From S&T#68 ANCIENT WARS: CAESAR IN GALLIA (S&T 165) Units All Barbarian Civis units are colored green. Ignore all references to blue Briton and yellow German Civis units. Charts Tribal Council Table (p.37): 8-9 Tribal Recruits: Any and all Barbarian-controlled tribes may receive new units, if available in the Barbarian Recruits box. Independent and enemy tribes gain nothing. Select an eligible tribe and place all its new units before moving on to the next tribe. Unit selection and placement is identical to "Tribal Mobilization" above. Advanced Battle Combat Summary (p.42): Elephants and Chariots may conduct combat only when Phalanx is selected. Historical Events Table (p.43): Tribal Omens (13-14) - Only "I" remains unchanged; "B" becomes "V' German Invasion (34-35) - when a side "gains control" of a listed tribe that is independent (i.e. not currently controlled by either side), it follows the procedure listed under "Tribal Mobilization" on the Tribal Council Table. If the tribe is not currently independent, follow the directions for "Tribal Recruits" on the Tribal Council Table regardless of which side controlled the tribe prior to the event. If a side is awarded control of a tribe that is currently enemy controlled, the tribe immediately switches sides. Battle Board CRT (optional; see MOVES #77, p.17): Warband units are treated as AU units that can perform Phalanx but cannot Fire. Rules 3.1 All stratagems not assigned to a side at the beginning of a scenario are placed in the friendly "Expended" box. 5.3 Civis Units recruited by removing a V or I class heavy armed infantry from a city hex do NOT require the presence of a leader or the expenditure of stratagems. 5.4 Barbarian Client units (any type) - Second sentence should read: "All other Barbarian Clients of Rome are placed with the Barbarian Client Chief who recruited them, or according to instructions on the Tribal Council Table if receiveed through Special Mobilization (5.5). 8.2 Roads or Trade Rouies - Trade Routes are treated as Roads for all purposes. Roads and Trade Routes can be used in combination or mixed in any fashion. A force using Road/Trade Route March ignores all other terrain in the hexes and hexsides it enters or crosses. 8.3 Rivers - A hex containing any amount of River terrain is considered to be a River hex. River terrain is ignored only when using Road or Naval March. A force that begins on a River hex can exit in any direction, as long as it obeys all restrictions for the type of march it is using 12.6 The last sentence of the general rule should read: "Colony Sites printed on the map cannot be destroyed, but only those containing a Civis unit are considered to be in existence." To establish a colony (bullet #1) a leader must actually expend a Political stratagem. 13.2 All rules beginning with a bullet symbol apply only in the Advanced Game. 15.1 "Stratagem Segment": Bullet #2 - Condition (1) should include control of the TRAJAN Off-Map Forces box. Bullet #3 - The only time the Roman side can gain one (and only one) bonus Stratagem marker for controlling the Syria/East box is when the GALLIA and RCW maps are linked together, and the TRAJAN map is not used. This is equivalent to achieving condition (3) in bullet #2. In all other cases, no bonus marker can be gained for Syria/East. 15.1 (addition) TRAJAN: The Parthians receive one stratagem marker each time a Roman provincial capital is captured for any reason. NB submitted by John Kula (kula@telus.net) on behalf of the Strategy Gaming Society (http://pages.about.com/strategygames/), originally collected by Andrew Webber (gbm@wwwebbers.com)