From: Markus Stumptner Subject: Eagles of the Empire Q&A update Alan, here is a new version of the Q&A on GamesUSA's Eagles of the Empire series. Markus Eagles of the Empire 2.0 Q&A Answers by Brien Miller/Mark Searle Comments in [] by Jonathan Gingerich. Comments in <> by Markus Stumptner. Generic Eagles of the Empire Questions Q: Stacking rules apply at all times, including movement. Does this mean there is a restriction on the size of units that may move through an occupied area? A: Yes. For example if there is a long inf counter in an area then another long inf counter cannot move through that area no matter what the strength point total is unless the area is marked with a "2" or "3". Q: How do you replace leaders? The rules do not state this (they merely state that the leaders associated with the HQ are replacement leaders, and that each side's HQ is a separate force for activation). We have played it as follows: If a leader is lost, the owning player can assign a replacement leader on the next HQ activation (and move that leader, of course). The leader must be with the HQ. From then on, the leader is no longer activated with the HQ, but with his new force. The force is of course out of command until he has joined them. Is that correct? A: Yes, that is the correct way. Q: According to 11.3, a single area with friendly units may not attack more than one enemy occupied area. Is this per activation, or per turn? A: The limit is per activation. [This is one of those easily overlooked rules that is _real_ important. The French can really pound the Russians by leaving enough room in the areas to move another corps in, in a second activation and attack the same enemy area.] Q: If a force is split during movement, and part of the force is charged (successfully) during its move, does the successful charge end the activation of *the charged part* of the force, or all of the force? A: The charged part of the Force. Q: Can a force be charged if it moves into a hex that already contains units friendly to that force? A: The charge is possible, but all units in the area defend. Q: Since movement is unit by unit, can a single unit of a force be charged if it is the first to move into an empty area? A: Yes. The key here is that in the end the cav charge is resolved as assault combat and all units in an area defend on assault combat. So yes, movement is unit by unit, but combat is by area. So when moving a force you need to move the big units in first to cover the movement of the smaller units. If you don't have any large units to cover the movement of the smaller units, then you deserve to be mown down like grass. Take a situation where two opposing cav forces are seperated by an area and force "A" moves a cav rgt into the empty area. Force "B" decides to charge and a bunch of force "B" units pass morale checks and assaults the lone cav unit. The remaining units of force "A" then have the opportunity to counter charge and protect the lone unit being charged. Q: I assume that since there is no cav superiority bonus in a cav-only attack against infantry, then there is no lancer bonus and heavy cav bonus either, just as when attacking into a wood or town area. Is that correct? A: No, Lancer and Heavy Cav do get a bonus as they are shock combat mods against troops primarily. The Cav superiority bonus on the other hand represents Cav v Cav and does not apply to Cav v Inf only. Q: Does the stacking limit "one long counter and 20 strength points" mean that the long counter's strength counts against the limit? A: Yes, the long counter's strength counts. Q: What happens if an artillery unit (not abandoned) is found alone in an area by enemy units? There is no mention of non-horse, non-special-stacked artillery units being involved as defenders in assault combat. Do they defend with their combat value in this case? Or are they captured? A: Captured. The guns in EoE are just that, the guns. Q: There are some leaders with an initiative of 6 (Lannes, for example). The rules mention leaders with an initiative rating of "A" for "always". What's the difference between the two? "A"s had been reserved primarily for the field commander but this is going to change. There are battle specific rules wherein a leader who is not commanding his type unit (such as a Cav leader having to take command of an infantry force) must subtract from the initiative die roll: hence for a non field commander a 6 was legitimate. (These rules didn't show in either Friedland or Borodino but we are trying to be consistent across all products- even taking into account future products. The rule will be in the Spain games). Q: If a unit on a rise attacks a unit on the same rise, does the defender still get the rise bonus? A: Yes. As the rule says, the rise bonus ([14.5], Def +2 morale, Attacker -1) depends on the terrain type the DEFENDER is in.