Errata for PANZERKRIEG Scenarios The following modifications should be made to the scenarios to bring them into balanced play: Kiev Pocket Scenario: 1) Only two German 6-11 units should start, not three. 2) All ten units shown are withdrawn on Turn 5. 3) Leaders Geyr and Guderian are also with-drawn on Turn 5 if still in play. 4) Set-up Area "D" is hex 0222, Sevastopol. 5) The Start Line around Odessa should be black (i.e., an Axis Start Line). Soviet "A" units may set up anywhere in hexes 1114, 1115, 1214 or 1215. 6) German units need not set up on every hex of the line that says, "No German panzer units may set up south of this line." 7) All black-on-grey Axis forces are German except three 2-7 infantry divisions in Force "X", which are Hungarian. 8) All white-on-grey Axis forces are Rumanian except three 3-7 infantry divisions in Force "X", which are Italian. 9) The two 2-7 infantry divisions arriving on Turn 6 are Rumanian. Winter Counteroffensive Scenado: 1) The Axis may not set up in hexes 0427 and 0527. 2) All black-on-grey Axis forces are German except three 2-7 infantry divisions initially deployed and one arriving on Turn 11, which are Hungarian. 3) All white-on-grey Axis forces are Rumanian except three 3-7 and three 2-7 infantry divisions, which are Italian. 4) There should be no Soviet Inf/Gds replacements. The Backhand Blow Scenario: 1) Add the SS Totenkopf Division, 8-11, arriving on Turn 2, entering areas 14-16. The Drive on Stalingrad Scenario: 1) The Soviets should only start with three headquarters units, not four. 2) All Axis forces initially deployed in area "X" plus one 3-8 Air unit and the Turn 3 reinforcements are Italian. 3) All Axis forces initially deployed in area "Y", the Turn 4 reinforcements, and two 2-7 units of the Turn 7 reinforcements are Hungarian. 4) All Axis forces initially deployed in area "Z", two 3-8 Air units, the Turn 5 and Turn 11 reinforcements, and two 2-7 infantry divisions arriving on Turn 7 are all Rumanian. 7he Stalingrad Scenario: 1) Axis deployment notes that the Axis player is required to garrison twelve cities and towns. Those within the "Y" deployment area may be garrisoned by "Y" forces.