From S&T 104 Monty's D-Day Game Errata 1. In the game, disrupted units can't move voluntarily; can they retreat if they have the movement points? Yes. Disrupted units are taking cover, but have not yet retreated. 2. In a close assault combat, where some of the attackers are at the same level as the defender and some are lower, does a hilltop advantage apply? No. If both are at the same height there is no hilltop advantage in combat. 3. On the Terrain Effects Chart, under "Stream, Canal MP Costs", the cost given is "3MP except when in road movement". What happens in road movement? The road movement rate applies; no additional MP are charged. 4. The French commando unit seems to be an odd man out. There's no room for another infantry unit on the Invasion Wave Display. Oops! Allow the French Commando Unit to land "free" with any invasion wave that already includes another commando unit. 5. If the British player assualts an intrinsic strength garrison and the result is asterisked, does he suffer disruption? Yes. 6. Can the British line of adjacent friendly hexes from Caen back to a beach be of any length and convolution? Yes. 7. On the Assault Landing Table, it's possible to get a roll as low as -3. Is any result less than 2 treated as 2? Yes. 8. Since the British player resolves airborne landings before movement, can undisrupted airborne battalions move on landing? Yes. 9. In fire combat or in close assault, where both the attacker and defender are at the same level on a hill, does the defender still get his multiplier? Yes.