From: dcoraspler@aol.com (DCORaspler) Subject: SAM GRANT errata This stuff was recently posted by Columbia games in their website: SAM GRANT ERRATA/CLARIFICATIONS: MAP CLARIFICATIONS Knoxville is a forest hex. Marietta/Kingston is a gap hexside. Marietta/Canton is a mountain hexside. Marietta/Rome is a forest hexside. Chatanooga/Trenton is a gap hexside. There are no rail bridges across the Ohio or Mississippi rivers. The bridge from Decatur leads to Huntsville. ORDERS OF BATTLE The O/B cards differ from the O/Bs in the rules. The rules have the correct O/Bs. Gallatin (not on the map) is in the Russellville hex. SCENARIOS In the 1863 scenario April is Dry. 1.2 HOME TERRITORY The blue railroads in KY and MO can be used by the confederacy provided they control these states. The change from red to blue line is a gauge change. Border hexes between TN and KY are considered to be in TN for supply purposes only. The same applies to MO and AR. 1.35 MARSH HEXSIDES Marsh hexes (not hexsides) require units to stop. 1.6 SUPPLY HEXES Add a supply hex at Waynesborough (Alabama). See also 11.3 below. 4.54 DRAFTS Garrison cadres may be selected. 4.55 CSA EMERGENCY FORCES CSA emergency forces must all be deployed in the same hex. 4.56 EMANCIPATION In the two theater game 2 VPs are awarded in the west AND 3VPs in the east. The CSA gets double RPs in both theaters in the following month. 5.5 FORREST CAVALRY UNIT If destroyed, the Forest cavalry unit may be rebuilt as a normal cavalry unit. 7.1 RETREATING Units retreat individually in any order. Retreating units receive terrain benefit. 7.31 FIREPOWER Cavalry fire at F3 when on defense or when in a melee (always). This reflects the cavalry's acquisition of repeating rifles. Players may wish to limit the F3 on defense to 1863 or later but cavalry should always have F3 in melee. 7.35 MELEE Half hits DO carry over from the first round of the melee to the second. 7.43 OUTFLANKING Outflanking units may not initiate a melee or enfilade until the following turn. 9.0 RAILROADS While there is no rail connection between Selma and Montgomery, supply can be traced between them along the Alabama. River movement is not posssible. Provided both supply hexes are on the same map edge, there is no extra offboard movement cost to exit at one supply point and enter at another. Example: A rail move from Corinth to Atlanta. via the Waynesborough and Greenville supply hexes, is considered 1 strategic move. 10.2 NAVIGABLE RIVERS River movement is prohibited south of a CSA fort even if the move does not bypass the fort. River crossings are permitted. River supply and movement are prohibited (always) upriver of the Muscle Shoals. 10.4 RIVER INVASIONS Only USA infantry can invade. Invading infantry can retreat by river for the duration of the battle (only). Invasion and River crossings to Neutral destinations require 2 strategic moves per unit. Invasions to bluff hexsides are prohibited if the hex is defended. The following hexsides are bluffs: Grand Gulf (both MS river hexsides) Vicksburg (both MS river hexsides) Haynes Bluff (both Yazoo river hexsides) Fort Pillow (both MS river hexsides) Island #10 (N. MS river hexside only) Columbus (both MS river hexsides) 11.3 SUPPLY SOURCES The Union must control any 3 of 5 supply hexes to earn one VP per month. The Union may not trace supply up the Mississippi from New Orleans. 11.3 SUPPLY LINES The Union can supply units adjacent to a supplied major river hexside. Example: Vienna, IL can be supplied via the Mississippi or Ohio rivers. Adjacency for Supply purposes can be traced across a major river. Example: The CSA could supply forces in Cincinnati if they control the state of KY. 12.41 CADRE DEPLOYMENT Cades may be placed in unsupplied towns or cities but cannot be built up beyond 1cv. The CSA can build a cadre in the Knoxville hex (supply source) if it is vacant. The CSA can also build cadres in Little Rock, AR. 13.3 UNIT TRANSFERS The Forrest unit can be transfered to the eastern theater. Brigade units can be transfered to the western theater and may also be built there.