From: Markus Stumptner Subject: Sideshow latest errata Richard H. Berg - 06:45am Nov 24, 1997 PST ADDITIONS/ERRATA FOR SIDESHOW CHANGE: Reduce German Leaders Kraut and Von Prinz to a combat rating of '2'. (4.0) ALTERNATE PLAY METHOD for the "Operations Phase". Instead of dierolling for # of base OpPts, players each place 6 chits, numbered 1-6, in a cup, drawing each turn for their Op Points (thus keeping them secret from the opposing player). A player may then undertake what he wishes and then pass to his opponent, before using all OpPts. Two consecutive passes without undertaking any operations, including rolling for Op Pts, ends the turn. (5.22) ADDITION: A player may roll for Op Points a maximum number of three times (3x) in any one turn. ADDITION: A Player may not roll for Op Points twice in a row. He must undertake at least one operation after rolling for additional Op Points, after which he may then roll once again. (When using alternate 4.0, above, a pass is considered an operation). ADDITION: Any time the German Player rolls for OP's AND there is a German Leader outside GEA, add one (+1) to that diceroll. (5.3) ADDITION; No unit may undertake the same operation twice in succession. For play purposes, rolling for Op Points (5.22) breaks the succession. (6.25) CORRECTION: Ignore the Attrition costs for Armored Cars, except for the 'P's. (6.4) Units may not enough accumulate attrition points that would automatically eliminate the unit. (I.e., you can't move forever.) (8.22) ADDITION: German units may never Withdraw into a hex in British East Africa, even a border hex. (8.27) ADDITION: A unit required to retreat that is surrounded by enemy units/impassable terrain may, at the instant it is required to retreat may use "Breakout". To do this he may retreat through any single hex (as close to the directional rules as possible) whose combat units could not, by dint of not having enough SP's, exert a ZOC (6.71). In any Breakout retreat, the retreating stack doubles its original loss total. (8.4) ADDITION: A unit may make only one Amphibious Assault per month. (8.5) ADDITION: A defending player may use Rail Reaction to attack enemy units trying to cut his raillines. This works the same way as reaction to combat, with the following changes and additions: -- The units must start within 5 rail hexes of the target -- to stop the rail destruction before it is accomplished, the reacting unit must pass a Commitment DR (8.24). If it does, it now attacks the enemy. Regardless of whether it wins or loses the battle, there is no rail destruction. If it fails the Commitment DR, destruction proceeds and the reacting unit does not move. (10.21) CHANGE: A German Leader's combat rating is NOT subtracted from the Allied Combat Roll when the Germans are outside German East Africa. The above is the present errata for SIDESHOW. If any of you have any problem getting this off the screen, e-mail me at "BergBROG@AoL.com" Enjoy . . . RHB SIDESHOW Q&A Q: You mentioned that as far as you remember, operations points should be rolled by both sides simultaneously at the beginning (which would give the Germans some reaction capability if they move second), but the rules explicitly state that each side rolls at the beginning of its own operations segment. Which is right? A: Probably should be simultaneously . . .one of those things you never notice as you playtest, because you're doing it anyway.