Antietam [Command #22] ====================== Rules. There is no rule 10.8. Counters. The 23 XII Corps counters should have a green band on their backs as well as their fronts. We will print replacement counters in issue #24. Counters. Confederate unit 38 should have a morale of "0" at step strength "3." The other step strengths are printed correctly. Confederate unit 14 has a morale of +1 at a step strength of 4, -1 at a step strength of 3. This is not a misprint. 3.3 Control (clarification). An unoccupied VP hex adjacent to one (or more) units from each side is not controlled by either player. One player or the other must occupy the hex, or must have unit adjacent to the hex with no enemy unit adjacent to it. Once controlled by a player, it remains under his control until his opponent gains control. 11.0 Combat Example. The reference in Round One to Union unit 5 should be to Union unit 7. The reference in Round Two to Confederate unit 5 should be to Confederate unit 6. 11.5 Combat Procedures (clarification to paragraph 5). The decision to retreat from combat is made for each individual combat, not just once for each army. 11.11 Confederate Elan (correction). The Confederate player adds 2 to his attack die rolls, not "1;" the table on the CRT is correct.