Official Errata for Pacific Rim Publishing Company Wargames Version 1.0 - 3/1/97 NOTE: If you wish more information about any Pacific Rim Publishing company wargame, please e-mail your request by title, to PacRimPub@aol.com. Errata are numbered by game abbreviation, version, and item. Errata SH 1.02 is the second erratum in the first published set of errata for Shenandoah: Valley of Fire; CH 3.07 is the seventh erratum in the third published set of errata for Chosin. SHENANDOAH: Valley of Fire SH 1.01 RULE 6. COMMAND. 6.1 Command Points, Subsection C. Change to read: 'Each unit may use some proportion of its basic movement allowance. The number of CPs received by the senior leader in the hex determines the percentage for all units in the hex. All fractional movement allowances are retained [But note Rule 7.1 Terrain: A unit may not enter a hex if it cannot pay the full movement point cost to do so].' SH 1.02 RULE 12.62 Strength Modifications. Rule 12.62 Strength Modifications states that the attacker's strength is modified by 1/2 'if the combat occurs in a ridge hex, and the unit entered during the current turn through a slope hexside.' The Combat Results Table states that the attacker's strength is modified by 1/2 'if combat occurs in ridge hex and unit entered during current turn from non-road hex'. The chart is wrong, the rule is correct. SH 1.03 SCENARIO 5: Siegel in The Valley. 22.44 Special Rules. On Turn 8, Breckenridge and all the Confederate infantry must start moving, go to Staunton by the most direct and speedy route, and attempt to occupy it until possessed of sufficient strength to affect a devastation (Breckenridge will need to accumulate Replacements in order to have the 10 friendly infantry SPs necessary to devastate Staunton). If devastation is not achieved by the end of Turn 16, the Union wins. Clarification: For combat purposes, remember that modifications are cumulative. Apply modifiers to the total strength of all units to which they are applicable and then round fractions to the nearest whole number, rounding 1/2 up. Frequently Asked Questions: A) the recapture of a geographic location does not 'reverse' the Panic Track marker's movement. In effect, you cannot undo the morale effects of the event except by achieving a counter-event of your own. B) The scenario victory conditions are correct -- note that the Confederate player can get victory points in each scenario from the location of the Union Panic Track Marker. C) In scenarios where there is no commander for either side, that player does not roll on the Command Point Table. He may use 6.55 Minimum Movement Allowance. His forces may also attempt to move by reacting to enemy movement.