Joseph Miranda - Jun 27, 2004 10:47 am (#62 Total: 84) Ottomans (S&T 222) Errata and Clarifications Map: The Krim region should be Turkish (reddish), not green. Counters: "Zuristan" should be spelled "Luristan." Counters: The game is missing a Russian Principalities (Orthodox) unit. There should be a 2-1 militia unit. It is also missing the Russian Principalities control Stratagem. Scenarios (error): the reference to "Egyptian Siege Train" should be "Syrian Siege Train". [5.1( 2a)] (correction): "The number picked is equal to the leader value of any one leader in his faction" should read: "The number picked is equal to the command value of any one leader he controls." [16.3] Naval Transport (clarification): a fleet does not move per se to pick up/debark units. It must either be in a port containing a land unit, or adjacent to a coastline with land units on shore. In the latter case the player moves the land unit onto the fleet. [16.3] Naval Transport (addition): Naval units may not combine amphibious assaults with attacks against a port coming from land as part of the same attack. [19.2] Losing stratagems (clarification). Only face down Stratagems can be lost. Face up Control Stratagems can be lost only under the conditions stated in [6.2]. [26.0] Scenarios, Special Reinforcements 1.0(2) and 2.0 (2) (clarification): When playing Scenarios 3 and 4, Leaders with a "1" on the reverse side (a) remain in the pool in the 1500-09 turn if they have not been picked; (b) remain on the map if they have been picked; i.e., the turn of the 16th century does not mean that "1" leaders are automatically removed from play. All "2" Leaders are placed in the pool on the 1500-09 turn. Players' note: Players can facilitate play of the game by using colored poker chips, markers, or blocks from any number of games to designate which regions and stacks they control, and to designate their core nationality.