From: Markus Stumptner Subject: Landships Q&A Hi Alan, some Landships/Infernal Machines Q&A that Sam Sheikh and I got from Perry Moore (Sam posted his list on csw). Markus -------------------------------------------------------------- Sam Sheikh: Here is the full list of answers from Perry Moore. Infernal Machines 2.6 Spotting Q: Units must spot to fire. Unit A rolls for spotting and fails. Unit B rolls for spotting and succeeds. Can unit A also fire at the target since the target is now spotted by at least one other unit? A: Yes. Landships 16.11 (Training) and Infernal Machines 7.42 (Infantry Rifle Sighted Ranges) Q: Both rules seem incompatible, and 7.42 seems to penalize British marksmanship. Is this intentional? A: Use the Infernal Machines rule. The rule reflects the weapon range, not marksmanship. It is intentional. Q: What is the blast strength of a 2-lb gun? A: Treat as 37 mm. Q: Pivoting ART guns are penalized for AT fire. Is there a drm for ART guns that pivot to fire on the SACRT (small arms)? A: No. [Sam: Actually, I discovered YES: Landships! 8.32a says there is a +1 drm; add this drm to the SACRT modifiers.] Q: A barge is SUNK by AT fire in the defensive AT fire phase. Can the platoons it is carrying land in adjacent land hexes? A: Yes; they land pinned. Q: ART guns must fire on the SACRT. But a few scenario special rules call for scattering. How do ART guns firing on the SACRT determine scattering? A: Use the OBM table. [Sam:I think he means we treat it as D fire.] Q: Town hexes consists of only those hexes that are near a town name on the map. However, the Infernal Machines maps seem to have town hexes far away from the town names (e.g. map 11 hex 4923 and 5723). Are these treated as town hexes? A: Yes. Q: There is a 1-column shift to the left for close assaulting into a town, rubble level 1 or across a stone wall. Should defending units in a strongpoint also enjoy this benefit? A: Yes. (add this drm to the assault modifiers.) Q: Can cavalry troops move in the cavalry movement phase, dismount, then move again in each of the two subsequent foot movement phases? A: Yes. Q: There is a +1 drm for small arms fire if the attacking vehicle moved in the vehicle movement phase. Is there a penalty for AT fire for vehicles that moved? A: Yes, same one. (add this drm to the ATCRT modifiers.) Q: Can LMGs and GLs be captured and used by enemy units? A: I reckon. Q: When using Infernal Machines arty rule with Landships! scenarios, should each OBM be assigned 10 points per Landships! 5.42? A: Unless otherwise stated, yes. Q: On the SACRT there is a +1 modifier for vehicle firing SAFA after moving in its Movement Phase. Is this modifier per vehicle or only once per fire attack? A: Per vehicle. Q: Using the old CRT, morale checks have a +1 drm if MGs (or two vehicle MGs) were used. Using the revised SACRT, is there a corresponding rule to account for the lethality of MG fire? A: No, just modifiers. (alternatively, apply -1 to the morale of units fired upon by MGs.) Q: The rules state that a unit in a smoke hex cannot be spotted but the spotting chart lists a modifier for being "in smoke". Which is correct? A: The rules. Q: A pinned unit on its friendly map edge is forced to Retreat. Is it eliminated or forced to move along the mapedge? A: Move along the edge. Q: Is LOS blocked if traced across any portion of a map that IS NOT in play? A: Nope. Scenario 9.12 Q: Turkish setup calls for a 4-6-5 to be place in hex 6205 but this is listed twice. Is this intentional (i.e. 2 x 4-6-5) or a typo? A: Typo. Scenario 9.12 Q: Turkish setup requires 3 x 2-9-4 but only 2 are provided in the countermix. Make one up or is this a typo? A: Typo. Scenario 9.12 Turn 2 British reinforcements enter the map in two separate hexes (5217 and 5602). Use the same range of hexes as per Turn 1 reinforcements. Otherwise, the reinforcing platoons will be decimated by Turkish fire. Infernal Machines Artillery rules Q: Can ON-MAP ART guns (including gunboats) fire INDIRECTLY (ie. using Liaison Officers, Forward Observers or aircraft)? A: Yes. Q: If yes, do they need to roll on the Barrage Attack Type table? A: Yes. Q: If yes, do they need to roll on the Artillery Fire Mission Table (destructive, counterbattery, suppressive, etc.)? A: Yes. Q: What IMPACT ZONE would they use? A: I will have to look later. [Sam: Mr. Moore did not get back to me. I revert to using Landships! 5.21 and 5.22, i.e. use a one-hex Impact Zone] -------------------------------------------------------------------- Q: In which scenarios *can* ART guns fire indirectly? As the rule that says "ART guns can only fire direct fire" is a Infernal Machines rule, we decided it does not apply to Landships scenarios. A: Correct. Q: When they do fire indirectly, do the on-map ART guns need to roll on the FOT to to use a FO? (We decided the FO's have to be in communications but do not have to check the FOT - if the guns are on map, we assume they are dedicated to the scenario's attack.) A: Correct, on map guns do not need to roll on the FOT. Q: What is the armament of the gunboats in Landships Scenario 4? The special rules tell us they have 6" and 3" guns, but how many and where? And how many MGs? A: We found out that this information actually is on the Fire Arc Diagram page in the scenario booklet, together with the same information for the tanks. Q: 2.5 Obstacles rule in IM. This rule totally forbids non-MTR SAFAs into or out of Communication trenches. But then suddenly it states "this rule does not apply, of course, to units outside the trenches who may fire in freely"? This seems to invalide the whole rule. Is the intent to say that the rule does not apply to *adjacent* outside units? A: Yes. Q: In a number of scenarios (e.g., 17.1) it says "place three infantry platoons each in or adjacent to hexes xxxx, xxxx, and xxxx on Map y." Is that *three* infantry platoons placed, or *nine*? A: THREE. Q: In scenario 17.3 (the flamethrower one), the special Turn 1 rules state "any trench hexes occupied by British units may be targeted and automatically Hit by the German off board artillery." Is that the Primary Impact Zone only? What happens for the Secondary Impact Zone? Also, what about the German units in the trenches directly adjacent to these barrages? Do they have to check whether they are hit? A: Only Primary hits are automatic, and the Germans do have to check for Secondary hits just as the British (but do get the terrain modifiers).