Mail Call Re: Dave Mylie's review of Crimea ( Phoenix 1 ) Does anyone know an adequate answer to i) Allied fleet to 0922; ii) let rule 27 destroy the Russian forces? If not it is hardly a game, however accurate a historical simulation it may be. Thinking of history, is Albert A. Nofi (S&T 55) a fanatical Catholic? Frederick of the Palatinate's acceptance of the crown of Bohemia is held to be both 'foolhardy' and 'foolish' (p5 & 17), nevertheless it was the best chance of securing a non Hapsburg Holy Roman Emperor in modern times and in fact checked (in the end) resurgent Catholicism. Folly nay, rather rash wisdom. Dr PHS Hatton May I echo John Norris' (Phoenix 1 ) criticism of the inaccuracy of many game scenarios and raise a plea for some sort of "scenario column" in Phoenix whereby the worse offenders might come to revision? "Viking", is, as Mr Norris points out, particularly prone to this disease, almost comically so, for the historical notes to Qadisya run 'the battle featured much use of the archer by both sides', though the Persians are given no bowmen at all. SPl's "triple checking" cannot have included their own material! The very next scenario, Tours, is just as bad for here all the Arab troops are bowmen while all the sources I have consulted are firm that the main strength of the Saracen army was cavalry armed with lance and sword, and that the bow was generally eschewed. Curiously enough, though, Mr Norris seems to go wrong himself in his treatment of Hastings. I don't know what "the sources" he uses are, but J. E, Adair of Sandhurst, in "Battlefields of Europe" (ed Chandler) agrees that two thirds of the Norman troops were infantry, and that, though as Mr Norris says, they panicked after the first assault, they were quickly rallied when William proved he had not been slain by taking off his helmet. I am willing to concede not being a military historian myself) that Mr Norris' sources may be superior, at least, I might if I knew what they were. The problem is, perhaps, that about such matters referring to those ill documented days there are often two sides to the question, neither of which can actually prove the other wrong. But while the SPI practice of using a known engagement as an excuse for a fictitious scenario is understandable in "Chariot" and in the Dark Ages, the same feeling somewhat pervades some much later scenarios. While Brentford in "Musket & Pike" is a nice little scenario as a game, it bears little relation to the actual fight, which was more the sack of a town than a battle and Staverton bears no relation to any engagement at all. Others are almost as bad. And those strange little discrepancies that always nag - why in Mr Widdows' Edgehill scenario have the Parliamentarians all the artillery, when the Royalists outgunned them by a third again? Not only did the King himself touch off the first field piece, but it was the silencing of the Royalist artillery that did so much for Parliamentary morale in the later stages of the battle (see C.V.Wedgewood: The King's War). Now after all this criticism you will say: can I do better? And I, as I say, not a historian, admit I can't offer anything constructive. But I would suggest that there must be those among Phoenix readers, who, given the space, could easily contribute more accurate versions of existing scenarios and also new scenarios - how about one for Navarette, described by Martin Davis also in Phoenix 1 ? Such a feature in Phoenix, would I am sure, be a popular and useful venture. Paul Morphine, Edinburgh Editor's Note: A challenge indeed Mr Morphine! The columns of Phoenix are always open to contributors, be they of historical articles (with details of sources, please), new scenarios, amendments to existing scenarios as well as amendments to the amendments! The main reason for writing is to broach a subject that I feel may be of interest to readers and might be taken up by SPUK/SPI/Phoenix or all three, which is that: 'everyone likes a realistic playable wargame', the accent being on playability some times at the cost of realism. Plastic counter trays help out, by keeping counters sorted by type and size, etc., this reduces set up time (helps play ability) and therefore encourages sometimes complicated numbers of counters/step reduction counters. However, I for one do not like the plastic counter trays and I think that the Z series packs reflect this. It's not the cost, for myself I just do not like the things. How do I get round it? For folio game counters the plastic mini-grip bags are just right, how about S&T published games though? Can bags be made available to gamers at a relatively low cost. In the meantime I use the plastic boxes one gets film slides returned in, or plastic containers from my job, For the larger games I collect either match boxes or staple boxes and tape them together, as many as are needed for my purpose. A little artwork on the back and front and I have a very convenient, sturdy container. The reverse of the box could carry some relevant rule such as the CRT or victory conditions. My problem is a supply of boxes, could SPUK/Phoenix maybe make available unassembled boxes to subscribers, again at a good price. Opinions please. To sum up, I like to play games and complex ones, if I can have minimal set up time with ease of selection of counters then a good game becomes a popular game for me, and my circle of opponents. Patrick Smyth LRO (T) P T Smith Storage of games and components is very much down to individual preference and I do not believe that we could possibly cater for everyone. We can however comply with one of your suggestions, Z packs in tuture will have two small minigrip bags included for counter storage. Malcolm Watson (SPUK) First of all I must say that the idea of Phoenix is a good thing, as there seems to be a shortage of British wargaming magazines that deal with board games rather than figures, and anything to plug that gap must be welcomed. However, it must be ensured that the new magazine moves in the right direction, so I hope that these comments ....will in some little way help it to do so. 1. Direction (Question 37). It is my personal opinion that the new magazine should only include articles that have some relationship to board war games, but of any make or subject. For that reason I feel that articles such as 'Tannenberg' - even though it was interesting and well written - have no place in Phoenix. For an historical article to appear there it must include some reference to a game on the subject - for example the After Report articles in S&T or on a smaller scale, the Salamanca - a new scenario for Grenadier article in Phoenix 2. After all, I can read about Tannenberg in a history book, so why buy Phoenix. I believe that the articles in Phoenix should have any of the following objectives: i) to help prospective buyers by giving reviews of games, old and new - but particularly new - with an appreciation of the subject, content, rules, completeness, length, etc. ii) to encourage beginners to take up boardgaming iii) to increase interest in boardgames--I found the Global War article on Phoenix 2, though only one players view of the game, very interesting ..... iv) to highlight methods of improving games,e.g. rules changes, solitaire play,etc. v) to provide new scenarios for existing games. Of these objectives, to me, no.i) is the most important as, I suspect like most gamers, I buy games by post and select games based on a subject, manufacturer...and reviews..I rarely am able to see games in a shop or at a friends first before ordering. 2. Newcomers (Question 38). I do not think that Phoenix in its present form would encourage new gamers into the hobby, as it assumes that the reader is already familiar with board wargames.... New players need articles to encourage them to acquire a game, and to tell them what the subject is about. Particularly they need guidelines as to the type of games they should start with.... Again, reviews such as those now appearing in Games & Puzzles are essential. David Cole Editor's Note: The length of Mr Cole's letter neccessitated some abridgement. Those of you who, like me, are short of table space may be helped by an idea of mine which not only saves table space but can be quite decorative. The idea is to mount the counters on the board and the board on the wall with 'Blue Tac' or a similar substance. (It can be purchased from many shops and has the ability to adhere and be easily removed from almost any surface.) The counters are easily taken up and replaced during movement, etc., and a game can be left set up for days if you haven't the time to finish it. A valuable 'spin-off' is that a game-need no longer be abandoned after, say, 5 hours by a care less knock or the need for the table to be laid for dinner. (Please note, however, that it is not suitable for some surfaces such as painted wallpaper, especially if left a long time, and all users should check the advice on the packet first.) Ken Newall