Brian Train - 11:14am Jan 7, 2003 PST (#1411 of 1474) "He was wont so to speak plain and to the purpose, as an honest man and a soldier." Thanks for setting up a gamebox for Crimson Greg, appreciate it. One day I will be able to use this PBEM stuff. Rules Answers: Can naval units enter coastal hexes (i.e., hexes containing both sea and land)? There rules are not entirely clear on this, but 13.0 says "naval units may appear in any sea hex adjacent to land," which suggests that they may not enter coastal hexs. Is there a distinction between coastal and all-sea hexes? Naval units can enter coastal hexes. Hexes are 5 kilometers across, so there's room. If naval units CAN enter coastal hexes, then my reading of 13.0 suggests that they should be able to provide naval gunfire support to inland hexes adjacent to the coastal hex. Yes, they should, since naval guns can fire over 5 kilometers. The set-up instructions for the Volunteers and BEF are unclear; the "# bns" column says "1d6" presumably for both the BEF and the Volunteers, but the "Setup Area" column says "none at start, unless game variations in effect." For my first try, I have assumed that there are no Volunteers or BEF units at start. There are no BEF or Volunteers at start. The 1d6 refers to the "more Preparation" variant in 16.3.2. I agree the table is unclear. The situation on the West Map is tense, I have found that a huge knife-fight in downtown Montreal is the usual result - then the US starts to run out of men, and they have vulnerable flanks. Kind of like a very small Stalingrad. As for the East Map, the rugged terrain works in the defender's favour but sometimes it's not enough (so what is the terrain like around French Village, Peter?). May Commonwealth units leave Canadian territory? For example, can I send CW forces across the American border to threaten Champlain or Rouses Point and the Yankee supply lines? Yes, they may. This is implied in 3.1.4. Thanks and have fun with the game!