AIRLAND BATTLE - ERRATA 1. Changes to Rules Section II. GAME EQUIPMENT: B. Game Map, with the following charts, tracks and tables: Formation Effects Chart: Combat Modification Charts; Refit Table; Die Roll Combat Modification Track; Air Defense Table; Unit Detection Table; Electronic Warfare Jamming Table; Game Turn Record Track and Battlefield Holding Boxes. C. Two Play Aid Cards 2. Changes to Scenario Instructions: The Soviet abbreviation DAG is misprinted DAY. The US divisional cavalry squadrons for Divisions R and P should enter with the division headquarters. (Omitted) 3. Changes to Logistics Table (Play Aid Card): Paragraph 10 should read: "An artillery unit may never receive more munitions than its original munition strength recorded on the Unit Status Chart. If the currently recorded strength is less than the original, then the difference must come from organic supply points." 4. Changes to Combat Results Table (Play Aid Card): The tables for firing strength 51-84 are printed twice. Disregard the duplication. 5. Clarifications to Engineer Rules: Engineer units only provide the die roll modification for units in offensive formation. (The fire values and target values for defensive formations reflect the presence of engineer work.) Engineei units cannot be used to put a Unit into a prepared defense formation if that unit is using extension markers. (There are simply not enough engineer assets to make a ten or fifteen by five kilometer region a strongpoint defense.) The rules also prohibit units using extension markers from stacking. 6. Additions and changes to Rules Section VI. MOVEMENT AND STACKING: B. HELICOPTER MOVEMENT Add to end of the first paragraph, "Helicopters may fly into a city for basing purposes only. This is the only circumstance under which helicopter units may enter or leave a city hex." Change to sentence in (b) from "Any hex on the game map can serve as a base, except city hexes, which the helicopter units may not enter." to read "Any hex on the map can serve as a base." Note: If players base helicopter units in cities, or far enough behind lines, they will be protected from attack by enemy attack helicopters. NB submitted by John Kula (kula@telus.net) on behalf of the Strategy Gaming Society (http://www.boardgamegeek.com/~sgs), originally collected by Andrew Webber (gbm@wwwebbers.com)