From: Eric Pass Subject: Siege of Jerusalem clarifications (unofficial) James K. Kuchar asks: Question #1: 1. I found the rules a bit vague on missile fire "D" results on cauldrons. Do cauldrons go through the rout / panic stuff or are they eliminated if already disrupted? The rules say that they are do not get replaced with an Elim marker, but I can't tell if this also means they are an exception to the rout/panic stuff. Answers & Commentary: From: hansen@math.gwu.edu (Clifford Hansen) Date: 22-APR-1994 15:09:03 Description: Re: Siege of Jerusalem Cauldrons are eliminated by a second D result. THey do not leave ELIM markers behind. They are treated as artillery for the purposes of rallying - rolling for them is optional. As I understand it, they do not have to move to refuge if routed or paniced. However, if panicked they do affect defense of their hex. From: bas@phys.uva.nl (Bas de Bakker) The rule that says that Artillery is routed, not eliminated, on a second D makes an exception for Cauldrons. They are just removed when disrupted again. Bas. Question #2: 2. Do routed/panicked artillery have to move towards Refuge? How about the Judean artillery which can't move. I assume if the artillery can move, it must move to refuge, but if it can't, it just stays put. Answers & Commentary: From: hansen@math.gwu.edu (Clifford Hansen) Judean artillery does not; Roman artillery does. [I could be wrong on this] Cliff Hansen hansen@math.gwu.edu From: bas@phys.uva.nl (Bas de Bakker) Sure, why not. Bas. Question #3: 3. Does the complete cohort drm apply when the hex is a tower w/2 pushers and 1 on top? How about an escalade? I've been assuming that the entire cohort must attack/defend as a group for this to apply. Answers & Commentary: From: hansen@math.gwu.edu (Clifford Hansen) You've got this one right. THe cohort bonus only applies when the full cohort is involved in melee. Cliff Hansen hansen@math.gwu.edu From: bas@phys.uva.nl (Bas de Bakker) That's how we play it, I'm not sure if there's an explicit rule about this. Bas.