Description: A&A variant: Middle-East Combat (was Conflict) Enclosed is a more complete summary of Middle-East Combat. It includes the price&address. Please forgive the errors in the earlier post, they were from memory. -Chris Middle East Combat is an Axis&Allies variant game that uses the same rules/pieces on a new map. The countries are different but it is still 2 on 3, good-vs-evil conquering type of game. There are some rule additions that also enhance game play: -A new more interesting map -Capitals are closer (anyones _could_ be taken) -Every space has at least three people that could fight over it. Mainly because russia has units everywhere. -Iraq is in the center. While the three allies are capable of jointly surounding it. Russia has has factory's on the side between Iran/Turkey with reinforcements along egypts border, fairly effective at giving everyone two fronts. -Plus many much much more... -To reflect a "higher tech" war -All planes are long-range-aircraft so they can participate in more of the "smaller" battles. -Every country has rockets -A new weapons chart, all new tech's, better overall balance -Nuetrals that have economic value and a defensive force that must be overcome -Every country has to roll on an insurrection chart each turn. Typically a unit of your choice is randomly killed/neutralized/ignored The following information is verbatim from the Middle East Combat manual: Middle East Combat is a product of: Magic & Tactics Unlimited 2836 27th Avenue S. Minneapolis Mn 55406 Please Send correspondence to: 1521 S. Bavarian Pass Fridley Mn 55432 The manual also goes on to say that by writting the above(?) address you can request a catalog of all their fine products etc.. etc... (I have no affiliation with the company, I am only a happy customer) I bought the game and didn't get any such catalog, and currently believe this is the only product. I paid $20 dollars for the game at a convention in milwaukee (wintercon) january of '94. I do recall meeting the designer, Erik James Olsrud, and thinking he was a fine guy to design such a simple modification for a great game. What I got: -10 page rule manual (on recycled paper) -5 pieces of colored construction paper describing the starting positions for each player -A large aprox 2'x3' map professionaly printed in 7 colors on posterboard. It is folded in half twice to fit nicely inside the axis box. I look forward to other people playing the game because I would like to discuss some of the strategies. -Chris -- ====================================================================== Chris Goebel - Motorola Inc. Any opinions expressed here are my Cellular Infrastructure Group own and should not in any way be Arlington Hts, Il considered those of my wife :-)