From: Dave Townsend Organization: Legend Entertainment Co. Received several years ago from Thomas E. Henderson (THENDERSON4) on GEnie. I [DPT] cleaned up some typos but otherwise this is as received. I don't know whether the "originally from West End Games" tag means Tom added to or modified the errata. --DaveT; townsend@patriot.net =========================================================================== Imperium Romanum II Errata (originally from West End Games) MAP Hex 1209E (Thospia) should be part of the province of Adiabene, not Armenia. Thospia is the capital of Adiabene. Lake Terrain is not listed on the terrain effects chart - should be treated as deep sea (impassable to land movement). As there are no ports on lakes, the question of naval movement is moot. "Minor" map errors: 6527W/6628W should be lake instead of river hexside. The following should be mountain hexsides: 3513W/3614W. The following should NOT be mountain hexsides: 3414W/3514W, 6711W/6712W, 6813W/6913W. COUNTERS Tan counter mix: Macer should be a Roman symbol, not barbarian. CHARTS (6.3) TAX VALUE CHART: The province Adiabene should be added to the chart with a tax value of 1 for all scenarios and periods (see map errata above). RULES (10.7) and (17.74) CLARIFICATION: When fleets carrying land units attack in land combat in a friendly coastal hex, the land units are automatically considered disembarked and may take part in the attack. When fleets carrying land units are located in an enemey coastal hex, those fleets may not attack in land combat, nor may they disembark land units, unless they meet the requirement for an amphibious invasion. When fleets carrying land units are themselves attacked in land combat, whether in a friendly or enemy coastal hex, the land units disembark and take part in combat. (21.41) CLARIFICATION: A fort, like a city, does have an intrinsic defense strength when defending alone. Its strength is equal to its fortification value. (37.1) CHANGE: In Scenario 33, the Berbers use the Black counter mix. (37.4) CHANGE: The Suevi use the Tan mix in scenarios 30 and 32. When using the Tan mix, the Suevi use leader +1-16(#3) not #1. In scenario 31, the Suevi do use the Black mix, but receive no leader. (41.9) ADDITION: When using the optional city rules, a player controls a province's corn if he controls a majority of its cities. SCENARIO BOOK I1: Inactive units are always in supply. The Gauls should also begin with baggage trains in 2513W and 2516W. Gaulish baggage may only regain points in 8-0 forts, not cities or in non-city hexes. Caesarian baggage trains may gain supply points in cities in Narbonensis and in 8-0 forts controlled by Caesar. 1: The Marian units starting in hex 4222W should start in 4221W. Thracia should be listed as an inactive minor power; it is the client state of the closest Roman player. 2: Sertorius does not control Lusitania; his tax base is 1. Use Purple leader #A not #D (there is no #D). The Imperator succession is thus: Sertorius, Brutus, #2, #A, #C. The Senatorials do control Tarraconensis -- ignore the note at the end of setup. Their tax base is thus 79. Use Green leader #2 instead of #3 (Crassus is on the back of #3). The Senatorial succession is thus: Pompey, Lucullus, Crassus, #2(Blue), #2(Green), #A(Blue), #A(Green). Lusitania is not initially controlled by any power. Sertorius controls the city of Olispo(1128W). 3: Asia should be listed as a client state of Cicero. To clarify Crassus' special rule 2: The 16-9's that begin in Cappadocia can, unlike the ones that begin in Syria and Iudea, be used outside Cappadocia. They cannot move until Crassus enters Cappadocia; thereafter, they may move anywhere without restriction. Adiabene's tax base should be 1 (not 0), hence Parthia-Media's tax base is 18 (not 17). 7: Add special rule 4: Parthia-Media, even though a major power, is not considered active at start. It activates when: a) any other power's units enter Parthia-Media territory, or b) the total Roman (not allied) combat strength in Syria, Cappadocia, and Iudea falls below 100 pts. When it activates,the Parthia-Media player sets up anywhere within Parthia-Media territory. At the beginning of the game Armenia is an inactive client state of Anthony. If activated as started in Armenia's notes, it becomes an active client state of Parthia-Media. Adiabene's tax base should be 1 (not 0), hence Parthia-Media's tax base is 26 (not 25). 11: The Senate does not begin the game with an 18-30 fleet in 2813W (which is hundreds of miles from the nearest sea); instead, place a 20-10 legion and a 4-12 light infantry. 13: Adiabene's tax base should be 1 (not 0), hence Persia's tax base is 38 (not 37). 14: Gallienus' note says he controls "Amosata"; this should be "Samosata". Add special rule 5: Although Agri Decumates is civilized for supply purposes, treat it as barbarian if activated through invasion. 15: Add special rule 3: Although Agri Decumates is civilized for supply purposes, treat it as barbarian if activated through invasion. Bithynia & Pontus is initially controlled by the Goths & Heruli, not by the Palmyrenes. Consider the port in 5415W to exist, even though Byzantium/ Constantinopolis does not. Persia's victory conditions were inadvertantly omitted. To win, Persia must control all its initial provinces and any 2 Roman provinces. (Palmyra is considered a Roman power.) Adiabene's tax base should be 1 (not 0), hence Persia's tax base is 44 (not 43). 16: Probus' units listed as starting in 1113E should be placed in 1112E instead. Add special rule 4: Although Agri Decumates is civilized for supply purposes, treat it as barbarian if activated through invasion. 17: Adiabene's tax base should be 1 (not 0), hence Diocletian's tax base is 107 (not 106). 18: The Galerian units listed as starting in 1113E should be placed in 1112E instead. 19: The two 20-10 Green units in 6919W should be 10-10 units, due to legion reform. Re: Licinius' note 1: Licinius does not receive tax revenues from Adiabene. He may conquer the province completely anytime by moving units into Thospia; doing so activates Persia, which places units anywhere in Adiabene except hexes occupied by other powers (as well as any other Persian provinces). 20: Adiabene's tax base should be 1 (not 0), hence Persia's tax base is 38 (not 37). 21: Adiabene's tax base should be 1 (not 0), hence Persia's tax base is 39 (not 38). 22: Adiabene's tax base should be 1 (not 0), hence Persia's tax base is 39 (not 38). 23: Adiabene's tax base should be 1 (not 0), hence Persia's tax base is 38 (not 37). 28: Missing types: Persia is Non-Roman civilized, the Vandals are Barbarian. 29: Missing types: Vandals are Barbarian. 30: The Frankish leader set up in 2712W should be Merovac, not Clovis. Missing types: Vandals are Barbarian. See change to rule 37.4 above. 31: See change to rule 37.4 above. 32: The leader Totila is located on the back of Gelimer. If Gelimer is still in play when Totila enters play, use any other +1 leader instead of Totila. Totila and Urias, though Green leaders, are to be found in the Blue mix. Missing types: Vandals, Ostrogoths, and Persia are all Civilized Non-Roman. See changes to rule 37.4 above. 33: Missing types: Persians are Civilized Non-Roman. Belisarius also controls Rhaetia initially (tax base 0). Adiabene's tax base should be 1 (not 0), hence Persia's tax base is 57 (not 56). ===========================================================================