Joseph Miranda - 09:45am May 25, 2001 PST (#1431 of 1432) BOER WAR (S&T 205) ERRATA (23 May 2001) 2.26 Unit Types (clarification). Marine units are sometimes referred to as "Naval" units in the rules. 4.0 Political Index (clarification). The term "Morale" is used in some places in the rules to describe the current status of a player's Political Index as High, Medium or Low. 4.51 Changes to Political Index for Combat (clarification). If a single combat results in units on both sides having units eliminated and/or demoralized, results are applied simultaneously. Use the cumulative total of additions/subtractions. 6.1(4) Boer Reinforcements (omission). The Boer player rolls once per turn for Foreign Volunteer units automatically. 7.42 Placement of British Reinforcements (addition). The British player may place no more than one Cape Colony, Natal, Rhodesian, Orange Free State or Transvaal unit per hex per turn (including militia). 7.43 Placement of British Reinforcements (change). Native units are brought in only as a result of invasions of neutral (see 26.0) or by Random Events. Placement of Native units is explained under 26.22 and in the appropriate events. 7.45 Placement of British Reinforcements (addition). British militia units may also be placed on any cities or towns in the Cape Colony, Natal, Bechuanaland or Rhodesia which contain no Boer units (the hex may be in an enemy ZOC). For militia placement, the hex does not have to be British occupied. 23.5 Destruction of Fortifications (clarification). If a fortification is vacated as a result of combat it is destroyed. 28.2 Guerrillas (change). Units designated as "guerrillas" have NO zones of control. 29.2 Duration of British Tactical Inefficiency (error). Second line should be: "On a roll of 1-4 Tactical Inefficiency remains in effect" (not 1-5 as written). Alternative rule 29.2: British roll for end of Tactical Inefficiency upon the completion of each attack they make beginning in November 1899 which involves at least two infantry or mounted infantry brigades, or divisional equivalents. On a die roll of "6" Tactical Inefficiency ceases; on a 1-5 it remains in effect. (Players can use this rule at their option instead of the original 29.2. It encourages the British to get out in the field and learn from their mistakes.) Bombardment Table (clarification). The bombarding player receives +1 for each attacking Bombardment qualified unit (not for each additional unit; e.g., the attacker has two bombardment qualified units so he gets a +2 die roll modifier). Random Events Table (reminder). Roll twice if morale is High or Low, once if Medium. (Yes, this is in the rule, but players were missing it.) Boer Political Point Changes (omission). Changes to Boer Political Index: Boers receive "0" (not "-1") Political Point loss for friendly cornetcies demoralized in combat. British Political Point Changes table (omission). Changes to British Political Index: British receive "0" (not "-1") Political Point loss for friendly militia demoralized in combat. Terrain Effects Chart (superfluity). Ignore the Attack from March line on the map. (This was from an earlier version of the rules; Attack from March was replaced with the Momentum rule, 18.251.) Political Points Changes Chart (commentary): There has been some questioning of the line on the Political Point Changes chart under both the Boer and British End of Turn changes, "Boers occupy other towns in Cape Colony, Natal, Bechuanaland, Rhodesia (drop fractions): +1 per hex". Some people asked if this should have been "-1" for the British (which throws the game heavily towards the Boers); others asked about the "drop fractions" references. This rule is correct as printed, although it was changed several times in playtest. Its original intent was that both the Boers and the British would get Political Points for each "other town" occupied by the Boers. The increase in Boer points represented boosts in their morale for capturing enemy population centers; the increase in British points represented boosts to Imperial unity caused by reaction to the growing Boer threat. However, the rule has caused no end to confusion so it's best just to drop it and replace it, as follows. (This reflects the political ramifications of invading other countries.) Political Point Changes table (delete). "Awarded during the Boer End of Turn Phase": Delete the line "Boers occupy other towns in Cape Colony, Natal, Bechuanaland, Rhodesia (drop fractions): +1 per hex". Political Point Changes table (delete). "Awarded during the British End of Turn Phase": Political Point Changes table (error). Delete the line "Boers occupy other towns in Cape Colony, Natal, Bechuanaland, Rhodesia (drop fractions): +1 per hex". Replace above with the following changes to the Political Point Change Chart: Awarded to the Boer player as they occur, once per game per event (addition) The first time any British unit enters the Transvaal: + three die roll total The first time any British unit enters the Orange Free State: + three die roll total Awarded to the British player as they occur, once per game per event (addition) The first time any Boer unit enters the Cape Colony: + two die roll total The first time any Boer unit enters Natal: + two die roll total The first time any Boer unit enters Bechuanaland: + one die roll The first time any Boer unit enters Rhodesia: + one die roll Make the following modifications for the scenarios: Scenario 1 (October 1899): neither player has invaded any other territory. Scenario 2 (January 1900): Boer units have invaded Cape Colony, Natal and Bechuanaland prior to start of play and the British do not roll for them in the scenario. Scenario 3 (October 1899): neither player has invaded any other territory. Scenario 4 (November 1900, to be published): Boer units have invaded Cape Colony, Natal and Bechuanaland prior to start of play and the British do not roll for them in the scenario. British units have invaded the Transvaal and Orange Free State prior to start of play and the Boers do not roll for them in the scenario.