Empires in Arms Errata and Clarifications July 31, 1991 GAME CARD VICTORY CONDITIONS CHART B.4: The fourth sentence should read: The corps returns to the owner's control the instant it loses half of its army factors (round fractions down even if in the middle of combat, while foraging or if besieged - treat then as a neutralif not at war with the besieging major power - see 10.3,3) - it can not be required to lose more factors, if war occurs with the owning power, or the twelve month period ends. 0.6; Add to the second to last sentence: ..-although 4.2.2.4 can be ignored in this case, the other restrictions of 4.2.2 still apply. C.7: Change the word 'American' to 'colonial'. Operational Possibilities Chart: The attacker's first combat table when crossgridding an Escalated Assault with a Cordon river crossing should be "5.1" instead of "5.2". UNIT COUNTERS The busither of tin@ Russian 1, 11, and Ill cocoa counters ensure show a cavalry morale of '4n. RULES Change 4.2.2.2 to read: A major power already at war with another major power may not declare war on other major powers if unbesiged enemy infantry corps are already inside its home nation. Add to the end of 4.4.1: If this is bring written before being revealed, major powers that simultaneously sue each other for peace, must both accept an informal peace (with no agreed conditions, it necessary). Add 10 the end of 4,4.2,2: If desired, and several major powers may sue for peace at the same time, have each major power write down its position/offers, and reveal these simultaneously. Change 4.6.4.2.2 to read: If there are any allies and/or royal marriages involved, then the alliances and/or royal marriages are broken and the requisite points lost for each. Add the following to the and of 4.9: If desired. write down combined movement declarations and reveal them simultaneously. Change the first sentence of 6.2.5.1 to: The corps and the fleet must both begin in the same friendly controlled (it may be besieged) port. Reword rule 6.2.7 BLOCKADE OF PORTS: A stack may only enter and remain in a blockade box it it is at war with the major power countrolling the port or if the box or port contains an enemy (see 6.3.1.2) fleet. Reword rule 6,3.1.2 WHO IS AN ENEMY: A stack may only attack another stack if at war with the major power owning that stack, If at war with a major power owning corps being (or that could be since combined movement has been announced) transported by fleets of that stack, or if at war with one or more of the fleets in a stack involved in combined movement, In the latter two cases, the attacker's stack need not be formally at war with all of the major power(s) owning the transporting or combined movement fleets, and, if not, the attacker has the option to either: Add after the word "case" in 6.3.1.2.2...although the other restrictions in 4.2.2 still apply)... Change 7.3.1.2 to read: Corps may increase their movement allowanca by one movement point by "force marching". Cossacks, freikorps, guerillas, cavalry corps and disembarking corps may not be force marched. Add to the and of 7.3.5: If an area contains a friendly port that is besieged, counters may the considered to be disembarked directly into the port (if there is room) or into the port's area (which would cause a combat), as the controlling player desires. Typo in 7.4.1.2.5: "+1" should be "-1", Add to the end of 7.5.2.11.1.2: Trivial combats do not count as a combat when used to prevent attempts to reinforce, If all of a side's forces in an as yet trivial combat leave to reinforce another combat, the trivial combat does not take place, Add to the end of 7.5.2.13.1: Since no one was defeated, no political points are gained or lost from the combat. Reword the first sentence of 7.5.3.4: The normal field combat methods of determining final morale values, revealing forces, breaks, retreats, withdrawals at the end of a "day", and pursuit rules are followed. Change 7.5.4.1.3.2 to read: Final morale levels are determined and forces revealed as per 7.5.2.6. Add to the and of 7.5.4.1.3.5: Any depot in a port city is destroyed when the city is captured. Change 7.5.4.2.1.2 to read: Final morale levels are determined and forces revealed as per 7.5.2.6. Add to the end of 8.2.1.2; For all trade. Great Britain announces all trading he wishes to conduct, after which each major power involved may agree (in which case they trade) or disagree (in which case there is no trade). Add to the end of 8.2.1.2.1.5: Great Britain may not conduct any trade if all its home country ports are enemy controlled and/or blockaded, or if Great Britain has ceased to exist as a separate major power, Clarification to 8.5.4: Only availabl (currently of the map) fleet and corps counters may be purchased as "new" counters. Counters currently on the mapboard may not be purchased to be avallable for immediate return to play as 'new' counters if eliminated. Add to the end of 8.8.3; This also applies, when peace is made, to territory ceded under victory conditions B.7 and C.4. Add the following rule: 10.3.1.2.1.3: Neutral forces that previously had access in territory that has changed control (i.e. due to conquest or ceding) can be given voluntary access under any new conditions granted by the new controlling major Power (unconditional access must be given if peace condition C.5 applies between the involved major powers). If no access is given or available, the neutral forces must be handled as with force repatriation (see 4.4.6.2 and/or option 12.4) Add the following rule: 10.3.4 FORCIBLE ACCESS: If a major power is denied voluntary access or denied desired access conditions, its land forces may still be moved into or through desired areas by using "forcible access" as follows: 10.3.4.1: Forcible access operates under the same restrictions as access through neutral minor countries (see 10.3.1.1) 10.3.4.2; A phasing major power loses one political point per Turn for each major power's territories in which forcible access is used. For example. during a Turn, French corps counters are moved through some Bavarian and Saxon areas using forcible access. France loses one political point if both these major countries are controlled by Prussia, but loses two political points if Bavaria is Austrian-controlled and Saxony is Prussian-controlled. 10.3.4.3: The major power controlling territory in which forcible access occurs may, if desired, immediately declare war and lose the requisite political points for each separate declaration on any or all of the major powers using forcible access in its territory unless prevented by limitations in 4.2,2. The chance to declare war is repeated each time a counter using forcible access is moved, If war is declared, allies may be called as in 4,3, Add to the end of 10.6.2.3: Garrison factors (not corps, freikorps or cossacks in garrison) of the controlling major power must be immediately removed from the minor country following the honors of war rules (see 7.5.4.1.2.3.1 - in this case, it is allowed for Spanish and Turkish garrisons). Add to the end of 10.6.2: If all corps counters in an area are removed for any reason at the end of any step (i.e. due to foraging, pursuit losses etc), but there are still friendly factors (cossacks, freikorps, guerrillas, etc.) there, any leaders are immediately removed from the mapboard. They may be returned to play during any later Army Reinforcement Step. Add to the end of 11.3.2.3: If Hanover is not part of the Kingdom of Westhalia, Hanoverian army factors are not available for use by the Kingdom of Westphalia. Add to the end of 11.5,2.3: If Hanover and/or Bavaria is not part of the Confederation of the Rhine their army factors are not available for use by the Confederation of the Rhine. Chance the first sentence of 11.6.5 to read: POLITICAL POINTS: The Ottoman Empire is worth two political points to create, Clarificationi to 11.8.3.3: East and/or West Galacia may be part of a Russian controlled Poland. Add to the and of 11.9.2.1: France and Great Britain may never make an informal peace, and, unless one or both have ceased to be dominant powers, may never be allies. Clarification to 12.2.2: This is determined during an Economic Phase. Add to the end of 12.3.3.2: ...or if the commanding leader has a strategic rating of 5 Add tho following new rules: 12.3.9 NO CEDING: Allow the ceding of minor countries only as a peace term and at no other times 12.3.10 OVERWHELMING NUMBERS: Field or limited combats where one side has a 5:1 or better ratio in Strength factors must be resolved using trivial combat. EXCEPTION: An outnumbered defender may attempt to withdraw before the trivial combat by rolling the commander's strategic rating or less. 14.1.4.5.5: Avallable Austrian insurrection and Turkish feudal corps not placed on the mapboard during initial setup are considered to be standing down. Add to 14.5.7 B: ... or Russia surrenders Add to the POLITICAL POINTS CHART: -1: Per major power per Turn if using forcible access (10.3.4). The reference for the second line from the bottom should be: 11.6.5 instead of 11,5.6 GENERAL, Vol. 25, #4 - THE 1792 CAMPAIGN GAME Add to 14.8.1: Russia should start with 10C and Spain should start with 4C. NB submitted by John Kula (kula@telus.net) on behalf of the Strategy Gaming Society (http://www.boardgamegeek.com/~sgs), originally collected by Andrew Webber (gbm@wwwebbers.com)