Jeff wrote in message <3B1FB553.BD8B4C9F@yahoo.com>... "Markus B. Krüger" wrote: > > After letting the box gather dust for some years, I finally got around > to playing Sixteen Thirty Something again last weekend, and found > several rule questions: > > * Is there any upper limit to the Army Size or Military Ability of a > country? (And if not: wouldn't this allow a country to become > unbeatable through playing multiple MA cards?) Once you've achieved the highest army marker available, you cannot "grow" the army larger. > * Is there any upper limit to the number of Military Leaders that can > be played in a single turn? I think that only one country can have a single Military Leader. > * Can the Assassin destroy an Influence card if this would leave only > "Open" cards in the pile for that country? Yes. That is the point. As for your problem with the discard pile, people were sitting on their unrest and assassination cards too long in the beginning of the game. At the end of the game, no one wants to play those cards because they go into the discard pile and the next guy picks them up. I've been trying to find a way to balance the deck better. I can't figure out if you need to remove Influence cards, add Unrest/Assassination cards, or to add some other rule. If the cards run out, there was a house rule that ALL Players and ALL their Influence stacks go into decline, until ALL players have lost at least one country's worth of Influence. Example: Last card is pulled. At the end of this guy's turn, EVERY Influence stack goes into decline. The game stops and everyone loses one card from each influence stack to replenish the deck. If player A loses an entire country, and everyone else still need to lose more, ALL players, including player A, continues the process. Only until ALL players have lost a complete country does the process stop. All discards are shuffled, and play continues. This makes one person in a bunch of power, and it might mean that one or two players are completely wiped out. This is where the Unrest and Assassiantion cards come out to hammer the guy with all the influence stacks still. It seems sloppy, but it works. JP