Lion of Ethiopia [Command #4] ============================= MAP: There's no compass rose on the map. For play purposes, consider the side of the map with the "To Mogadishu" hex (1019) to be "Map South". That makes the side with Lake Rudolf, "Map West," etc. The Turn Record Chart does not have the separate turns within each calendar month numbered. The game starts on "October 1," followed by "October 2," "October 3," then "November 1," etc. 9.1 (add): No unit may move into a hex where it will be out of supply. A unit starting its movement phase out of supply may move only if it can move closer to a potential supply source. (See 16.1 for exceptions.) 12.4 (Clarification): Concerning the "support value" of Italian HQs - we decided to streamline the appearance of the counters by removing that factor from them (it was always just one point greater than the unit's printed combat factor), and then simply stating that fact in the rules. We streamlined the counters, but then forgot to add the statement. The support value of Italian HQs is always one point higher than the combat factor printed on them. For example, an HQ with a combat factor of three has a support value of four. 16.6 (New Optional Rule) It. Mountain Infantry: Mountain infantry units move into both clear and mountain hexes at the cost of 1 movement point per hex. Amba hexes cost them 2 points per hex, and Massifs cost them 4 points per hex.