This Sceptered Isle Errata NB Some chart errata were fixed during game prouction. Your chart may have the corrections on them. - The Loser Results table seems to be missing from the melee chart. Is this table really missing or was it dropped? Does the loser roll on the hit table? You obviously didn't get the correct CRT. I'll mail you the correct one this week. For now, The Loser Results Table is as follows: By -1 or -2, roll on hit table with a -2 By -3 or -4 roll on hit table with a -3 By -5 or -6 roll on hit table with a -4 By -7 or -8 roll on hit table with a -5 By -9 or less, roll on hit table with a -6 In case of a Tie result, both players roll on Hit table with a -1 die roll modifier. - The defensive +1 modifier for "Stand" and the offensive +1 modifier for "Attack" are not listed on the melee chart, but we find a +2 for "Defend" and a +2 for "Charge" instead. The errata notes the Charge rules will come later, but what's the scoop on "Defend" versus "Stand"? The +2 for Defend should be +1. Attack should be +1. - In addition to the counter stuff mentioned in the errata, it appears Edward's Men-at-Arms 'a' unit should be 'b' on the loss chart, and the 'b' unit 'c'. Yes - Section 5.3 says that if the Overall leader tries to give a leader in Reserve a new order and the roll is greater than the leader's command rating, the subordinate rolls on the Command Change table for a new order. Section 6.32, however, says the subordinate keeps the Reserve order. Which is it? Roll on the Command Change table. - [6.23] Rules say that units with Stand orders get +1 in Melee, while the Melee Chart (which refers to them as Defend orders) says +2. I assume the rules are correct? Yes - [9.1] Rules say Leaders have 8 mps, Terrain Effects Chart says they have 10. I assume 8? Yes [11.2] It is never specified but I assume that the Winner Results and Loser Results charts give the number of hits inflicted upon the ENEMY unit. Yes Tewkesbury: - Somerset's and Wenlock's Longbow counter ID's don't agree with those on the chart. Wenlock 'Knight a', counter says morale is a 9, chart says 8. I assume the chart is correct? Yes - It appears that a Battle's Effectiveness is generally the sum of its units' steps. In which case, Wenlock's Battle appears to have an Effectiveness that assumes the inclusion of its Mounted Knights, which aren't in the game (35 boxes on the chart, 28 steps in the game). Should Wenlock's 'Battle Broken' line be moved right 7 steps to compensate for the missing Mounted Knights? Yes - If Battle Effectiveness is supposed to be exactly the number of steps in the battle, Devon appears to be missing two boxes, which might change the location of his Battle Broken point. Don't worry about the fill boxes. The blank are the really important ones. - Hastings' counter says "Controlled", chart says Timid. I assume Controlled. Yes, always use the counters if there is any difference between the counters and the charts. - The two "ambush" cavalry are printed with Lancaster background, but apparently belong to York. Yes - The chart indicates Wenlock having a Mounted Knight counter, but the only Mounted Knight counter for Tewkesbury appears to be Edward's. Chart is wrong? Yes Mortimer's Cross. - The leader Pembroke has a rating of C on his counter but is listed as timid on the command sheet for the game. Which is correct? The counter is correct. - There is a discrepencay between Edward's counters and the units listed on the roster sheet? I have Infantry a plus Men at Arms b & c, but no Knight a counter. Ignore the knight on the roster sheet. Q&A -We assumed order of setup is given by the order of sides listed in the battle special rules. Is this correct? Yes - Are initial orders assigned in secret and revealed simultaneously, or must one side set his orders and then the other? We assumed the latter. Nope, they are done in secret. - When setting up "within two hexes" of a leader, must an entire double unit be within two or can just one of the occupied hexes be within range? One of the occupied hexes. - We were a little foggy on the Fire capabilities of units under an Attack order; we decided a unit with an Attack order may fire in its own Offensive Fire segment when it is activated, but may not fire on the enemy's active units in a Defensive Fire segment of the Attack Action Phase. However, these units *may* fire during the Defensive Fire segment of the Regular Action Phase. Is this correct? Yes - Stacking allows two units to stack together - we gathered this means a Longbow may stack with a double unit in either of the double unit's hexes, but we cannot put a Longbow in *each* hex. Is this correct, or is the stacking limit per hex? Yes it is correct. It is per unit, not per hex. - Longbow units may add their morale but must take the first step losses. Players may withhold the use of longbow morale, allowing them to not suffer the first hits. As a corollary to the above, should a double unit Disrupt and retreat, and is stacked with a Longbow at time of Disruption, does the Longbow stay in the hex or may it retreat with the double unit? It may retreat or stay, player's option. - May a leader retreat with a Disrupted unit? Yes - We assumed a Disrupted unit 'runs' twice in the turn it suffers Disruption - once after the combat itself and again during the Disrupted Movement phase. Is this correct? Yes - The Melee interaction of two double units can create an unusual situation: when one double unit attacks another from the defender's (say) right-front and right-flank hexes, the attacker will enjoy a +2 modifier for a flank attack, but the defender will enjoy a +2 modifier for being a double unit with only one hex under attack. It seems odd this does not yield a net benefit to the attacker for a flank attack. Ignore the +2 modifier for the defender. - A unit must stop upon entering an enemy ZOC. If a double unit moves such that its own rightmost hex enters the right-front hex of an enemy unit, must it then stop or may it 'wheel' its left half up into the right-flank hex of the enemy? We're not sure if the wheeling is considered a facing change and is thus legitimate. It must stop. They weren't doing much wheeling back then. - When only one hex of a double unit is attacked while a Leader is stacked in the other hex, does the Leader contribute his combat modifier to the action? Yes - I got a kick out of "This Emerald Isle" at the top of the combat charts No, I put that in to see if anyone would notice my "joke". You win. I do that with most my games and few find them. This kind of stuff comes after you have worked with a game a tad too long. I hope this helps. - Section 6.42 says that Out of Command units get no DRMs for melee. I assume that applies only to DRMs for orders, not for terrain, yes? Yes - Section 6.43 says that disrupted units do not have an order, so I assume that the order DRMs do not apply to them, either. Yes - Several questions on pursuit (10.53): A. As I read the rules, units of the broken battle move their full movement allowance during the combat phase when they break (10.52). Then in the OOC phase, both the broken battle and their pursuers move. However, it seems that this give the units of the broken battle a head start on their pursuers. Am I reading that right? Yes - Must the units in pursuit pursue the broken battle, or may then ignore them? May they only move and attack in the OOC phase? Does pursuit override existing orders? (For instance, the pursuers have a Stand order. Will they still pursue the defeated battle? Sounds like Hastings....) They must pursue and it does override existing orders. - When setting up, do BOTH hexes of a two-hex unit have to be within the setup radius for that Battle? No - [5.12] Is Command checked at the beginning of the Turn, or "as needed"? When activated. - [5.2] The Overall Leader gets killed. Is his Replacement the new Overall Leader, or may the player select one of the other surviving 'at-start' Leaders as the new Overall Leader? There is no longer an overall leader. - [5.2] A Leader is stacked with one hex of a 2-hex unit. The OTHER hex of the 2-hex unit is attacked and a casualty results. Does the Leader take a casualty check (technically, per this rule, he IS stacked with a unit that suffered a step loss...) Yes - [6.24 & 6.25] Since units can only move into their front hexes, a Battle that involuntarily changes to Muster or Reserve orders is in Big Trouble, since all of their units will have to change facing and present their flank/rear to the enemy in order to fulfill the 'move 5 hexes away' mandate. Is this intended, or should units at some point be allowed retrograde movement? Intended. - [6.25] When a Battle changes to Muster order because its Orders box is down to 2, does the Muster chit go in the same box as the previous orders (in which case it'll change again soon due to die roll), or should it be set in the appropriate box as if it were the initial-issued orders? Set in appropriate box as if initial - issued orders. - [7.14] A 2-hex unit is attacking. One of its hexes is in the opponet's front hex, the other is in the opponent's flank hex. The 2-hex unit gets the flank attack bonus? Yes [8.2 & 12.0] - [9.2] Roads negate the cost of crossing streams? Yes - [10.21 & 13.1] Units of a Battle fired Offensively during their Attack Action Phase. The Battle then succeeded in Continuation. May the units fire Offensively again in Continuation? Yes - [10.52 & 3.0-IV] Do units Disrupted units that Disrupt off the map edge count all of their boxes as eliminated for the purpose of Battle Effectiveness? Yes - [11.0] The Melee Chart lists a modifer for "charging", which is never discussed in the rules. Ignore? Or is it a "charge" when mounted units/any units move through one or more clear terrain hexes to attack? Not in this game but will apply in a later battle. - [11.1] Attacker has two units in different hexes adjacent to the same defending hex. May the units attack the hex separately? (For example, one might wait to see if the first attack eliminates the unit so it could attack another target). No - [12.0] Leader is stacked with a unit which Disrupts. May/must the Leader move with the Disrupted unit? He may move or not, your choice. - [12.1 & 13.2] When a Battle acheives Continuation, do Out of Command units of that Battle still have to take the Continuation Morale Check? Disrupted units? Only in command units. Disrupted units also do. - [3.0-IV] Out-of-Command units MAY, but need not, move, while Disrupted units MUST move, correct? Yes - [3.0-IV & 7.24] A unit which is both Out-of-Command and Disrupted counts as Disrupted for movement, correct? Yes - [6.31] Do you check for involuntary orders change on the first turn (ie, immediately after issuing the At Start orders)? - [6.31] Do you roll for involuntary orders change immediately after the Reserve leader has just accepted the new orders? Yes to both. - [6.31] Can an Overall Leader issue Reserve orders to a Battle that already HAS Reserve orders, to raise its orders status by two boxes? No, too gamey. - [6.33] Couriers. This is extremely unclear. Is the intent that, when a Leader with Reserve orders is out of the command span of his Overall Leader, an Order issued THIS turn will not be rolled for until NEXT turn? Yes - [6.41] Do both hexes of a 2-hex unit have to be in command span, or only one? Only one. - [3.0-IV & 12.0] Does a unit which just Disrupted this turn (and therefore already retreated its full Movement Allowance once this turn) retreat again in the end-of-turn Disruption movement segment? (In Tewkesbury, this resulted in a number of Yorkist units Disrupting off the map before they ever got a chance to rally). Yes. - [10.21] If a unit of a Battle that does NOT have Attack orders fires Defensively during an Attack Action Phase, is it considered to have been "used during the Attack Action Phase" for Offensive Fire purposes? No - [10.21] I assume the intent here is that a unit may fire Offensive Fire ONCE in a turn, but may fire Defensive Fire in response to EACH enemy Battle activation. Correct? Yes - [12.4] Should this be read as "3 OR MORE step losses"? Yes - [12.41] "may conduct two Melee Combats in the same Melee Phase". Can a Berserk unit CHOOSE to only conduct one melee attack? Can the two attacks be against different units? No, the beserk may not choose, and yes, the attacks may be against different units. - [13.2] I assume that the "Continuation" Morale Check is conducted immediately upon the decision being made, ie before movement etc. Yes - I got my copy of TSI a week and a half ago and am setting up Barnet now. I noticed setting up that both lines start pretty much with missle range of each other, is that intentional? It was my intent to have set up within long bow range since this is what they did. -(10.0) It is stated that units may only fire once per phase. What constitutes a phase for this purpose? Does the Regular Action Phase count as one phase, or two? You can fire in the Attack Action Phase once. You can fire in the Regular Action Phase once.