From: TriGGer_h Subject: [Ardennes] BW "cheat sheet" From: TriGGer_h On the BW tpic of the Consimworld website, Randy Heller mentioned that it might not be a bad idea to create a list of DRMs and column shifts, and refer to it until you became more familiar with the system. The following is a "text" version of such a sheet which I've created. It doesn't look to great here, but I've set it up under Word 97. Comments/corrections/suggestions anyone?? John M ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BITTER WOODS Sequence of Play (Player-Turn) · Mutual Supply Determination Phase Allies may perform Air Drops Check for Surrender On 20AM, German must roll for Supply Shortage · Reserve Designation Phase Supplied mechanized units only · Interdiction Phase (Allies only) · Movement Phase Conduct Movement Place Reinforcements Build IPs & Forts Begin Bridge Repair · Combat & Demolition Phase Bombardment Combat Attacker designates participants, including artillery & airpower. Defender designates artillery support & airpower. Bridge Demolition · Exploitation Phase · Bridge Construction Phase Finish Bridge Repair Remove Shock markers Timeline 16am 5th/6th Pz. Boundary restriction. 106th Division special rule Allied Movement Restrictions German Surprise Germans cannot be in Reserve 16pm SS Panzer Scare starts 17am Bridge Demolition possible. Peiper Scare 18am Mud begins (Mech/Art spend 2MP for Clear Terrain.) Germans may be OOS. 19am 5th/6th Pz. Boundary ends. SS Panzer Scare ends. 20am Mud ends (Mech/Art spend 1MP for Clear Terrain.) 21am Attrition possible. 23am Ground Freeze begins (Mech/Art spend 1MP for Light Woods.) Combat Results AE/DE Attacker/Defender eliminated. DE: Mech advance 2. Inf advance 1. AE: Advance 1. A#/D# Retreat # of hexes. Attacker advances # of hexes. Defender adv. 1. 1A#/1D# Step loss. Retreat #. Attacker advances # of hexes. Defender adv 1. CA If not in Fort, Defender must withdraw or counterattack. SU No result. ENG Attacker/defender remain in place. Attacker must refight battle. FF Attacker & defender each lose a step. Attacker may advance 1. Combat Modifiers DRMs Column Shifts Defender Doubled -1 Attacker ER Combined Arms vs. Clear/Lt.Woods Town(non ART) +1 Defender ER Broken Behind River(non ART) -1 Flanking Attack Forest +1 Coord. Defense Aircraft Panzer Scare (16PM-18PM) Out of Supply Attack Strength Halved Shock Combat Strength halved. Movement Halved Movement reduced to 1 No Reserve ER reduced by 1 Defense Strength reduced by 1 No Angriff attacks Cannot build IP/Fort No Division Integrity No Division Integrity If in Fort, must retreat Art cannot provide OGS. ER reduced by 1 No Angriff attacks ------------------------------------------------------------------------ Help support ONElist, while generating interest in your product or service. ONElist has a variety of advertising packages. Visit http://www.onelist.com/advert.html for more information.