BLACKBEARD ERRATA *:Corrected in second edition *2.21 MAP: The white dashed line separating the North Atlantic and Caribbean should be considered to be the top of the chain of white coastal nexes extending from Florida at H15 to Martinique (BB18), Shipping Lane 41, and Barbados (DD19). It appears on the 2nd edition map as a black dashed line. The "<" symbol on the Mutiny Outcome Chart should be ">". *ACTION CARDS: Those cards with Injury results of "-1 to all ratings" should read "-2 to all ratings". The word "Attack" on card 66 should read "Intercept". SUGGESTION: The game plays much faster with a duplicate set of Action cards to substitute pre-shuffled for the deck in use whenever a Random Event is drawn. This avoids the wait while the deck is reshuffled. Action decks can be purchased separately from TAHGC for $6 plus usual postage charges. *2.33 Is the KC's Display printed incorrectly with respect to the KC values? A. No. The KC markers are placed on the Track only after a KC suffers some type of damage. Insert the words "when damaged" after "KC" in the sixth line. 2.6/5.2 Is there a limit to the number of pirate ship types available or can we make our own to augment those supplied with the game? A. The limit is intentional. *4.2 Are Governors placed face-up? A. Yes, they are placed white-side up. 4.22 After Voluntary Retirement, does a Pirate have to travel safely to his Safe Haven to collect his stash? A. No. 6.21 Is it permissable to activate a Pirate directly atop a Merchant so as to be able to attack the Merchant in a subsequent turn? A. Yes - an activation which does not occur atop a Merchant is a rarity, although often the Merchants will "move" away before the new Pirate can attack - much to the glee of his opponents. 6.34 Does a newly drawn Warship get to move on the turn it is drawn? Can a player move more than one Warship if they are already present? Does a newly drawn warship get a chance to intercept if in the same hex as a Pirate? A. No. Yes. Yes. 6.35/17G If there is a tie for "Most Notorious Pirate" such as for Event 17G, does the drawing player choose between the tied Pirates? A. Yes. 8.51 Can a Pirate choose to be intercepted by a weak KC/Warship to gain notoriety and forego the interception die roll? A. No. 8.52 Does the statement "otherwise ignored" imply that if there is an automatic intercept, there will be no random event draw? A. Yes, however, the effects of blockades (14.3), Scurvy (17C), and Transit Box (8.6) apply normally. 8.6 Is a ship required to stop on the lines between Transit Boxes so it takes twice as many full moves as Transit Boxes to go from one ocean to another? A. No. *8.6 Is Transit Box 1 considered part of the North Atlantic? A. Yes. See Transit Box 2. The 2nd edition mapboard labels each Transit Box as belonging to a particular Ocean. Boxes 2, 3, and 4 belong to the Gold Coast, and boxes 5 and 6 to the Indian Ocean. 8.7 Can a ship enter a Port and leave it in the same turn? A. No. A KC/Warship must anchor to Oust a Pirate and, in so doing, ends its turn. 8.7 Do Warships pay a Movement Point to enter a Port of their own nationality? A. Yes. Anchored Warships must be flipped to leave their Nationality side face-up. *9.21 What are the nationalities of the different Shipping Lanes? Does the determination of an unflagged warship's nationality occur based upon the ship's initial position at the start of its move or at the time it is revealed? A. Shipping Lanes assume the nationality of the closest Port. On the 2nd edition mapboard the Shipping Lane's contain the flags of that nationality. An unflagged Warship's nationality is determined at the start of its turn, and can change from turn to turn. 9.3 Can a Pirate search after moving a number of hexes equal to his full movement allowance even if he ends his turn in the same hex with a Merchant? A. Yes. Note that a Pirate can't search on the turn that he leaves Port because it costs one MF to hoist anchor. 9.6 Would a Pirate who is damaged while attempting to take a Merchant lose an additional space on the Crew Unrest Track if he doesn't attack it again on the next turn? A. No. The Crew Unrest penalty applies only to the turn of inspection. 9.62 Does a failed attack on a Merchant create an Attack History vs that Prize's nationality? A. No. *9.72 What can a Pirate do with useful information about a Pirate Haven? A. Nothing. 9.8 Is a Pirate with a schooner engaged in D&R still able to attempt Evasion, and if so does he subtract two from his Evasion die roll? A. Yes. Yes. 9.8 May D&R be declared after a successful raid or sack of a Port? A. No. 9.8 Does D&R affect a pirate's Duel ratings? A. No. 9.81 If a pirate enters a port with an opposing pirate already under D&R, is a duel required? A. Yes. Duelling is required of every Pirate in the same location until the D&R marker is removed or that Pirate has been in a duel. If there is no other Pirate in that location, no duel occurs. *9.82 Delete: "to declare D&R after taking such a prize". Substitute: "Mandatory D&R". 10.21 Can a pirate decline the cost of a bribe after determining the amount? A. Yes, but not after determining the outcome of a Governor draw. He may repeat the bribe attempt die roll in subsequent turns without leaving the Part or actually selling Booty. 10.21/10.4 Can a pirate buy and retain more than one safe haven? A. Yes. *10.22 Delete: "must declare". Substitute: "faces Mandatory". 10.221/10.3 Can a pirate declare D&R after both a hostage ransom and a separate sale of cargo operation? A. Yes, but D&R would have to be removed between those two seperate operations, thus requiring a minimum of three turns. 10.4/18.3 Does a pirate need to retire in his Safe Haven to claim the Net Worth he has stashed there? A. No. 11.24 If a Pirate sinks a KC, does he also get +5 Notoriety for escaping battle? A. No. 11.24/12.1 What constitutes an escape from battle? A. The pirate or attacker must actually exit the same hex/Transit Box in which the battle took place. That Pirate is immune to Mutiny attempts while in his opponent's hex/Transit Box. Likewise, a Pirate which has just successfully raided a Port is immune from Mutiny until his next turn after the raid - allowing him the opportunity to sack the Port and thereby avoid a possible mutiny. 13.6 May a KC attempt to intercept a Pirate if the KC starts its turn in Port and the Pirate is at sea in the same hex? A. No. They must both be at sea in the same hex at the start of a turn, or the Pirate must enter the KC's hex for the KC to attempt interception. 13.61 Does winning a combat round against a warship always cost one point of damage the same as it does vs a KC? A. Yes. 13.61 Do both sides suffer one point of damage if there is no winner in a round of battle? A. No - neither side suffers damage in that round. 13.71 The Captain has to make a separate injury dr to check if he too has scurvy, but if he does roll a "1", must he then draw an injury card? A. No. 13.713 If a Pirate loses an arm and a leg, is he considered still alive for game purposes? A. Yes. 13.715 Does Recovery gain back Crew Unrest lost due to injury to the Pirate Captain? A. Yes, but not for Scurvy. 13.715 Are Combat/Speed ratings lost due to a Pirate Captain's injury restored upon his Recovery without benefit of Refit and Careen? A. Yes. 14.1 Are unflagged warships really transformed into Merchants? A. No. The third sentence should read: 'If a Warship has no nationality indicated, its nationality is determined in the same manner as an Unflagged Merchant (9.21)". 14.31 If a KC enters a Pirate Haven as part of an Anti-Pirate Campaign when the port contains no Pirates, is a Governor still drawn in an attempt to transform the Pirate Haven into a British port? A. No. A KC is not allowed to enter an unoccupied Pirate Haven whether alone or as part of an Anti-Pirate Campaign. 15.2/9.62 Does a Port's Pro-Pirate status change as a result of being attacked by a Pirate? A. No. Of course, the attacking Pirate would gain an Attack History against that nationality if it didn't already have one. 15.2C Add: "or one currently under attack." 15.5 What constitutes a Warship "entering" a port? A. Anchoring. A blockade does not enter a port. 15.5 What happens to a Pirate which raids a port, is subsequently blockaded inside it, and then sacks that port? A. A sacked port ceases to exist. The Pirate is then automatically at sea in the hex with the blockaders at the end of his turn and subject to interception. 16.4 Can a pirate/KC declare sequential careens removing a die roll's worth of damage in each operation before removing the careen? A. Yes. 16.4 Does a ship have to drop anchor during a movement operation before being able to careen? A. No. Careening is a separate operation from movement; the act of anchoring or hoisting anchor is considered part of the "Careen Ship" or 'Remove Careen" operation. 17C1 If a successful Mutiny occurs on a ship afflicted with Scurvy, does the new Pirate Captain have to roll for Personal Injury upon taking over the Scurvy-laden ship? A. No. He is assumed healthy until the next Random Event whereupon he must take his chances like everyone else. 17C1 Is one die roll made to determine injury to both the Captain and any hostages, or is one die roll made to determine the Captain's status, and another made to determine the fate of any hostages? A. The former. 17E If a pirate buys a Letter of Marque from a Pro Pirate Governor which is also his Safe Haven, what is the cost? If a "Peace Declared" Event revokes the Letter of Marque - thus eliminating a Pirate's Safe Haven status, is his stashed Net Worth there still available when he retires? A. It is free. Yes. *17G Are Safe Havens lost due to Native Uprisings? A. Yes. 19.3 Once a Pirate retires, is his stashed net worth still vulnerable to Sacking, Earthquakes, or Native Uprisings? A. No. 21. Can a Pirate trade information obtained from a hostage to another player's Pirate? A. Yes, but trading is not allowed between Pirates of the same player. 22.2 Can a player use his Cunning to reroll his battle dice roll while keeping his opponent's battle dice roll or vice versa? A. No. If either battle dice roll is rerolled, they both must be. 22.2 Can cunning be used to reroll a purchase of a Letter of Marque (17E1)? A. No. This is still considered part of a random event and not subject to cunning. *23.3 Does the player use KCs when he wants in the solitaire version or is he forced to take a KC move when his card indicates such? A. The game can be played either way. At first, we recommend that the player have freedom of choice over when to take a KC operation. However, once players have mastered the game, it makes a more challenging game if the player too must obey the dictates of the cards for KC operations. *23.5 Insert after "9.3": "A Pirate will attack a Merchant in the same hex unless his Attack Number is <2". Insert: "or his Attack Number" after "dr6". *23.51 Delete: "the port in question ... Sell Booty Operation." Substitute: "that port (without searching or attacking Merchants on the way) to raid it once his holds are empty if his Ability and Combat strengths at least equal the Port defense. If successful, he will sack the port only if he has at least five Combat factors remaining and the raid yield booty of less than 300 per die." *23.7 Do solitaire opponents always declare D&R after taking a prize? A. Only if Mandatory D&R is present or Crew Unrest is under 7, unless in the same hex/Transit Box with a KC/Warship. NB submitted by John Kula (kula@telus.net) on behalf of the Strategy Gaming Society (http://www.boardgamegeek.com/~sgs), originally collected by Andrew Webber (gbm@wwwebbers.com)