From: Dave Townsend Subject: Indian Mutiny (S&T 121) Errata I checked WebGrognards and was shocked, *shocked*, I tell you, to find that it had no errata for Indian Mutiny. So here you go: Consolidated Errata for Indian Mutiny (S&T 121) From S&T #122 & #123 (compiled by Dave Townsend/townsend@patriot.net. I did some reworking of the S&T123 errata to make it conform to standard errata format) 2.1 (Clarification) Rivers are borders. For example, the areas in Bengal near Benares with the words "Grand Trunk" in them are two separate areas, not a single area with a river in the middle of it. 2.1 (Correction) The Mutiny Table on the map indicated that Badmash units are available for Bahawalpur -- they aren't (as the province itself correctly indicates). 4.0 (Clarification) Each town or city is checked for revolt only once per game -- either as part of a province during the Mutiny Phase, or as an individual area during the movement/combat phase. 4.2(1) (Clarification) Place a Revolt marker in the province at this time. 4.2(2) (Addition) Native troops in a province that revolts, but not in a city, are always checked for revolt. 4.2(5) (Clarification) British and loyal Indian units cannot retreat into another area or forts before the first round of combat. 4.3 (Clarification) The Mutiny During Movement rules are not triggered by retreat before or after combat. 4.3(2) (Clarification) Delete the word "untested." A loyal unit is only checked the first time a disloyal unit enters its area. However, loyal units always make checks whenever they cross a province boundary. They also may be checked during the Mutiny Phase. 5.0 (Clarification) Initiative rolls are required for individual Indian units, or stacks of either side. Individual British and loyal Indian units do not require initiative rolls. 5.1.1 (Clarification) Leaders may drop off, but not pick up, units during a move. 6.0 (Addition) Units of both sides may move without any leader being present, but they must attempt to do so individually, not as stacks. 6.1 (Clarification) It only costs 1 MP to enter combat, regardless of how many rounds that combat lasts. 6.2 (Addition) Road and off-road movement may not be combined by the same unit or stack on the same move. 7.0 (Clarification) Combat continues as long as units of both sides are in the area, and neither is besieged. 7.1 (Clarification) "Not occupied" means there is no enemy under a fort marker in the area. 7.2(1) (Addition) If no Indian units are committed to the attack, the Indian player rolls again for commitment. 7.2.3 (Change) The dieroll is modified by +1 if there is a leader present who has the combat bonus, and is modified by a -1 if there is no leader present at all. 8.2 (Clarification) Forts remain in play even if the besieging force is eliminated or moves away; return it to max strength at the start of the next turn. If a reduced fort is retreated under by new units, it is placed at its max level again. 9.3 (Clarification) The rule speaks of each leader having "two boxes" on his display chart. The box without the -1 in it is actually the leader portrait box itself. 9.6 (Clarification) Nicholson can attempt to subdue the same unit more than once, but only once per turn. Units which return to play through the subdual process are placed with Nicholson, regardless of where they were subdued. 10.0 (Clarification) No massacre marker is placed if civilians die from attrition. 11.1 (Design Note) The setup is correct: Rani is activated when Bundelkhand, even though she was from Jhansi (in Bengal). Bundelkhand was her stomping ground. Suggested Optional Rules [sic -- these are in the errata. DT] 1. British stacks can move as many MPs each turn as their leader's initiative (e.g. Havelock 4, Nicholson 5). If a stack moves 4 MPs in a turn, roll a die for every unit in the stack; on a 1-3 that unit loses a step. If a stack moves 5 MPs in a turn, all units in the stack automatically lose a step. 2. Lucknow can have a level 3 fort placed on it (representing Lawrence's preparations for the defence of the town).