From S&T#166 ZEPPELIN (S&T 159) Zeppelin Maneuver Table (p.43):" Under the "Target Change" section, change the "N-NW" column to read "N-NE." 7.3 (third bullet) Ignore the reference to landed airships. Landed airships cannot fly again for the rest of the game, as stated in bullet #1. 9.1 (add) A Zeppelin also makes an Abort Check if it is currently at altitude level 5 or higher, AND Wind Force in its hex is 2. NB submitted by John Kula (kula@telus.net) on behalf of the Strategy Gaming Society (http://www.boardgamegeek.com/~sgs), originally collected by Andrew Webber (gbm@wwwebbers.com)