death, she kept his heart in a box. Fled to Denmark in 1640. Gives you two extra gold marks when you choose Commerce as your activity. 4 Expansion QUEEN Sofia Magdalena: Danish princess who for political reasons was betrothed to crown prince Gustav (III) at the age of 5. Gives you 2 extra gold marks when you choose Commerce as your activity. 5 Liberty RESOURCE Factories: The developing manufacture industry in the 18th century was provided with special laws, outside the guild system. At the end of the game, before you start counting SP, roll one die and multiply the result by ten. You immediately get that many gold marks from the Exchequer. 20 Liberty RESOURCE Iron works in Uppland: The Iron works in Uppland delivered the best iron in Europe. Gives you 2 extra gold marks per game turn, in war as well as in peace. Collect this BEFORE anyone makes a move. 4 Expansion RESOURCE Land reform: During the age of Expansion, several land reforms were carried out in order to increase production and simplify inheritances. Gives you 1 extra gold mark per fief each time you collect income from your fiefs. 3 Expansion RESOURCE Mining Mostly mining for iron, copper and coal. A capital-demanding business, important for Sweden since the middle ages. 6 Vasa RESOURCE President of the Chancery: you may at any time remove this card from play and instead either buy one fief card or history card, OR place one merchant. 3 Liberty RESOURCE Relations with the Hansa: From the 12th until the 17th century, the Hansa was a powerful mercantile and political alliance around the Baltic sea. Gives 1 extra gold per merchant every time you collect income from Commerce. 4 Vasa RESOURCE Seneschal: You may remove this card from play at any time and immediately buy another fief card or history card, OR place one merchant. 2 Vasa RESOURCE Share in Falun Copper mine: This mine was a prerequisite for SwedenOs political power in the 17th century, producing 2/3 of the worldOs copper. 4 Vasa RESOURCE Share in Sala silver mine: 'The foremost prize of the Realm' according to Charles IX. SwedenOs most important export income during the whole 16th century. Gives 2 extra gold marks income per game turn when there is no war. Collect thie BEFORE anyone makes a move. 4 Vasa RESOURCE Share in the East Indian Company: SwedenOs most profitable business in the 18th century. All together, 132 trading expeditions were sent to India and China. Roll one die at the end of the game (but before you start counting SP) ¥ if the result is 5 or 6, you get an extra Status point. 5 Liberty RESOURCE Support for the Hat party: Political party ca 1730-1772, representing mostly mercantile interests through among others C.G. Tessin. You may draw two event cards instead of oneeach time you draw event cards at the beginning of your move. 2 Liberty RESOURCE Seneschal: You may remove this card from play at any time and immediately buy another fief card or history card, OR place one merchant. 2 Expansion SCIENTIST Anders Celsius: Pharmacist and chemist. His discoveries and research contributed importantly to the scientific development at the end of the 18th century. You may immediately buy one more history card. 6 Liberty SCIENTIST Carl von LinnŽ: Professor at the University of Uppsala. Revolutionized botany during the 18th century. One of the most famous Swedes in history. You may immediately buy one more history card. 6 Liberty SCIENTIST Christopher Polhem: SwedenOs first great inventor. His work in the 18th century improved e.g. the iron refining process. You may immediately buy ONE more history card. 6 Expansion SCIENTIST Johannes Bureus: Royal Archivist and protector of antiquities under Gustavus Adolphus. Learnt to read runes and documented many runestones. You may immediately buy ONE more history card. 6 Expansion SCIENTIST Juns Jacob Berzelius: Chemist who made revolutionary discoveries. One of SwedenOs most famed scientists ever. You may immediately buy one more history card. 6 Liberty SCIENTIST Olaus Magnus: Arch bishop, diplomat and writer. Wrote e.g. 'History of the Nordic Peoples' in 1555, illustrated with 476 woodcuts. You may immediately buy ONE more history card. 4 Vasa SCIENTIST Tycho Brahe Astronomer and actually Danish. On the island of Ven he erected the largest and best observatory of the time. You may immediately buy ONE more history card. 4 Vasa ROYAL CARDS (REGENTKORT) MissvŠxt = Famine Goda skšrdar = Good harvests Krig med = War against... Fred = Peace Skatteindrivning = Taxation EfterfrŒgan pŒ importvaror = Demand for import goods