Command 35: Balkan Hell Quick-Start Notes: ========================================= Following a request from a long-ago thread, here are my notes to quickly start playing XTR's latest Command minigame in issue 35: Balkan Hell. I'll follow on with Mason Dixon. Sequence of Play: Crot/Bos Move (Roll for Bos Rail) Rebel Serb Mech & Yugo SF Move Crot/Bos Combat Serb Combat Serb Move (Rebel Serb Mech & Yugo SF can move again) - No ZOCs, replacements, or reinforcements. - No same hex with enemy. - Crot/Bos: Green / Gray / Black counters. - Serb: Gold / Red / Blue / White counters. - Units either mech or non-mech. Supply: - Full: must trace to Croatia for C/B or Yugo for Serbs & also to 2205 - Defensive: Green / Gray / Gold / Red in Bos town/cities Croat in Croat town/cities; Yugo in Yugo town/cities - Normal move / def. No attack, no arty/antitank effects. - OOS: No attack, move 1 hex, def halved. - Croat 8 Gds (heliborne) always in supply. Stack: 7 noncity / 10 city - If stack Croat only or Bos only, can attack. Rail Move: - Roll die: # = units can move. - All Bos must start together in same city/town on RR. - Cut by Serb unit. Repaird by Bos unit. Combat: - Results: Attckr step loss / Def step loss - if "R" retreat 1 hex unless in city/town. - Concentric attck: +1 drm - No Serb advance after combat. - when arty stacked with other, roll die: #=attk# (must be < nonarty attk) - when arty stacked with other, roll die: #=def# (must be < nonarty def) - when antitank stacked with other, attckr first loss from a mech. - SF roll on table 11.2 - If Serb attacks 1204, 3306, 3112, 3514, 2118, 1616, roll on table 11.2 - Rebel Serb Tanks never attack unless stacked w/ inf. - Green/Gray only 2 multi-hex attacks + one unit per other attack. - Place Bos Div markers 5+ hexes apart. Doug Murphy