From Fire and Movement#43 1. Q. 1941 Setup: Can Russian units set up in hex 0519? A. No. Q. Can German units? A. Yes. Hex 0418 should also be shown as part of Germany: but no units can start the game there. 2. Q. Can Axis replacements be brought into hex 0101 prior to establishing a railine to Germany since this is Finnish controlled? A. No. 3. Q. Does the Italian/Hungarian infantry army constitute a juggernaut for stacking purposes? For tactical movement purposes? A. Neither. 4. Q. Is combat voluntary per the TEC or is rule 9A3 the only criteria (that is, units in a city must attack since it is not listed in rule 9A3 as an exception)? A. Per TEC. 5. Q. Does a fuel shortage for the Russians have the same effects as it does for Axis armor type units? A. Yes. Movement reduced 3 factors. 6. Q. Are juggernauts permanently eliniated on an AE result? A. Yes. 7. Q. Utilizing rule 5D4, does a unit pay +1 for each river hexside it crosses when it ends adjacent to an enemy unint? A. Yes. 8. Q. Does a unit dispersed in a city (triangle symbol) that chooses not to retreat, then have to attack all units it is adjacent to in its combat phase? A. No, it need not attack. 9. Q. When a DR result is rolled against a stack of Inf. units in major/victory city, can some units ignore the retreat while others retreat & become disrupted? A. Yes. 10. Q. Should the 56th mech. inf. corps be a 2-5 (per the O.B.) or a 3-5 (per the counter)? A. Counter is correct. 11. Q. Which are the "juggernaut" units? A. Juggernauts are "Soviet Fronts and German Armies" (i.e. those units with the army or front designation "xxxx"). NB submitted by John Kula (kula@telus.net) on behalf of the Strategy Gaming Society (http://www.boardgamegeek.com/~sgs), originally collected by Andrew Webber (gbm@wwwebbers.com)