From: citizenx@islandnet.com Subject: errata for Web-Groganrds 8h Army - Official Errata: Play Area: all hexes and partial hexes with hex numbers are part of the play area. Partial hexes without hex numbers are not in play and may not be entered. Road Movement: The road movement rate for a major road is 1/4 MP per hex. The road movement rate for a minor road is 1/2 MP per hex. Allied Supply Units and Replacements: Allied supply units and returning Allied units (per Rule 12.0, Scrapping) may enter the map on the east edge or on the south edge east of the start line. Axis Setup: When deploying his units at the start of the game, the Axis player must place at least one unit in each hex adjacent to the Tobruk perimeter. Axis Reinforcements: The Trieste Division (the three Italian units with Trieste as their divisional lDs) is not part of the Axis initial forces. Instead, it is a turn 6 reinforcement, entering on the west edge in the same manner as Allied reinforcements enter on the east edge. Play-by-Phone: 8th Army can easily be played by phone, using a single copy of the game. Each player takes one map, his side's units, and half the territory markers. The game is played as normal, except that whenever units would be shown to the opposing player, the owning player announces their strengths and map locations instead.