John Banks - 08:18pm Aug 4, 2003 PST (#6230 of 6233) NGA-Far East Chapter I haven't found anywhere to post Dark Victory (the Alamo) comments, so I'll drop this in here. JLB PS. Played this FTF about 5 times last winter. Enjoyed it. ------------------------------------------------------------------- Dark Victory Modifications & Clarifications (Balancing mods included) Jan 18, 2003 by John Banks these are ‘house rules’ we have used to clarify and balance play of Dark Victory. 7.3 At the beginning of each Mexican Action Phase after TWO columns have made their LADDER DIE ROLL CHECK (see 9.18 below), the Mexican player should roll for Reserve Column Release. 9.3 Action Costs Texans Fire Individual Weapons in a hex containing an “Extra Gun” counter: 4 AF Mexican Door Breaking (per 9.7): 12 AF 9.18 Each column may rolls for it’s ladders during any turn when it has at least one unit adjacent to an intermediate wall hexside at the beginning of the Mexican Action Phase. The roll for each column may occur on different turns. 10.3 When calculating the HIT number, also add the HEIGHT ADVANTAGE from 10.23 (see below). 10.6 and 10.12 The Darkness Modifier at Range 1 is never greater than -1. See chart below. Turn: Mod at Range 1, Mod at Range 2+, Max LOS Turn 1-4: -1, -5, 5 Turn 5: 0, -4, 6 Turn 6: 0, -3, 7 Turn 7: 0, -2, 8 Turn 8: 0, -1, 9 Turn 9: 0, 0, 10 Turn 10: 0, 0, Infinite 10.23 The height advantage should be +2, not +5. 10.25 Fire across Open Door Hexsides (any-level): Fire Combat Defensive Bonus -4 Fire across Low Wall Hexsides: Fire Combat Defense Bonus -2 Fire across Intermediate Wall Hexsides: Fire Combat Defensive Bonus -4 Fire across High Wall Hexsides Through Ground-Level Doors: if Open -4; if Closed -6 Fire across High Wall Hexsides from Ground-Level without Door: Prohibited (per 10.25) Fire across High Wall Hexsides from Intermediate or High-Levels: Fire Combat Defensive Bonus -4 12.1 Melee across Low Wall Hexsides: Melee Combat Defense Bonus +2 Melee across Intermediate Wall Hexsides (through RAMPS or LADDERS): Melee Combat Defense Bonus +4 Melee across OPEN DOORS (only): Melee Combat Defense Bonus +3 12.11 the room-melee defensive bonus of +3 is the same as the ’Melee Combat Defense Bonus’ of +3 for ‘Doors’ noted on the Terrain Effects Chart. This is NOT an additional defensive bonus.