Joseph Miranda - 11:50am Feb 24, 2002 PST (#4498 of 4509) Since someone asked...War of 1812 Errata and Clarifications (S&T 207) [8 February 2002] [5.2] Florida Invasion Table (correction). Change “+” Command value of any one leader in the invasion force.¨ To “+1: If a “3¨ or higher leader is in the invasion force. -1: If no leader is in the invasion force.” Also, note that for this and the Militia Check Table, a “1” or “2” leader would provide no die roll modifier. [7.1] Selection of War Policy (clarification). Players pay Political Points for War Policies only during Spring turns during phase 3.1. The scenario will list the starting War Policy for each side. It remains in effect until the end of the following Winter turn. Note that since the scenario begins in Summer of 1812, there is no initial cost for the policies with which players begin. And also note that since players can change policies only in Spring turns, that the US War Policy will be War Hawk and the British will be Negotiations until the end of Winter of 1813. [8.31] Assembly Areas (clarification). Units already on the map are not counted against the total which may be placed under the limitations of the area’s support value. For ex: if three units are already in a town (support value = 4), a player could still place four new units there. [9.1 (2)] Gaining Event Markers (correction). Event markers cost two Political Points, as stated on the Political Points chart. [11.0] Operations (clarification). A player organizes a force before checking for Operations Points. A Leader can apply his bonus only to a force of which he is part. [11.1(2)] Operations (correction). Subtract -2 if it is a winter turn. [11.4] Operations (important clarification). A force may roll on the Operations Chart only once per turn (unless using the optional Forced March rule, in which case it may roll a second time). It may expend its Operations Points on any combination of actions (move, battle, siege, train, pillage) in that turn. For example, a force with 5 Operations Points could attack-move-attack or move-move-attack-move. [14.0] Movement (clarification). The following units may move: all leaders, all combat units (land and naval), all supply units. [15.5.5 (3)] Battle Resolution (addition). Light units gain different modifiers than other units when firing on a defender in certain terrain types. This applies to Indian units, also. See the Terrain Effects Chart Notes section. [21.1.3] (clarification). Enemy forces in the same area do not count against each other’s forage capacity. A player can combine forage with supply, expending supply points only for units which can not forage. [29.1] Naval Units (clarification). Naval movement is only along the ocean and lake movement paths. Therefore, gunboats may not enter Blockade boxes. Political Points Chart (addition). Each enemy Indian unit eliminated in battle gives the player +1 Political Point. Eliminated friendly Indian units do not cause loss of Political Points. Militia Check Table (example). If New England Militia is crossing from New England to the Middle States with a “1” Leader, the cumulative die roll modifier would be -1. (Optionally, the -2 modifier for New England militia does not apply if it is moving into a USA area which currently contains British units.) War Policy Mobilization Limits Chart (addition). A player increases his Militia mobilization by +1 per turn in the event of an invasion. For the British, this is one more Canadian militia if Canada is invaded. For the US, this is one more militia only of an invaded region (e.g., if New England is invaded, then the US player gets one more New England militia; if New England and the South were invaded, the US would get +1 militia each, etc.). Enemy controlled Indians in an area count as an invasion. Map (correction). There should be a lake path running between Cleveland and Lake Erie. Map (clarification). The St. Lawrence River does not constitute a river movement path. (Movement is just as quick using the road running from York to Quebec so there was no point in having a redundant river path there.) Battle Results Table (omission). Die roll modifiers: -1: if the unit being fired upon is a Ship-of-the-Line. Siege Chart (omission). "+1: if the siege force is at least 50% veteran siege trains or ships-of-the-line." Turn Record Track (clarification). While the scenario begins in Summer 1812 and ends Winter 1815, the Track runs from Winter 1812 to Autumn 1815 to give gamers the opportunity to develop variants. Counters (clarifications). USA units should have their combat factors printed in black on the front side. Ships-of-the-Line have the dark blue band. Gunboats are the small ship icons. Frigates are the others. The British ships-of-the-line have a thin red line running between two blue bands. EOF