VIETNAM (Victory Games, 1984) ERRATA >From Victory Insider #6, an insert in General 21-5: COUNTERS The U.S. Armored Cavalry battalions designated 1/1 and 2/1 are independent units; they are not associated with the 1st Division. CHARTS AND TABLES The Terrain Key lists incorrect Combat Modifiers for three terrain types. The correct values are: Mountains: -3, Forested Hills: -2, Cultivated: -(RF). Coastal hexes lightly outlined in yellow are landing beaches (see rule 3.4). VC Supply conduits cost 0 personnel points (the value given on the NLF Player's Chart and Table Sheet is incorrect. The map is correct. U.S. riverine points cost 1 U.S. commitment point each (the value given on the U.S. Player's Chart and Table Sheet is incorrect). The map is correct. The Population Control Sheet has incorrect identifier codes for three regions: Vinh Binh (pop. 8) should have code IV-8, Yihn Long (pop. 11) should have code IV-6, and Kien Hoa (pop. 12) should have code IV-7. RULES (3.3) Units employing strategic movement can be forced into incidental attacks just like any other units. (4.2 and 5.6) The Combat Modifier for population centers is not cumulative with other terrain in a hex; the defender must choose which type of terrain he will receive the defensive benefit for, if there is more than one type of terrain in a hex. (5.4) A defending stack has a minimum ground combat strength of 1, *plus* any relevant Regional Forces (e.g. an artillery unit by itself in a town would have an effective ground combat strength of 3 on defense). (7.4) U.S. naval units may never be used during NLF operations, for any purpose. (11.1) Ineffective ARVN stacked with effective units do contribute to the combat odds if an incidental attack is forced upon units passing through their hex. (12.0) Segment 4C incorrectly states that the SVN draft level influences SVN morale. The draft level has no effect on morale. (12.0) Delete the reference to "Pacification Programs" in Segment 5A of the Seasonal Interphase. It refers to a rule that does not exist in the current version of the game. (17.2) The rules refer to the Thai RTA (Royal Thai Army) division. This division was also called the "Black Panther" division, and the counters bear the designation "BP." (17.5) Newly created VC units may be placed on the borders of the regions in which they are created; the production capacities of two (or more) regions may thus be combined to form a unit on borders. (17.5) The heading "Placing VC Units" states that newly-created VC units can be placed in any hex not occupied by enemy units. This is true, with the proviso that regional maximums (described earlier in 17.5) must also be observed. (17.5) Sea transport of VC supplies is uneconomical (and virtually never undertaken) using the ratio of NVN commitment: VC supplies listed in the rules. Adopt the following correction: calculate the amount of VC supply that gets through the U.S. blockade normally, per the procedure given in the rules, then add 2 VC supply for each NVN commitment expended to determine how much supply it actually received. (17.6) If 2 or more regiments in an NVA HQ are augmented, consider the division's HQ augmented (at no additional cost). Once augmented, an NVA HQ moves at mechanized movement costs, its values do not change, however. (18.0) NLF may not be set up in enemy-occupied hexes in any of the scenarios. In _The Battle for I Corps_ scenario: ARVN 1.1 was incorrectly listed in the set up as ARVN 2/1. Also, U.S. 1/2/1C was incorrectly listed as 2/2/1C. Play begins with the 1st turn of spring, 1968 (not 1967). A special rule for this scenario was omitted: there is no Strategic Movement Phase during the first turn of this scenario. In the _Tet_ scenario, U.S. starting artillery listed as 8 155mm should be 8 105mm. The total population if South Vietnam is 360 (not 350 as the rules incorrectly indicate in a few places). Starting SVN population in the _Battle for South Vietnam_ campaign scenario is 217. Starting VC population is 143. Starting SVN population controlled in the _After Tet_ scenario is 239; VC population should be 121. Add the following special rules to the _After Tet_ scenario: a) Begin play with the Unit Status Phase of the Seasonal Interphase of Spring, 1968 (not with the 1st game turn, as scenario instruction #9 incorrectly reads). Since phases 1-5 of the Interphase are skipped, there can be no coups, bombing, or reinforcements during this Interphase. Future Seasonal Interphases are played normally. b) On Game-turn 1 of Spring 1968, skip the Strategic Movement Phase; on all future turns, this phase occurs normally. NLF morale is modified only during the Politics Phase of the Seasonal Interphase, never during the season (the NLF record sheet erroneously provides a line for morale modifications during the seasons). wendell.martin@the-matrix.com 73737.1237@compuserve.com http://www.bham.net/users/wendell