From: Markus Stumptner Subject: Cropredy Bridge errata From: webber@gbm.ocunix.on.ca ( Andrew or Patti Webber ) Subject: 148.err Begun: 29 Ja 92 Last Update: 14 Fb 92 CROPREDY BRIDGE -- OFFICIAL ERRATA By Keith R. Schlesinger -------------- COUNTERS The Parliamentarian 3-12 leader "Itarr" should read "Harr" (for Harrington). All Loss markers with "1/2 FP" or "1/2 SP" on them are Loss 1, and should have the number "1" in the black circle. Simply write it elsewhere on the counter. All other Loss markers on the Front side of the counter sheet ("No FP," "No SP," and "1/2 FP 1/2 SP") are "Loss 2" and should have a number "2" in the black circle. Players may also wish to mark all "1/2 FP, 1/2 SP" Loss 2 markers with an asterisk (*) in one corner to indicate that these are the only Loss markers that can be used by cavalry and dragoon units. The "Game Turn" counter is not needed. Use the Hour, Minute, and AM/PM counters to record the proper game turn on the time tracks. The Game Turn marker can be used for whatever purpose players wish, although "CHARGE/HIT" would be a likely choice. The different colors of the figures on the Royalist "Percy" infantry and "Went" canvalry; and the Parliamentarian "Wall" dragoon and "Kent 1" infantry counters, have no effect on play. MAP (additions) Slope hexsides exist wherever two hexes of different elevations come in contact. Examples: 2026/2125 is a slope hexside; 1926/2026 is not a slope hexside. Elevation color key: Dark Brown = over 475 feet high Light Brown = 425-475 feet White = 375-425 feet Light Green = 325-375 feet Dark Green = less than 325 feet RULES 7.0 Unit Facing: The diagram on page 6 of the rules is incorrect. Units face toward the vertex (point) of a hex, not a hexside. The written text of the rule is correct. Units are oriented as shown in the Zones of Control diagram (8.0). TABLES AND CHARTS (insert sheet) * Marker Summary (clarifications) 5) Disorganized -- Flip an organized unit to its back (disorganized) side, or place a DIS marker on a dragoon (which have no disorganized side, only mounted and dismounted sides). If selected unit is currently disorganized, make a morale check (5.2) for possible Rout (4.2) 9) Leader Casualties -- only possible when a combat die roll of SIX received. Roll the die again. A result of TWO in a Fire combat and THREE in a Melee causes LEADER WOUND. A result of ONE in Fire combat and ONE or TWO in Melee causes LEADER DEATH. * Fire CRT (clarifications) Leftward shifts for Routed and mounted units are correct. The effectiveness of guns of all sizes in this period declined markedly when the defender was not in a regular formation with low mobility. Target Density: the gray-shaded table in the lower right corner of the Fire CRT is the Target Density Chart. Be sure to add together ALL SPs and FPs of all units in a target hex when calculating density. * Morale Check Summary (5.2) -- clarification -1 Unit has lost half or more SPs (i.e. has either 1/2 SPs or NO SPs remaining) TABLES AND CHARTS (on mapsheet) * In case of conflicts between mapsheet and page insert, the page insert takes precedence. * Fire Combat - Range Effects Chart (correction) add "x 1/2" on the Light Artillery line under the "7-9" column. -- webber@gbm.ocunix.on.ca Games by Mail, Ottawa, Ontario, Canada