CORAL SEA (Second Edition) The following errata and clarifications have been brought to our attention. Also note that much of the commentary made on Coral Sea is also applicable to Battle for Midway. General Note. Each day is divided into four 6 hour turns, labeled Night, Morning, Afternoon, and Evening respectively. In some cases, the Afternoon turn is referred to as the Noon turn; they are one and the same. Rule 4 - Initiative. No advantage is ever gained without paying a price; the initiative rule is an example of this. While having the initiative can gain advantages for a player, he is also subject to disadvantages. A coloquial name for initiative is "the plague." Rule 16 - Ships. While troop transports (ship type AP) may not move if in a squall or squall-influenced hex, they are capable of entering such a hex voluntarily. Rule 17 - Replacements. Aircraft appearing as replacements may appear at any friendly airfield, including (for landing mode type C aircraft, friendly aircraft carriers, and for landing mode type R aircraft, friendly seaplane carriers). Rule 27 - Oilers (Optional). Oilers move at one hex per turn if this optional rule is used. They move at two hexes per turn (as shown on the Ship Status Sheet) if this rule is not used. Scenario 3 - Japanese Placement and Appearance. The Task Force 5 listed as appearing at Noon, 4 May, 1942 should be Task Force 2. Scenario 4 - Japanese Ships. The Japanese player receives only 3 oilers (AO), not 4 as stated. Scenario 4 - American Initial Placement. Allied Task Forces must be placed within 5 hexes of the East map edge. Do not count partial edge hexes. Counters. Extra counters on the counter sheet which are not used should be taken as extras or bonuses. Charts - Air-to-Air CRT. Odds of greater than 5:1 are treated as 5:1. Odds of less than 1:4 are treated as no effect. Commentary - Regardless of other information or of the fruits of logical deduction, the facts of the first six months of the Pacific War mandate that the attacker not know the contents of a task force until after he has made an attack. The scout plane crews, and certainly other crews as well, were (in view of the facts of the period) incapable of making accurate sightings and reports. More Commentary - The level bombing of ships table gives an approximate 1 in 36 chance for one squadron of B-17s to achieve a hit on a ship. This is a reasonable, if not generous evaluation of the abilities of level bombers attacking ships in the 1942 era. NB submitted by John Kula (kula@telus.net) on behalf of the Strategy Gaming Society (http://www.boardgamegeek.com/~sgs), originally collected by Andrew Webber (gbm@wwwebbers.com)