GAME #7 OMAHA BEACH published November, 1974 A tactical level simulation game of the vital fighting on Omaha Beach on D-Day, 6 June, 1944. COMPONENTS: Mapboard, Rules Folder, 72 Unit Counters. CAME SYSTEMS: Time/Space Movement system. Different CCs for Combat Resolution. Complete Solitaire Rules. RULE MODIFICATIONS Addition to Section VI, Para. A.2. d. Strongpoints have a range of two hexes. Like all other units, they may only fire in the direction they are facing, although infantry or other units in strongpoint sectors may abandon the strongpoint, get out of their bunkers, and turn around, without, of course, getting the strongpoint bonus. 1. Section V, Para 8.8. Concentration: (clarifcation) While only two units in each sector may fire or melee, these need not be the same two units. The concentration limit on assaulting is the same as it is for moving: no more than two units from any one sector may assault any other sector. If there are more than two units in a sector, only two may partipcate in the melee. 2. Section V, Para 8.7. Minefields: (clarifcation) Unit which enter a valley sector which contains a strongpoint, such as H4, K4, F4 and A4, from a sector in the 3 row are not affected by mines. If they exit the valley/strongpoint to the 3 row or after the valley/strongpoint sector has been cleared of mines, they are not affected by mines. If a unit attempts to exit a valley/strongpoint sector to an area not in the 3 row, or the valley/strongpoint has not been cleared of mines, the exiting unit is affected by the mines. 3. Section V, Para 8.4a. (addition) Such units are free to move even if adjacent to an enemy unit. 4. Section VI, Para A.6c. (addition to last sentence) As tank units are always doubled, they have a defensive value of 4 when assaulting. 5. Section VI, Para A.7c. (addition to last sentence) If the result is a tie, repeat the procedure until the result is not even. 6. Section VI, Para A.7a. (clarification) The melee value of the sector is added to the JFD of each of the two (or one) defending units. No more than two units may defend in each sector. No more than two units may assault from each sector boundary. The only way the maximum of four units may assault is for them to have entered the defender's sector by way of at least two sector boundaries, as no more than two units may move from a sector to an adjacent sector through the same boundary, regardless of whether the boundary is a side or intersection. 7. Section IX (correction) The units are treated as any other indirect (not direct) firing units. 8. Section X (clarification) The arrival of tank units is incorrect. See Mapboard for information as to which sector the tank units arrive on. All other data is correct. 9. TEC a. Row 5 always has a Defensive value of 6 regardless of where it is being fired upon. b. Strongpoints have a value of 9 if fired upon only from the beach. c. If a tank unit is assaulting, unless it is being fired upon by an AT unit not garrisoning a strongpoint, its defensive value is 4. d. The Terrian Effect on melee is added to the JFDs of both defending units if there is more than one unit in a sector. The value is added to each defending unit, but no more than two units may defend in each sector. 10. CCC Die rolls which result in numbers less than zero are treated as zero on the CCC. 11. Section XI (clarifications) a. Beach Exits are the same as valleys. b. The AC announces which of his engineer units will undertake one of the two engineer missions, and whether this will be an all-out attempt, during his firing segment (segment 3 in the sequence of play). He rolls the dice to see if the engineers have succeeded during his assault completion segment (segement 7 in the sequence of play). c. Engineer units mat noy fire or assault in the turn in which it undertakes an engineering mission. MAPBOARD Sector F3 is not a village hex. To exit off the south edge of the mapboard from the "12" row costs 3 MP. Section I, Paragraph B, Sentence H Units with split JFDs, such as the German Heavy Weapons unit in the example, use their first JFD ("4" in the unit in the example) at their Direct Fire Range (sentence E). They use their second JFD ("1" in the unit in the example) at their Indirect Fire Range, defined in Sentence F. Section V, Paragraph B7 (Minefields) The second sentence should read "No units may move through valleys... Valleys are defined as the areas which look like valleys. These are sectors A4, F5, G5, G6, K4, K5, N4, N5, N6, N7 Section II, add Paragraph D, which follows D. GERMAN INITIAL DEPLOYMENT. The German commander now placers all of his units, with the exception of the two tank units, anywhere on the mapboard south of row 3. No German unit may be deployed in Row 3. The two tank units are placed in the "German Tank Unit Arrival" box to await their arrival on the mapboard. During the initial deployment, the German commander may not deploy more than one unit per sector. SOLITAIRE RULES The solitaire rules call for a slightly different grid than the one appearing on the mapboard. Due to a typographical error in the solitaire rules, wherever row "I" is mentioned, it should be row "J". All other letters are correspondingly displaced. Therefore, the rows now labelled J, K, L, M, N, O, P, Q on the mapboard are considered to be, for the purpose of the solitaire rules only, rows I, J, K, L, M, N, O, P, respectively. Section IV, Initial German setup In the Priority Chart near the end of the initial German setup segment, a Priority Chart appears in which the letter "J" appeas twice. Delete the second appearance. It should be noted that the deployment shown in this section of the rules only applies to deployment in the Solitaire version. The initial German deployment in the standard two-commander version is shown in Section II, para D. NB submitted by John Kula (kula@telus.net) on behalf of the Strategy Gaming Society (http://www.boardgamegeek.com/~sgs), originally collected by Andrew Webber (gbm@wwwebbers.com)