Subject: Avalanche Press's Great White Fleet From: "Dick Vohlers" Great White Fleet Q&A Alan: I recently exchanged emails with Karl Laskas regarding Great White Fleet. My questions and his answers are below. 1. The Charts & Tables explanation mentions an Evaded result, but I don't see it anywhere. Should it be on the Torpedo row of the Damage Table somewhere? KL: No. 2. I assume a Dud result is the same as NE, and was just broken out to show the dud rate, yes? KL: Yes. 3. I assume you check Command status both before Movement and again before Combat, yes? KL: Yes. 4. Rule 5.11 says that a flagship is never Out of Command, yet Critical Hit 0 says it can be. Similarly, if a flagship is On Fire, does it roll on the Command Control Table? Basically, does 5.11 just apply to tracing command for movement and fire purposes, and not to damage results? KL: Correct, a flagship is never out of command. That's where the admiral is after all. 5. For the FL result: A. Is that -1 Speed for each FL result (one per side) or -1 for any FL result? B. Is the -1 for counter flooding in addition to the previous -1 for flooding, or is that flooding considered "repaired" by the counter flooding so that there is only one -1? KL: Flooding is a condition that affects each side of a ship once. Counterflooding reverses the condition. C. Similarly, does a counter flooded ship sink on a critical hit of 9, or has the flooding been repaired? KL: It has been repaired. That's the point of counterflooding. D. Does a FL result on the opposite side of the first FL result count as counter flooding? KL: No. 6. This looks like a typo: on Critical Hit 2, the chance of a left turn is 60% and of a right turn 40%. Should that be 50-50? KL: 50-50. 7. Random Event 8: Who chooses the ship: owner, enemy, random? KL: Random. 8. You answered a question on the CSW topic a while back about one of the Damage Table modifiers. You said that the first modifier should read +1 if firing unit hit more than once during the turn, or +1 if target was hit more that once during the turn. I'm confused as to how to apply this in practice. KL: First, you roll the number of hits by a given firing ship on the target. If multiple hits were rolled, this reflects one ship successfully concentrating multiple shells on a given section of hull. Damage becomes more likely; thus the modifier. 9. To Hit Rolls: You say to use "any other modifiers otherwise provided for in the GWaS rules." First of all, I created a GWAS cheat sheet (it's on Grognards) that has, among other things, a list of the all the modifiers used in GWAS. Combining my list with yours but omitting some of them (like submarines) that I know don't apply to the pre-dreadnought games, I think this should probably be the total list to use in GWF: Gun Strength Modifiers (cumulative, round fractions down): * Ship firing through bow or stern hexside: *0.5 * Ship suffered a Fire (*) result last turn: *0.5 * Ship rolled Ammo Low on Damage Control Table: *0.5 * Primary gun firing at TB or DD: *0 Die Roll Modifiers - All Weapon Types: * Crew of firing ship is badly trained (Spanish in 1898): -1 * Targeted ship is on Fire (*): +1 * Firing ship is moving at a speed less than 2: +1 * Range modifiers as given on charts: ? +2 * Target ship is dead in the water: +1 * Target ship is towing or being towed: +1 Torpedoes Only: * Target is capital ship: +1 * Firing ship is capital ship: -1 * Firing from hull mount (boxed on sheet): -1 Does that sound right to you? KL: Your formulation seems fine. 10. Do you suggest still using the Ramming rules in the 1898 scenarios? KL: No. 11. What about the Russian effectiveness rules for the 1905 scenarios? KL: I think they're overkill and unjustified. And without them, the game is nicely balanced. 12. I see that you suggest in Dreadnoughts (which I'll get to some other time) not to use the Referred Pain rules. What about in GWF? KL: I honestly don't remember my answer here, if it's not on Grognards. In general, I don't like the referred pain rules, as I try to replicate the longevity of a ship under battle conditions.