From: "Brad Fallon" Subject: Royalist & Roundheads I Errata Inside the Royalists & Roundheads II game by 3W, was the errata for Royalists & Roundheads I. Below please see the errata: ROYALISTS & ROUNDHEADS I ERRATA From 3W's R&RII, Transcribed by Brad Fallon, April 7, 1998: Toronto, Canada RULES CHANGE TO READ 5.5 - Routed combat units follow no commands, instead they may be moved up to 1/2 (half) their movement allowance rounded down during the Movement Phase. They must end their move further away from the nearest enemy unit. CHANGE TO READ 6.21- Exception.... Routed units have no Zone of Control. CHANGE TO READ: 6.25 - A combat unit that begins a Movement Phase in any enemy ZOC may move out of that ZOC if it has a Retreat, Stand, Muster, or Reserve Command. Routed units may also leave an enemy ZOC. ADD: 9.5...5. - It cannot enter a hex occupied by an enemy combat unit. ADD: 15.2 - COVENANTERS COMMANDS Balcarres Advance Leslie Reserve Home Advance 16.1 NASEBY SCENARIO - The Royalist player moves first TERRAIN EFFECTS CHART Terrain type INF CAV LEADERS ART SKIR FIRE MELEE Defensive mods Marsh NA NA 2 NA 2 -- -1 Cornfields 2 2 2 NA 2 -1 -1 NA= Not Allowed RANGE TABLE Distance in Hexes BOW MSKT INF CAV ART 1 +1 +1 -- -- +2 2 -- -- X X +1 3-4 -- X X X -- 5-8 X X X X -- 9-10 X X X X -1 Transcribers note - Have never played this game but I assume and "X" means "Out of Range" whereas a "--" means "In Range" but no modifier. "+" or "-" must be modifiers to the die roll. Brad +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++