OFFICIAL ERRATA FOR THE GREAT BATTLES OF ALEXANDER ============================== MAPS: 1. We inadvertently left out the direction indicators on the maps. Add a compass rose to each map, as follows: Chaeronea: North points from hex 3702 directly toward hex 3902. Granicus: North points from hex 1203 directly toward hex 1204. Issus: North points from hex 5324 directly toward hex 5323. Gaugamela: North points from hex 3502 directly toward hex 3501. 2. On the Issus map, the Shock Superiority Chart should have a DS in the "elephants vs heavy infantry" column, as per the Chart Sheet. In case there are any other such discrepancies, the Chart Sheets take precedence. COUNTERS: CORRECTION: Ignore the "J" on the Macedonian/Thessalian Heavy Cavalry. It is a misprint; they were not so equipped. RULES (6.13) ADDITION: This does not apply to Advance after Combat. (8.31) ADDITION: A defending unit may be shock attacked only once per Orders Phase. (8.41 and 2) CHANGE: If the first dieroll of He Who Strikes First is the same as or lower than his PC rating, then the opposing leader rolls the die: a. First Dieroll: HIGHER, No Effect (Opposing player now goes) SAME AS OR LOWER: 2nd Dieroll (b) by opposing player b. Second Dieroll: HIGHER, he is killed SAME AS OR LOWER, he is Wounded If the first dieroll of He Who Strikes First is higher than his PC rating, then the opposing player gets to become He Who Strikes. Each player gets to roll only once for each leader, except that if He Who Strikes First inflicts a casualty, the opposing leader does NOT get a dieroll. (8.45) CORRECTION: Darius and his Bodyguard always move ONE HALF their Movement Allowance when undertaking Achaemenid Flight procedure. Ignore the reference to using full MA in the third paragraph. (8.61) [2] CORRECTION: Chariots may not move up or down more than one level per Movement Order. (8.65) ADDITION: If an Elephant moves adjacent to an enemy cavalry unit, and the cavalry is already Routed, it is automatically eliminated without any Cohesion hits for the elephant other than those earned through movement. (8.66) ADDITION: A rampaging elephant always attempts to move three hexes per directional dieroll. (8.7) CLARIFICATION: A unit attacked by a skirmisher through its flank/rear has its losses halved (skirmisher effect) and then doubled (superiority effect). In effect, the two cancel each other out. (9.12) ADDITION/CHANGE: There is an Exception to the "even Distribution Rule". If a double-sized unit (only) is attacking two single-hex units, the attacker chooses how any Cohesion hits are divided amongst the defending single units. This distribution may be uneven, if the attacker so desires. This does not apply when the double-sized unit is defending. (9.14) ADDITION: A unit that has Cohesion Hits removed cannot move/fire in the same Orders Phase, and a unit that has moved or fired may not have hits removed. (9.21) CLARIFICATION: After being re-faced toward the friendly Retreat Edge, a Routing unit uses the following order of preference when deciding which hex to enter: 1. Enter a vacant hex not in enemy ZOC 2. Enter a friendly-occupied hex not in enemy ZOC 3. Enter a friendly-occupied hex in enemy ZOC (9.24) CORRECTION: The reference should be to 6.73, not 6.72. (9.24) CLARIFICATION: Non-SK units still halve the cohesion hits they receive from attacking routed SK units. SK's lose any "helpful" capabilties; they retain their drawbacks. (9.27) ADDITION: Always place a "Missile No" marker on a routed missile unit the instant it becomes Rallied. (9.27) ADDITION: Example: Alexander III issues a Rally Order to a routed Phalanx in his Command Range. Add the routed unit's TQ (always 1) to Alexander's Initiative Rating (7), for a total of 8. If the dieroll is 8 or less, the routed Phalanx receives a Rallied marker. On a result of 9, the Phalanx is eliminated. SCENARIOS: IMPORTANT CORRECTION: In all scenarios, Army Rout occurs when units with the indicated total Troop Quality (TQ) values for each side are ELIMINATED. Ignore any references to Size Points and Routed units when determining Army Rout. Routed units still on the map do not count towards Army Rout. (10.22/p.24) CORRECTION: The one-hex unit depicted should be a Hoplite (HO), not Heavy Cavalry (HC). Only PH and HO units can move In Column. CHARTS AND TABLES CORRECTION: Cohesion Hit & TQ Check Chart TQ Die Roll Conditions : D = Dieroll same or less than [Leader Initiative + 1]. See 9.27 CLARIFICATION: Movement Cost Chart: Add a dagger (+) indicator after "Change Facing"(+): (+) Does not apply to double-size units; see 6.42