From F&M 28 Norway 1940 Official Errata IV.C.2 Allied air groups are set up at Halston and Lossiemouth. V. Evening and Midnight are the two night turns. VI.A.7 In example, change "A-12" to "A-13." VI.A.9 Only undamaged Allied ships or German raiders may exit through the Raider Exit hexes. VI.B.5 Aircraft may not be transferred at night. Aalborg airfield is on hex C-16, not C-15. VI.C.5.b This rule refers to German surface ships only. VI.C.5.c Only German surface ships at islands off Scotland must be announced. VIII.B.3 and 8 All gunnery and torpedo attacks are allocated before resolution begins. VIII.B.6 Shielded ships may not fire. VIII.B.9 Ships may not evade combat in fjords or city coastal hexes. VIII.B.12 If you find that ships are trying to claim Shadowing/ Contact when they really want to evade combat, then on the first turn of contact (only) roll a die if either evasion or shadowing is chosen. A 1-3 allows for one round of regular combat; 4-6 is one round of Special Shadow Combat. If ships attempting to evade have only 2 MP or less, one round of regular combat automatically results. VIII.E Two gunnery hits or one flotation hit disables a CV and prevent it from operating aircraft. IX.C.3 Norwegian submarines, if present at a port, do not prevent the German player from attempting to capture the port city. IX.D.3 German paratroops may not be used at night. XI. The presence of Force Wilfred in a port precludes its capture by the Germans (clarification). XIII. Any German DDs, MLs, or TBs, unless refueled, can travel only 15 more hexes after having crossed hex line S, or four more hexes after having reached Narvik (clarification). AOs may travel freely in coastal, sea, and port city hexes. After invasion they may be sunk by Norwegian ships. XVI.1 and 2. Air groups are worth one victory point each if on a sunk CV or destroyed at Sola airfield. A gunnery hit counts one point; a flotation hit, three points (clarification). Goal Determination Table. "Support ships" are any ships the Germans have available (clarification). On a roll or 5 or 6 or for voluntary invasion of Norway, use all German ships (except see IV.D. for optional ships). Reinforcements Table. Second paragraph of Entry 1: read Flotilla IX for Flotilla Xl. Counters. The Blucher should have a salvo count of 3 instead of 4. Map. Rosyth is in hex A-1 and is accessible by sea.