BATTLE FOR MIDWAY The following errata and commentary have been brought to our attention: Rule 3 - Turn Sequence. Several items need clarification in this rule. Paragraph 2. Reference to the Reconnaissance Rule should state rule 19, not 18. Paragraph 3. Delete the last sentence in this paragraph (there is no scramble rule in Battle for Midway, it being replaced by a double strength CAP rule, in the Air-to-Air section of Rule 24 - Combat). Paragraph 7. Delete the next to the last sentence (referring to destroyed airfields; airfields are not capable of being destroyed). Additionally, CAP aircraft land only after long range aircraft have bombed, being subject to a protective CAP defense first. Rule 5 - Weather. The directional diagram for weather was inadvertently omitted. It should be indicated that weather movement is based on directions where 1 is north, and then ascending clockwise. Aircraft on an airfield are considered to enter that hex if they take off from the airfield. Thus, aircraft cannot take off it a squall counter is present in the hex. Carrier-borne aircraft are able to circumvent this by placing the Task Force marker in a non-squall hex. Suggestion. Squall counters which achieve dissipation result should become overcast counters. Rule 7 - Stacking. Paragraph B. Half-squadron counters of different services may not stack together. Rule 8 - Airfields. There is no way to damage an airfield, only its resident aircraft. Table 3, Aircraft Carrying Ships. The Japanese AV is capable of servicing aircraft of landing mode R, W, and A, although only type R may use the ship unless it is at an airfield already. Rule 21 - Radar. Through mistaken data, the radar sets of Midway Island have been given too great a range. Reduce the radar range to 3 hexes. Rule 23 - Victory Points. As a commentary on the declining value of battleships in the Pacific War, they were classed as "any other ship" with a victory point value of 1. This is admittedly a subjective evaluation. For those with more conventional tastes, allow a victory point value of 3 for each battleship, and 5 for Yamato. Rule 24 - Combat. Air-to-Air Combat. Aircraft of type V and D should not be allowed to fight or attack in the same stack. Types V and D flew separately, Ds at high altitude to allow dive bombing attacks, Vs at low altitude to allow the launching of torpedoes. Torpedoes. Torpedoes may not be launched if the ship has fired its guns during the firing round. Rule 25 - USAAF Aircraft. The American player rolls on the night turn, not the noon turn, for the appearance of the USAAF aircraft. Rule 26 - Long Range Aircraft. The Japanese H8K1 must land or leave the board by the end of the fourth turn of flight. H8K1s may not appear more than once, but may choose to remain on the board by landing at some Japanese friendly airfield, and flying from that location for any number of flights. Japanese Forces. The following changes should be made to the force structure. Paragraph 3. The CVL should also have 2xA6M2 aircraft. Paragraph 5. The CVL should not have 2xA6M2. Cruiser Scout Elements. The scout element pool should consist of 6xE13A1 and 8xF1M2. The figures shown in the booklet are incorrect. American Forces. The following changes should be made in the forces structure. Under Force Placement, the forces 1 and 2 have been transposed. Force 2 appears on Afternoon, 29 May, 1942, while Force 1 appears Afternoon, 31 May, 1942. Paragraph 3. The reserve vessels consist of only one AO and three DD. Counters. The following comments deal with the counters provided in the game. Bomb Factors. Some aircraft attack with bombs but do not actually use the bomb factors printed on the counters. While, under the circumstances, the factors are thus superfluous, they are provided for esthetic reasons and to allow the use of the counters in other games by gamers who so desire. Submarine Gun Factors. Similarly, submarines are given secondary gun factors while no specific rules are given for their use. Submarines are assumed to be submerged during the game, but the factors are given for historical interest, and to keep future game matability concepts open. B-25 Aircraft. In a similar vein, B-25 aircraft are provided on the counter sheet. These bombers were originally included for use in a Doolittle Raid scenario which was ultimately cancelled for lack of flavor and interest. They remain for the variant designer who wishes to try it himself. D4Y1-C Aircraft. As the war progessed, the D4Y1 became a standard Japanese dive bomber. At this point, however, the D4Y1 existed only in prototype form, as a reconnaissance plane. This counter represents that aircraft. NB submitted by John Kula (kula@telus.net) on behalf of the Strategy Gaming Society (http://www.boardgamegeek.com/~sgs), originally collected by Andrew Webber (gbm@wwwebbers.com)