Gaming Conventions

Gaming Conventions

Another new feature for Grognard.com, the Gaming Convention calendar will make it a snap to keep up with all the latest gaming conventions in your area. But we need your gaming convention information, so please contribute.



Gaming Clubs/Organizations

Gaming Clubs and Organizations

Please check out our new (and growing) database of gaming clubs and organizations world-wide. Please let us know of your gaming club, or any other clubs that you know about so we can make this a truly useful resource.



Spotlight Articles

Outstanding articles that are not necessarily linked to one particular game, but may have broad appeal to gamers.

The Battle of Komárom 1849 - A Fall In 2018 AAR

Spotlight Article Graphic

Want some fun with the “Hapsburg Tiger”? Bill Gray regales us with a miniatures after action report on the Third Battle of Komarom during the Hungarian Revolution. Sounds like things went well, and were also entertaining:" The rockets were useless, but a Hell of a lot of fun."

Poster: Doug Holt
Post Date: 12/12/2018


Games vs. History: The First Battle of Bull Run in War Games

Spotlight Article Graphic

"…the battle resembled more of an armed brawl than an organized conflict." Jack Trumbull offers some thoughts about the first battle of Bull Run, and several digital wargame treatments of it.

Poster: Doug Holt
Post Date: 11/28/2018


Battle of Bosworth 1485

Spotlight Article Graphic

"…they pushed the boat out for it and splendid it was too." Norm Smith, in his Battlefields & Warriors blog, reminiscences about a fine reenactment in the pre-Internet dark ages, and his brief wargamer oriented publication on the battle using the stone knives and bear skins tools of the era. Sounds like the creative juices may soon be flowing, since the memory "…has left me wanting to start a small and focused Wars of the Roses project…"

Poster: Doug Holt
Post Date: 11/12/2018


Games vs. History: An exploration of the Battle of Nagashino in war games

Spotlight Article Graphic

"…even the best planning and research often cannot sidestep the pitfalls of historical memory." Joe Fonseca considers how three different computer wargames approach the Battle of Nagashino during Japan's Warring States period. Joe finds different strengths and weaknesses in each, with his simple recommendation for one of them being: "Boot it up and marvel at the movie-like spectacle."

Poster: Doug Holt
Post Date: 11/7/2018


More Spotlight articles...


Grognard News

Gaming Conventions

New Gaming Conventions calendar. You can see all upcoming gaming conventions worldwide.

If you are sponsoring a board gaming convention of some type, or know of one that is not listed on Grognard.com, then please contact us and let us know!

Gaming Clubs/Organziations

New Gaming Clubs/Organizations listing. You can search for existing gaming clubs worldwide.

If you belong to a gaming club, or know of one, please drop us a line and let us know so we can get it listed on Grognard.com!

New Search Features

Now you can search for specific games (or games by publisher) using the new Game Search feature, located at the top right corner of the this page. In addition you can now harness the power of Google to search the entire Grognard.com site for any specific information you'd like. Just enter a search word or phrase into the Google box labeled "Search All of Grognard.com" and click magnifying glass button. Search features will continue to be improved and enhanced going forward so check back often to see the latest stuff.

Grognard Originals

In addition to our links to great content all around the internet, expect to see more Grognard.com "originals" in the future.

Land of the Two Rivers: Iraq War - Now on BGG!

Got the BGG listing for Land of the Two Rivers: Iraq War approved and published! Playtesting is proceeding. Still working on better counters...

Land of the Two Rivers: Iraq War - First draft of rules completed

Grognard Enterprises (Grognard.com) first game will be Land of the Two Rivers: Iraq War which covers Operation Iraqi Freedom from June of 2003 through the end of 2012 the latest (the game can end earlier). Designed and created by Mark D'Agosta.

10/15/2018 - First draft of the rules is completed. All charts and tables are complete. Map is 75% done. Working on the counters...

Interested in a TUSCW tournament on Vassal?

Anyone interested in a 2019 Tournament of the American Civil War on Vassal?

Registration deadline 12/31/2018.

Limit: 8 Participants.

Land of the Two Rivers: Iraq War - In Development (Grognard Enterprises)

The first game from Grognard Enterprises (Grognard.com) will be Land of the Two Rivers: Iraq War which covers Operation Iraqi Freedom from June of 2003 through the end of 2012 the latest (the game can end earlier). Design by Mark D'Agosta. Check in on the info article for the latest info on this game...

More Grognard Originals...


Grognard Challenge

Latest Challenge

Have a look at the graphics for the latest Challenge and see past solutions and contest winners.

Recommended (archives)

Wargaming - General Info

Board Wargames

Miniatures Wargames

Computer Wargames

Academic Gaming

Board Games

Internet Based/PBEM Games

Individual Wargamer Blogs

Wargaming Magazines

Asst Software/Player Aides

In Memoriam

Grognards Lost

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Game Articles


 
 

Pub Dates
Game: Ancient Civilizations of the Inner Sea
Publisher: GMT Games
Game Type: Board

Article Descriptions
Article ID: 13
Date: 5/21/2018
Poster: Doug Holt
It’s All in the Cards: The Cards of Ancient Civilizations of the Inner Sea (Part 1)

So which event card is worse, Millennial Earthquakes or Black Death? Designer Christopher Vorder Bruegge discusses the role of Natural Event cards in his GMT Games' Ancient Civilizations of the Inner Sea. As Christopher tartly points out, "Earthquakes are especially useful for reducing an opponent’s cities and thus victory points…"!
Article ID: 12
Date: 12/8/2017
Poster: Doug Holt
Ancient Civilizations of the Inner Sea: Meet the Minoans

Want to play a civilization that is "…envied as much for its wealth as it was respected for its command of the seas."? Designer Mark McLaughlin covers the advantages of the Minoans in his GMT Games' Ancient Civilizations of the Inner Sea. Can't hurt that the "...Minoans are the only true sea power..." in the game!
Article ID: 11
Date: 11/20/2017
Poster: Doug Holt
Ancient Civilizations of the Inner Sea: Meet the Trojans

Want an advantage in the game? Then play a civilization that is "…unique in that it has a near inviolable base in its home area.…"! Designer Mark McLaughlin sets out Trojan advantages in his GMT Games' Ancient Civilizations of the Inner Sea. Sounds like a great set up "…unless, of course, that damned wooden horse is left before their walls…"
Article ID: 10
Date: 11/6/2017
Poster: Doug Holt
Ancient Civilizations of the Inner Sea: Meet the Phoenicians

Want to play "…plucky sailors and canny merchants…"? Designer Mark McLaughlin shows off the primarily nautical advantages of the Phoenicians in his GMT Games' Ancient Civilizations of the Inner Sea. They can, of course, enter Deep-Sea Areas; but what is their "…second nautical boon…"?
Article ID: 9
Date: 10/30/2017
Poster: Doug Holt
Ancient Civilizations of the Inner Sea: Meet the Celt-Iberians

"Tucked away on the western edge of the board, the Celt-Iberians usually, at least at first, only need to worry about two neighbors..." Designer Mark McLaughlin introduces Celt-Iberia (a region of modern Spain) and its place in his GMT Games' Ancient Civilizations of the Inner Sea. Not only do they benefit from isolation, but also from wealth in the form of "…Talents [which] can prove very useful to ward off disasters…"
Article ID: 8
Date: 10/23/2017
Poster: Doug Holt
Ancient Civilizations of the Inner Sea: Meet the Egyptians

Egypt "...is a power to be carefully watched and reckoned with." Designer Mark McLaughlin considers the place of the kingdom of the pharaohs in his GMT Games' Ancient Civilizations of the Inner Sea. Strong indeed, but Phoenicia and Minos "…can hem Egypt in to its corner of the map."!
Article ID: 7
Date: 10/18/2017
Poster: Doug Holt
Ancient Civilizations of the Inner Sea: Meet the Gauls

"The Gauls have a strong starting position in the game." Designer Mark McLaughlin turns to a discussion of the Gauls in his GMT Games' Ancient Civilizations of the Inner Sea. Does this mean it's good to be the Gauls? Perhaps so, since Mark points out that they possess "…a unique advantage…"
Article ID: 6
Date: 10/9/2017
Poster: Doug Holt
Ancient Civilizations of the Inner Sea: Meet the Carthaginians

"Carthage can use its military advantages for conquest – or to warn foes away." Designer Mark McLaughlin lays out the strengths of the Carthaginians in his GMT Games' Ancient Civilizations of the Inner Sea. You play a well-balanced power, but if you mishandle things, your opponents can say "Carthago Delenda Est"!
Article ID: 5
Date: 7/21/2017
Poster: Doug Holt
Ancient Civilizations of the Inner Sea – July Development Update

"This is a rare game that can be played either as a wargame or a non-militaristic competitive game of civilization building..." Designer Mark McLaughlin covers some of the fine tuning going on with his GMT Games' Ancient Civilizations of the Inner Sea, as the game closes in on production. Part of the focus seems to be adding more fun: "Having more Civilizations means more possible ways to play the game, more possible match-ups and, of course, more scenarios."
Article ID: 4
Date: 6/19/2017
Poster: Doug Holt
Solitaire Play of Ancient Civilizations of the Inner Sea – Greeks vs Persians: An AAR (Part 1)

"...they can hear the cadence of a vast multitude of sandal shod feet just beyond sight." Designer Christopher Vorder Bruegge playtests a solitaire version of the special Greeks and Persians scenario of his GMT Games' Ancient Civilizations of the Inner Sea. Is the scenario balanced, or have they "…inadvertently created a kind of Frankenstein, all too powerful Greek-killing machine…"?
Article ID: 3
Date: 6/5/2017
Poster: Doug Holt
Solitaire Play of The God-King of Egypt (Part 2)

"Woe to the Land of the Nile!" Christopher Vorder Bruegge continues a rousing replay of GMT Games' Ancient Civilizations of the Inner Sea, using Mark McLaughlin's solitaire system, which he finds to be "…efficiently malignant and challenging to play against"!
Article ID: 2
Date: 4/14/2017
Poster: Doug Holt
Solitaire Ancient Civilizations of the Inner Sea (Part 1 of 2)

"The Mycenaeans can be tough customers indeed!" Designer Mark McLaughlin walks us through a solitaire scenario of his GMT Games' Ancient Civilizations of the Inner Sea. Mark points out that solitaire play is "an intrinsic part of the design", so get ready for some "Competition"!
Article ID: 1
Date: 2/8/2017
Poster: Doug Holt
“It’s a Cruel, Cruel World!” – A Replay of a Three-Player Game of Ancient Civilizations of the Inner Sea

"Pharaoh held on, if barely." Designer Mark McLaughlin recounts a rollicking game of his GMT Games' Ancient Civilizations of the Inner Sea. Rather than take a "nice guy" tack, the players chose to "...unleash hell on each other"!