Grant Whitley - Jan 17, 2006 9:07 pm (#720 Total: 732) Greenville,NC English translation 1) Since you have to keep track of the turn morale and general morale (tens and units) for both sides, this implies that 6 different markers are required, right? Correct. Two markers per side an per battle should have been published. Turn morale, to determine initiative for the following turn, and the general turn marker for each side for the four battles: Aztec, Dutch, French, Berber-Turkish and Spanish-Imperial. 2) What happens to general morale when demoralized units are rallied? Is is increased by 2 or does it remain the same? What happens with automatic recovery of disordered units that have suffered a RP result (-1 general morale)? It remains the same. The armies of the period did not have the same recuperative abilities as those of later eras, and global disorganization continued to accumulate throughout the battle. 3) Close combat against a squadron: If the "esguizaros" have C morale and the "manga" unit has P morale, which modifiers are used? Is the "manga" unit’s strength factor taken into account? Use the morale and modifiers of the esguizaros(Switzers). 4) What does the Otumba special rule mean? I can think of 2 interpretations: a) Units within 2 hexes of the unit that has suffered negative results when attacked by a "trozo" suffer the same result (including elimination). b) Units within 2 hexes of the unit that has suffered negative results when attacked by a "trozo" must pass a morale test equivalent to artillery or "ruciada" fire (i.e. it only affects units with morale C or V). This refers to the check which is mentioned in point 8. Sprinkling of Shot(Units with C morale pass with a 5-6 and those with morale V pass with a roll of 4, 5, or 6. If they do not pass the check they suffer an SB. 5) What does "2 times" mean exactly in the range column of the terrain costs table for archers? They fire upon just one target, but as they reload more quickly, they roll twice to hit and cause damage. 6) What does "3/2" mean in the movement point column of the terrain costs table for "trozos" and "herreruelos"? 3 in the first movement phase, 2 in the second, extra phase which cavalry units have. Second cavalry movement if they are not adjacent to enemy units. 9) Is the 2A modifier for attacking through rearguard cumulative with the attacker/defender type modifier or does the former replace the latter? Cumulative. 10) How are modifiers determined when several units attack one defender? What happens if some are attacking through the rearguard and others through the front? Attacks from different hexes are resolved individually. The attacker decides which hex he will attack first and resolves the entire combat process for this attack, and then the next. Multiple hex attacks may be necessary so that sufficient strength can be accumulated in order to conduct the attack. To be able to attack, the strength factors of the different hexes must be at least equal to those of the defender. EXCEPTION: Rearguard attacks and coups de main. 15) Given that all scenarios indicate that all counters of the same type (infantry, cavalry, artillery) represent the same number of men, what does the strength factor represent? Is it an indicator of the fighting capacity of each counter, regardless of the number of men? The strength factor indicates, to a point, both the size of the unit and the combat experience which it has. A unit of Switzers is not the same as a unit of Sleeve. The commentary which appears in the scenarios concerning the sizes of the units is a guide.