Andrew Preziosi - 11:11am Feb 1, 2003 PST (#811 of 813) It was like watching Charlton Heston parting the Jello Mold Red Sea in order for the Egyptians to flee Khartoum while under attack from Mexican Apaches! (My reaction to a very recent event here on CSW) Aaron, I'll answer the few I know off the top of my head now for you and the rest later (or Dennis can cover them). 1) Do trenches affect movement? Nope 2) Is adding the leader bonus to the advance after melee roll optional or mandatory? At this point it says "may", so optional, but ambiguity noted. 3) Does Jassin Camp count in rules 11.2 and 11.3? In rule 11.2, are retreating units simply picked up off the map, or do they have to leave the map using normal movement? Does rule 5.2B (resupply) therefore only apply to units in the town, factory, or trenches? Yes, these rules refer to non-built up area units (the five building hexes), they retreat as normal. Don't confuse 11.2 with 5.2b, neither excludes the other. If all your non-Jassin/Sisal Factory units are OOS, then they have to retreat, if one guy has ammo and is on the board, 11.2 doesn't take effect. 4) The turn track only goes up to 1800. How many turns are there supposed to be in a day? This is evolving, there are now 26 game turns (methinks), Dennis will confirm. 5) Cumulative terrain costs should be clarified: ie, is a major river +3 MP in addition to the underlying terrain? (thus a total of 4 MP to cross a river into a clear hex). It should be clear, as river is a hexside and hex costs are hex costs, but your calculations are correct. Will clarify in rules. 6) Are units in Jassin Town hexes considered to have normal facing, or frontal facing all around? 2.0 rules state Factory and camp (only). 7) Some MGs have 10 MP, some have 12. Is this correct? diff between German and British, yep. 8) Is MG morale factored in to attacking stacks in melee? Or are MG units in an attacking stack completely ignored during melee? The rule as written is unclear. As per Rules 2.0 (8.5A) Exception: Accompanying Machinegun unit(s) strength points may not be added to the melee strength of attacking units. If these units are present in an attacking hex, they do not count as a unit (they contribute nothing to combat values) and are figured into morale and combat values as a “0” (in effect, they have not effect on combat). If such a unit is required to make a morale roll, it uses its printed morale. Remember, this note follows, again, you have to visualize what is going on here, not just for the moment, but long term. Note: This is a very important rule for various reasons that will not be explained here (you’ll have to learn them on your own), but we strongly suggest you read and visualize what is going on here (especially for the Germanic types). 9) Are "to hit" numbers > 11 considered to be automatic hits? They seem to be quite common! drawing a blank on this one, explain situ please. 10) If artillery fire lands in an unoccupied hex, is an attack roll made anyway to determine possible out-of-ammo status? Yep. it's not in LOS, all you know is that it just hit. One more note. . .is Kepler a major or an oberleutnant? The counter and rules contradict. There is a Kempler and a Kepler, being corrected. Aaron, please double check you have the 1.33 or 2.0 Rules as these questions seem to be mainly 1.1 through 1.2 version questions. Thanks for the questions though, if I'm wrong or clarification needed, Dennis can respond. Andrew Aaron Silverman - 08:13pm Feb 2, 2003 PST (#814 of 838) "I knew that the tribal elders had interpreted my vision correctly, and that wrangling groupies for Winger was not my proper life path." -John Redcorn Thanks for the answers, Andrew. My rules say version 2.0. Note that there is at least one German MG unit with 10 MP, so the counter needs to be corrected. As for MGs in melee: If these units are present in an attacking hex, they do not count as a unit (they contribute nothing to combat values) and are figured into morale and combat values as a “0” (in effect, they have not effect on combat). This is the unclear part. I am assuming that MGs in an attacking stack are simply ignored during melee combat (unless the stack is forced to make individual morale checks). However, saying "are figured into morale. . .values as a 0" implies that they are included as a 0 when calculating the stack's average morale. This doesn't really make any sense, so if my assumption is correct then that line definitely needs to be restated. drawing a blank on this one, explain situ please. A stack fires. The top unit is an MG with fire strength 9. There are 3 infantry units and a leader. Adding 1 point for each other unit in the stack, plus a potential leader bonus, can give a total of 12 or more. Is this an automatic hit? One other clarification. . .I am interpreting the OOA rule as putting a unit OOA if either die of the attack roll comes up '6'. If the firing unit rolls within the to-hit range, but there is a '6', does it count as a hit, or does the OOA apply immediately, before combat results? Thanks again! -------------------------------------------------------------------------------- Dennis L. Bishop - 08:27pm Feb 2, 2003 PST (#815 of 838) Aaron, A player can include an MG section in a melee attack with the idea of having the MG in place as a result of the attack. However, these should be considered medium to heavy MG and could not deploy in the attack. Hence, a player can include these units, but they reduce the morale of the stack (troops needed to protect the MGs), and offer no melee benefit. It is WWI, not WWII. ;-) It is an automatic possibility of a hit depending upon the terrain modifiers. If you are running units around in the open they are probably going to get hit. However, the chance of OOA results can prevent this from happening more than a few times from stacks. The die result is a "hit" and the unit rolling the "6" is immediately OOA. Good questions. Keep up the good work. Dennis