Campaign News Peleponnesian War The civilised world is at war! Set in fifth century Hellas, Sparta is the dominate power in he world and has succeeded in alienating half of her allies. The result has been chaos as neighbour is set against neighbour as each jockeys for position to gain the spoils. Will Sparta finally be defeated? Will the Athenians bring democracy (finally) to the world? When: Sundays. Rules: "Gladius and Spear" rules written by Darryl Miller, the umpire. Duration: Short. Umpire: Darryl Miller. Status: Started. The War Between the States Attention Billy Yank and Johnny Reb! The war is now hotting up. The North is about to launch another invasion after reorganizing and building up its forces. The South has also brought up fresh troops to resist the expected northern onslaught. When: Sundays Rules: Fire and Fury Duration: Approx. 2 months Umpire: Dean Martlew Status: Started. Galaxy Master "Galaxy Master" is a computer sci-fi space campaign written in Amos BASIC by Jeff Williams for the Amiga PC. Perhaps it should have been really called "Son of Space Campaign" as the original inspiration and many of the ideas came from that venerable game. Galaxy Master is much more ambitious than the original Space Campaign by Andrew Walsh. It can be played by up to 30 players in a star cluster of up to 164 stars. The intentions is to run the game as a background campaign lasting many months with a turn a week. After the initial startup phase, the players would enter only one turn each week, with contacts, battles and economies being updated once each turn. The game offers the usual strategic choices such as investment in 9 different forms of technology, trade opportunities, purchases of five different ship types and planetary discovery and colonisation. Of course the real crux of the game as it was space campaign is the ability of the players to engage in diplomatic manoeuvres. An added incentive is the rich rewards to be gained from trade, players need to carefully consider the risks of war when a trade option could win the game. When: Any time during the week. All moves must be entered by Wednesday of each week when the turn is completed. Rules: Galaxy Master Duration: Ongoing Umpire: Jeff Williams Status: Started. Tabernacle Island On Tabernacle Island there is a temple dedicated to the deity Fin Fang Foom, God of doom unexplained. Over the past 3 months, the temple priests and a band of local pirates have quarrelled violently and their struggle may leave the island uninhabited. The pirates burnt the temple to the ground but in doing so suffered so many casualties that they could hardly sustain themselves. Subsequently they were wiped out by local privateers. Now the Maritime Merchants' Guild out of Tau City would like to clear the small, strategically located island and build a lighthouse on it. So far, they have not been able to land safely upon the island. Every attempt to come ashore has been met by a horde of undead. The players have been hired by the guild to explore and clear the island of any hazards to the building of a lighthouse. Set in the world of Triskelion, Tabernacle Island is the long awaited play test of the Triskelion campaign which has been in preparation for approximately 10 years. There will be up to 4 teams, each of 4 players. You can register as a team or an individual; part-time registration will NOT be accepted. Registration as an individual simply indicates your availability to other partly filled teams. It does not guarantee participation. Each team will need to nominate a captain who will make session bookings with the GM, on behalf of, and in consultation with the other team members. The minimum number of players a session will be run for will be 3. The missing player's character will not be looked after by another player and no adjustment will made to the toughness of the module. When: Any time during the week. As arranged between each team and the GM. Rules: Barony/Rogue Swords of Empire. Duration: Best guess, 2-4 sessions, each of around 3 hours. Umpire: Rene Vernon Status: Started. French Indochina The Viet Minh, under Chairman Ho Chi Minh and General Vo Nugyen Giap organised the Indochinese to oppose the reimposition of French colonial rule after WWII. Initially, through using European style tactics the Viet Minh suffered major defeat in their land battles with the French. The French forces were simply too well equipped for the Viet Minh to meet them on equal terms. So the Viet Minh fell back upon the tactics of guerrilla warfare that served them so well in their war against the Japanese. The situation has now developed into a stalemate, with the French forces occupying the major towns and forts and the Viet Minh controlling the countryside. The Viet Minh have successfully demoralised the besieged French forces and frustrated any attempts to purge the countryside of the guerrilla presence or to bring them to open battle. Can the French find and eliminate the guerrilla threat or wil the Viet Minh be successful in eluding them and continue to undermine the French rule in Indochina? The campiagn is set along the Chinese-Vietnamese border where the Viet Minh were most active during this phase of the war against the French. When: Sunday's Rules: Advance! Duration: 6-8 weeks. Umpire: Wendel Litchfield and Steve Mickevics Status: Started. The "not quite a banana war" war To the south of Mexico on the eastern seaboard coast of Central America lies the small constitutional monarchy of Belize, or British Honduras as it used to be known. This little country has rarely appeared in the international news apart from when a hurrican destroyed its capital city Belize City in 1961, when the Guatemalan Army built up along its border in 1970, and when it gained its independence from Britain in 1981. It was the events of 1970 with the Guatemalan government that forced the British to deploy a permament military force to Belize in an effort to deter the Guatemalans from doing anything undesirable. Today, this force is still in place and consists of a RAF flight of GR5 Harriers, a flight of Puma helicopters, an artillery battery and a Rapier SAM battery, an infantry battalion (2nd Battalion the Parachute Regiment at present), an Engineer Squadron, 2 troops of CVR(t), including Scimitars, Scorpions and Sultan APC's, a RN Type 42 Frigate and several naval patrol boats with a company of Royal Marine Commandos from 42 Commando. Also at various times it was believed that at least two troops of Special Air Service (SAS) or Special Boat Squadron (SBS) were training and operating in the border regions at various times. These forces were bolstered by small but hightly trained Belize military units which include a regular infantry battalion, 1st and 2nd Special Commando Companies, naval patrol craft, border police and a flight of Defender observation and light transport STOL aircraft. The Guatemalan government still claims that Belize is part of their country and so has been trying to put a claim on the country through international channels as well as restricting access to the country by blockading the border to some trade. Over the last six months the diplomatic claims have been denied by the various world bodies to which they had been put and the Prime Minister and government of Belize has become concerned with increasing tensions between the two countries. Raids by the so-called "Belize Unified Freedom Fighters" (BUFF) (in actuality a Guatemalan backed group) from over the border in Guatemala have been on the increase and the Belize government is becoming that the Guatemalans might be planning to resort to force to seize Belize, as tried to do once before in 1970. The Belize government has requested assistance from the government of the United Kingdom. This assistance is at present time being looked into by the MOD and the Foreign Office, but as yet no assistance has been dispatched. This is the setting for an upcoming campaign to be run over the next 12 months or so at the SASA. The scope of the campaign is to be small unit actions to be fought using 20mm figures The campaign will be fought in 6 gaming "units" or mini-campiagns each lasting no longer than 3 gaming days and points will be given to the winning side at the end of each gaming unit. This means that you lose one gaming unit but still have a chance to win the campiagn over-all as long as you can win the other units. The campiagn will be run on a low-tech battle front to restrict the desire to rid of the enemy by turn four by calling in an airstrike. This is not to say that those sort of things won't happen. Each player will be allocated a side for the duration of the overall campaign, but will not necessarily play in every gaming unit. It is hoped that if a player does not get a game in one gaming unit then they will obtain a game in other units. When: Sundays or as arranged between each team and the GM. Rules: Derived from the Fire Fight and The Face of Battle sets. Duration: Over the next 12 months or so Umpire: Peter Davies Status: Due to start soon.