Screen fundamentals


The JET screen is divided to five parts:

  1. Map
  2. Counter/Unit display
  3. Hex info display
  4. Menu
  5. Toolbar

 

Map

The map window displays a section of a large map (and all of some smaller maps) and the counters and/or counter stacks within the map window boundaries. In this version of JET (2.2) the player can choose to have the map display counters or counter symbols.  The counter symbols tell you what the majority of the troop types present in the hex are (see table below), and the single counter in a hex uses its printed strengths.  When using the counter symbols, the player has the option to display either the attack or defense strength of the stack, depending on what option the player chose in the dialog box. 
 

Symbol

Type

AEC capability

Infantry

None

Mixed

1/7

Mechanized

1/2

Armored

Full

If only one type of counter (land units, planes, fort, or airfield) is present in a hex, the player will see a corresponding symbol on the map. However, if there are different types of counters in the same hex (for example land units and fort) the player will see a land unit symbol and a thick black shadow that indicates the presence of other types of counters.

In addition to counter stacks there may be several different markers present in a hex.  These could include informational markers; ground combat markers, air target markers, and several other markers not listed here.  Below is a sample of some of the other markers used by JET:
 

Marker

Explanation

Ground combat marker, this hex is being attacked.

Air target marker, this hex is being bombed.

 1 or 2

Harassment marker, hex has this many harassment hits.

, Or none

Hex owner, shows whether hex is axis or allied owned or neutral (no marker).

When navigating around the map with the mouse pointer the Hex Information Display shows some information about the hex it is placed over Hex Info display.  To access more specific information on a hex and its contents; use the right mouse button pop-up menu. The information provided by this popup-menu depends on what types of units are present in the hex and what missions have been ordered in the hex. For example, if the player has ordered their troops to attack an enemy occupied hex the menu will contain a command to calculate the combat odds.  There are three ways to move the Map Display around the screen; 1st is to hold down the left mouse button and scroll the map using the mouse.  The 2nd way is by using the scroll bars on the side and bottom of the display.  The 3rd way is by pressing an arrow key while holding down the ctrl key.

 

The player can select a hex on the map by clicking the desired hex with the mouse. A thick black border will highlight the selected hex, and all the counters in the hex will be displayed in the Units display. This allows the player to select individual units in the hex and give them movement orders, attack orders, or just check their status.

 

Counter/Unit Display

The Counter/Unit Display shows the player all units and counters present in a selected hex. The player selects or deselects units in the list by clicking on them with the left mouse button. The player can select/unselect all the units in a hex by right clicking in the Counter/Unit Display and highlighting the "Select All" button, or the "Unselect All" button. To get more detailed information about a unit in the display, a player can again right click the unit and highlight the “Unit Info” button. This information includes the units Branch of Service, the Type of Unit (C/M, Infantry, Arty, etc.), Supported/Not Supported, RE size, AEC, AECD, ATEC, Type ZOC, and if the unit posses HE ammunition or not.  Another way to gain additional unit information is by double left clicking on a unit in the Counter/Unit Display.  The information provided is the Unit Properties Box.  The Unit Properties shows the units Name, Size, RE Size, Attack/Defense Strength, AA Strength, Movement Points, Attributes, and Supply Status.  Between these three areas the player has access to enough Unit Information to make informed moves.

The chart below shows the four areas of the Counter/Unit Display.  In addition to the informational menus, accessed by right clicking in this display, there are five other menu items.  They are slightly different depending on the phase of the game.  The 1st menu is the Edit Menu.  As its name suggest it is for editing a player’s unit/units.  The 2nd and 3rd menus are the Destroy to Replacement Pool, and Move to Replacement Pool.  The Destroy to Replacement Pool takes the unit and either reduces or removes the unit from the map, and then calculates the losses and is placed in the replacement pool.  This menu is used mostly to resolve combat losses.  The Move to Replacement Pool takes the unit from the map and places the unit into the replacement pool without calculating losses.  The 4th menu is the Remove From Play.  Essentially it removes the unit/units from the scenario so they are no longer in play.  The 5th and 6th menus are Enter and Leave Over Stack.  Essentially JET gives the unit/units orders and enough MP’s to enter or leave an Over Stacked hex.       
 

Unit list has four columns:

  1. The Counter
  2. Unit identifier
  3. Remaining movement points
  4. Orders

The Counter: shows an image of a unit counter. Due to the size of the computer display, all of the unit counter information could not be included, but the most important information was not left out.  For any further counter information check the pertinent Europa Rule book  

Unit identifier: is a short text string that shows the Unit ID, Unit Type, and Unit Size.

Remaining movement points: shows the number of unused MP's the unit has remaining, and the type of movement the unit is using.

Orders: remind the player of a unit/units current orders. The two-letter abbreviation depends on the unit's type. Remember that the player can get more in-depth information of unit's orders by double-clicking on it.
Land combat units attack orders:
 

Abbreviation

Direction of attack

NE

Attack to northeast

E

Attack to east

SE

Attack to southeast

SW

Attack to southwest

W

Attack to west

NW

Attack to northwest

Engineers:
 

Abbreviation

Construction orders

fo

Build fort

af

Build permanent airfield

Air groups:
 

Abbreviation

Mission type

Es

Escort

Gs

Ground support

Af

Bomb airfield

Rr

Bomb railroad

Ha

Harassment bombing

Na

Bomb naval units

Ds

Defensive support

Pl

Bomb enemy air groups

Po

Bomb port

Tr

Transport

Dr

Airdrop

Tf

Transfer

Ground combat markers can be hidden, by using the "Options->Hide Combat Markers" menu command.
 
 

Hex Information Display

In the Hex Information Display the player can see the terrain type, weather, city name, map and hex number, and any hex-side information available.  The information is displayed as the mouse cursor passes over a hex or hex-side.  
 

Menu and Toolbar

The Menu contains all the commands available in the current phase. The Toolbar contains graphical shortcuts to the most common commands available in that phase. Many of the commands require the player to select a unit/units first, and are only available in certain phases. The player can quickly access some commands through the popup-menu that appears when a hex is right-clicked on the map.

Example of the Toolbar: