COMMANDO ADDENDA As of September 1979 MAPS If the players wish to use the map co-ordinates as rangefinders (see Case 8.11), they should trim the excess white paper so that the co-ordinates are as close to the edge as possible. Alternately, players may wish to use a ruler, remembering that one quarter of an inch equals a distance of one (1). Thus, a range of 9.25 inches equals 37. RULES [4.0] (ommission) A line is missing after the fifth paragraph of the second column of this page. It should read "TaskPoints: Each action a man performs in Commando requires the expenditure of Task Points..." [13.16] (clarification) There is no Case 13.16. [38.37] (omission) Unless stated otherwise in the scenario listings, defending reinforcements enter from the map edge(s) or parts thereof directly opposite from the commando entry squares. [42.2] (clarification) After the two-case pileup is sorted out, the text should read as follows: [42.41] Suggested Optional Rules None. [42.42] Necessary Optional Rules Horses and Camels (Section 19.0): The Arabs begin with eight hobbled camels and a mule (see special rules). Arabs are considered Cossacks for purposes of controlling mounts. [42.43] (clarification) The Mule: If the mule receives a panic result indicating "Move", it instead fails prone. CHARTS AND TABLES [7.39] (correction) Last line: (+4) = When moving from Elevation Level Zero to Negative One (-1) [14.41) (correction) The last entry should read "The two modifiers are non-cumulative; the second modifier supercedes the other." NB submitted by John Kula (kula@telus.net) on behalf of the Strategy Gaming Society (http://www.boardgamegeek.com/~sgs), originally collected by Andrew Webber (gbm@wwwebbers.com)