From F&M 13 Clarifications, Errata, Answers to Questions 9.1 Clarification: Each hex may be subject to a maximum of one Rolling and one Drumfire Barrage in each Barrage Combat Phase. 9.34. Correction: Replace the words 'remain Disrupted' by 'become Disrupted or, if already Disrupted, remain so.' Units at Cadre Strength can never be destroyed by a Drumfire Barrage unless there is an enemy unit adjacent to them. 9.44. Correction: Rolling Barrage CRT explanation, line 2: replace 'may shift to the left' by 'may shift to the right.' 11.22. Correction: The last sentence should read: 'For example, to trace a Supply Line through a Woods hex would cost two Movement Points.' 11.3. Clarification: Depots may move if supplies have been drawn from them in the immediately preceding Barrage and/or Ground Combat Phases. 21.41. Clarification: One observation squadron can observe for any number of Artillery units. One is added to each such artillery's barrage strength. 22.0. Correction: In the Victory Conditions, those concerning the presence of cavalry should have 'east' substituted for 'west. ' 25.22. Correction: The unit in hex 0424 is Sec/5Cav, that in hex 0624 is Amb/SCav, and that in hex 0525 is Can/SCav. Question: Do Stosstruppen have to stop in the first Zone of Control they encounter? Answer: No. Question: May units incapable of Leapfrog Withdrawals cover for units making such Withdrawal? Answer: Yes. Question: When tracing supply lines, are movement costs for Zone of Control included? Answer: Yes. Question: Are units which must be withdrawn removed from play, or are they moved off the map? Answer: They are to be moved off the map at the friendly map edge. Question: Do 'S' results on the Drumfire CRT have any effect on non artillery units? Answer: No. Question: Are all ground attacks to be declared in advance, so that the defender knows of all of them before he allocates S.O.S. Barrages? Answer: Defender allocates S.O.S. Barrages as each attack is resolved.