From S&T 101
SUPERPOWERS AT WAR

Game Errata and Charts

The following errata corrects set-up, air
points, and victory conditions in the game.
Use the corrected Combat Results Table and
Nuclear Consequences Table to play the
game.

Across the Rhine Scenario

The Belgian Limburg Provincial Rgt. (3
units) enters on game turn 1 on Genk Road
(hex 1502).

EX [12.0] The available air points can be
used once per turn.

EX [21.01 VICTORY CONDITIONS: The
victory point conditions should be corrected.
Replace the NATO player sixth through
tenth VP conditions with the following: 3 VP
per urban or city hex destroyed by a Soviet
nuclear weapon or firestorm.

The Warsaw Pact Player earns victory
points for the following:

1 VP per NATO unit eliminated or in the
replacement pool at the end of the game.

1 VP per Warsaw Pact unit exited from the
western map edge to which a supply line
can be traced at the end of the game.

1 VP per in-supply unit west of the Maas
River at the end of the game.

5 VP per non-destroyed city hex occupied
by Warsaw Pact forces at the end of the
game.

6 VP per urban or city hex destroyed by a
NATO nuclear weapon or firestorm.

The Warsaw Pact garrison rules given in the
Drive on Munich Scenario victory conditions
also apply to the Across the Rhine Scenario
rules.
 

NB submitted by John Kula (kula@telus.net)
on behalf of the Strategy Gaming Society
(http://pages.about.com/strategygames/), 
originally collected by Andrew Webber 
(gbm@wwwebbers.com)