Gaming Conventions

Gaming Conventions

Another new feature for Grognard.com, the Gaming Convention calendar will make it a snap to keep up with all the latest gaming conventions in your area. But we need your gaming convention information, so please contribute.



Gaming Clubs/Organizations

Gaming Clubs and Organizations

Please check out our new (and growing) database of gaming clubs and organizations world-wide. Please let us know of your gaming club, or any other clubs that you know about so we can make this a truly useful resource.



Spotlight Articles

Outstanding articles that are not necessarily linked to one particular game, but may have broad appeal to gamers.

Personal effects

Spotlight Article Graphic

"It certainly was a sign: it is brilliant." Prufrock, after a bit of a hiatus, is back, with a reference to some excellent reading in V.M Yeates's Winged Victory. He offers the highest praise: "A book to come back to again and again, I think."

Poster: Doug Holt
Post Date: 1/24/2020


Pocket Armies - the fight below Seminary Ridge 1863

Spotlight Article Graphic

"This is an uneven action and will be a risky venture for the Confederates right from the start...". Norm Smith, in his Battlefields & Warriors blog, is back working on his Pocket Armies project. As always, Norm offers us lots of insights and fun, like where "The Union have been given a chance to respond and they do so with some fancy footwork!"

Poster: Doug Holt
Post Date: 1/20/2020


Pocket Armies and 4’ x 3’ project going into 2020.

Spotlight Article Graphic

"I like a throw down scenario, but also like the scenario to be formalised and recorded so that the better ones improve over time...". Norm Smith, in his Battlefields & Warriors blog, ruminates on his Pocket Armies Project for 2020. Looks like lots of fun ahead, including the item where Norm comments that "…looking at this next is rather defeating my ‘ignore the latest shiny thing’ resolve…"!

Poster: Doug Holt
Post Date: 1/10/2020


Interview with Matthias Cramer Designer of Weimar: The Fight for Democracy from Compass Games

Spotlight Article Graphic

"I cannot image a Weimar game without CDG mechanics." Grant Kleinhenz interviews designer Matthias Cramer about his upcoming Weimar: The Fight for Democracy. Matthias offers some interesting insights about the game and his design philosophy: "A game is never finished, but at a certain point it is good enough to be finished."

Poster: Doug Holt
Post Date: 12/27/2019


More Spotlight articles...


Grognard News

Grognard Game Plan

New Grognard Game Plan application is a free tool provided to registered Grognard.com site visitors to help organize convention play and other gaming sessions.

Gaming Conventions

New Gaming Conventions calendar. You can see all upcoming gaming conventions worldwide.

If you are sponsoring a board gaming convention of some type, or know of one that is not listed on Grognard.com, then please contact us and let us know!

Gaming Clubs/Organziations

New Gaming Clubs/Organizations listing. You can search for existing gaming clubs worldwide.

If you belong to a gaming club, or know of one, please drop us a line and let us know so we can get it listed on Grognard.com!

New Search Features

Now you can search for specific games (or games by publisher) using the new Game Search feature, located at the top right corner of the this page. In addition you can now harness the power of Google to search the entire Grognard.com site for any specific information you'd like. Just enter a search word or phrase into the Google box labeled "Search All of Grognard.com" and click magnifying glass button. Search features will continue to be improved and enhanced going forward so check back often to see the latest stuff.

Grognard Originals

In addition to our links to great content all around the internet, expect to see more Grognard.com "originals" in the future.

French "Low Density" Blues in Ici c'est la France!

Brief strategy article written by Mark D. that explains the concept of "Troop Density" and examines how that level can have a big impact on French and FLN play in the early stages of the game. Ici c'est la France! was designed by Kim Kanger and published by Legion Wargames in 2009. Outstanding game!

Alone Against the Soviets

Brief review of VentoNuovo's title "Stalingrad: Inferno on the Volga" shared by Mark D. for Grognard.com. Discusses the game mechanics that provide the game with the Stalingrad "feel"...

Land of the Two Rivers: Iraq War - Now on BGG!

Got the BGG listing for Land of the Two Rivers: Iraq War approved and published! Playtesting is proceeding. Still working on better counters...

Land of the Two Rivers: Iraq War - First draft of rules completed

Grognard Enterprises (Grognard.com) first game will be Land of the Two Rivers: Iraq War which covers Operation Iraqi Freedom from June of 2003 through the end of 2012 the latest (the game can end earlier). Designed and created by Mark D'Agosta.

10/15/2018 - First draft of the rules is completed. All charts and tables are complete. Map is 75% done. Working on the counters...

More Grognard Originals...


Grognard Challenge

Latest Challenge

Have a look at the graphics for the latest Challenge and see past solutions and contest winners.

Recommended (archives)

Wargaming - General Info

Board Wargames

Miniatures Wargames

Computer Wargames

Academic Gaming

Board Games

Internet Based/PBEM Games

Individual Wargamer Blogs

Wargaming Magazines

Asst Software/Player Aides

In Memoriam

Grognards Lost

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Game Articles


 
 

Pub Dates
Game: Ancient Civilizations of the Inner Sea
Publisher: GMT Games
Game Type: Board

Article Descriptions
Article ID: 18
Date: 12/6/2019
Poster: Doug Holt
Ancient Civilizations of the Inner Sea from GMT Games – Action Point 4

"For those of you that hate dice, or rather that the dice hate you, you will be pleased to find out that no dice are used in the conflict resolution." Grant Kleinhenz, in the Player's Aid blog, continues an in-depth look at GMT Games' Ancient Civilizations of the Inner Sea. See why Grant likes the resolution system, and why he offers the tip: "…Carthage has some very useful special abilities."
Article ID: 17
Date: 10/31/2019
Poster: Harvey Mossman
Ancient Civilizations of the Inner Sea from GMT Games – Action Point 1 The Growth Phase

Ancient Civilizations of the Inner Sea from GMT has quite "The Buzz" currently and Grant at The Player's Aid starts a series of articles on one important aspect of the game, The Growth Phase,
Article ID: 16
Date: 10/30/2019
Poster: Doug Holt
Any Fool Can Build an Empire – It Takes a Great Ruler to Keep It

How about a game that "…is MORE than just another Civilization BUILDING game – it is a Civilization SURVIVAL game …"? Designer Mark McLaughlin has some entertaining comments on the fun in his GMT Games' Ancient Civilizations of the Inner Sea. Playability is enhanced by how he's built technology into the game system, or as Mark puts it, "Why spend your precious game time researching pottery when you can defend an empire?"
Article ID: 15
Date: 9/29/2019
Poster: Mark D.
Ancient Civilizations of the Inner Sea Unboxing

Unboxing video by Moe's Game Table.
Article ID: 14
Date: 5/24/2019
Poster: Doug Holt
A Game of the Ages for All Ages: Ancient Civilizations of the Inner Sea at Huzzah! Convention in Maine

"…somehow, someone in their lower ranks got their lines crossed…". Designer Mark McLaughlin narrates an entertaining replay of his GMT Games' Ancient Civilizations of the Inner Sea. With a surprise conclusion as well: "Like Sea Biscuit, he came from behind, raced right through the pack – and won by a nose."
Article ID: 13
Date: 5/21/2018
Poster: Doug Holt
It’s All in the Cards: The Cards of Ancient Civilizations of the Inner Sea (Part 1)

So which event card is worse, Millennial Earthquakes or Black Death? Designer Christopher Vorder Bruegge discusses the role of Natural Event cards in his GMT Games' Ancient Civilizations of the Inner Sea. As Christopher tartly points out, "Earthquakes are especially useful for reducing an opponent’s cities and thus victory points…"!
Article ID: 12
Date: 12/8/2017
Poster: Doug Holt
Ancient Civilizations of the Inner Sea: Meet the Minoans

Want to play a civilization that is "…envied as much for its wealth as it was respected for its command of the seas."? Designer Mark McLaughlin covers the advantages of the Minoans in his GMT Games' Ancient Civilizations of the Inner Sea. Can't hurt that the "...Minoans are the only true sea power..." in the game!
Article ID: 11
Date: 11/20/2017
Poster: Doug Holt
Ancient Civilizations of the Inner Sea: Meet the Trojans

Want an advantage in the game? Then play a civilization that is "…unique in that it has a near inviolable base in its home area.…"! Designer Mark McLaughlin sets out Trojan advantages in his GMT Games' Ancient Civilizations of the Inner Sea. Sounds like a great set up "…unless, of course, that damned wooden horse is left before their walls…"
Article ID: 10
Date: 11/6/2017
Poster: Doug Holt
Ancient Civilizations of the Inner Sea: Meet the Phoenicians

Want to play "…plucky sailors and canny merchants…"? Designer Mark McLaughlin shows off the primarily nautical advantages of the Phoenicians in his GMT Games' Ancient Civilizations of the Inner Sea. They can, of course, enter Deep-Sea Areas; but what is their "…second nautical boon…"?
Article ID: 9
Date: 10/30/2017
Poster: Doug Holt
Ancient Civilizations of the Inner Sea: Meet the Celt-Iberians

"Tucked away on the western edge of the board, the Celt-Iberians usually, at least at first, only need to worry about two neighbors..." Designer Mark McLaughlin introduces Celt-Iberia (a region of modern Spain) and its place in his GMT Games' Ancient Civilizations of the Inner Sea. Not only do they benefit from isolation, but also from wealth in the form of "…Talents [which] can prove very useful to ward off disasters…"
Article ID: 8
Date: 10/23/2017
Poster: Doug Holt
Ancient Civilizations of the Inner Sea: Meet the Egyptians

Egypt "...is a power to be carefully watched and reckoned with." Designer Mark McLaughlin considers the place of the kingdom of the pharaohs in his GMT Games' Ancient Civilizations of the Inner Sea. Strong indeed, but Phoenicia and Minos "…can hem Egypt in to its corner of the map."!
Article ID: 7
Date: 10/18/2017
Poster: Doug Holt
Ancient Civilizations of the Inner Sea: Meet the Gauls

"The Gauls have a strong starting position in the game." Designer Mark McLaughlin turns to a discussion of the Gauls in his GMT Games' Ancient Civilizations of the Inner Sea. Does this mean it's good to be the Gauls? Perhaps so, since Mark points out that they possess "…a unique advantage…"
Article ID: 6
Date: 10/9/2017
Poster: Doug Holt
Ancient Civilizations of the Inner Sea: Meet the Carthaginians

"Carthage can use its military advantages for conquest – or to warn foes away." Designer Mark McLaughlin lays out the strengths of the Carthaginians in his GMT Games' Ancient Civilizations of the Inner Sea. You play a well-balanced power, but if you mishandle things, your opponents can say "Carthago Delenda Est"!
Article ID: 5
Date: 7/21/2017
Poster: Doug Holt
Ancient Civilizations of the Inner Sea – July Development Update

"This is a rare game that can be played either as a wargame or a non-militaristic competitive game of civilization building..." Designer Mark McLaughlin covers some of the fine tuning going on with his GMT Games' Ancient Civilizations of the Inner Sea, as the game closes in on production. Part of the focus seems to be adding more fun: "Having more Civilizations means more possible ways to play the game, more possible match-ups and, of course, more scenarios."
Article ID: 4
Date: 6/19/2017
Poster: Doug Holt
Solitaire Play of Ancient Civilizations of the Inner Sea – Greeks vs Persians: An AAR (Part 1)

"...they can hear the cadence of a vast multitude of sandal shod feet just beyond sight." Designer Christopher Vorder Bruegge playtests a solitaire version of the special Greeks and Persians scenario of his GMT Games' Ancient Civilizations of the Inner Sea. Is the scenario balanced, or have they "…inadvertently created a kind of Frankenstein, all too powerful Greek-killing machine…"?
Article ID: 3
Date: 6/5/2017
Poster: Doug Holt
Solitaire Play of The God-King of Egypt (Part 2)

"Woe to the Land of the Nile!" Christopher Vorder Bruegge continues a rousing replay of GMT Games' Ancient Civilizations of the Inner Sea, using Mark McLaughlin's solitaire system, which he finds to be "…efficiently malignant and challenging to play against"!
Article ID: 2
Date: 4/14/2017
Poster: Doug Holt
Solitaire Ancient Civilizations of the Inner Sea (Part 1 of 2)

"The Mycenaeans can be tough customers indeed!" Designer Mark McLaughlin walks us through a solitaire scenario of his GMT Games' Ancient Civilizations of the Inner Sea. Mark points out that solitaire play is "an intrinsic part of the design", so get ready for some "Competition"!
Article ID: 1
Date: 2/8/2017
Poster: Doug Holt
“It’s a Cruel, Cruel World!” – A Replay of a Three-Player Game of Ancient Civilizations of the Inner Sea

"Pharaoh held on, if barely." Designer Mark McLaughlin recounts a rollicking game of his GMT Games' Ancient Civilizations of the Inner Sea. Rather than take a "nice guy" tack, the players chose to "...unleash hell on each other"!