The JET screen is divided to five parts:
The map window displays a section of a large map (and all of
some smaller maps) and the counters and/or counter stacks within the map window
boundaries. In this version of JET (2.2) the player can choose to have the map
display counters or counter symbols.
The counter symbols tell you what the majority of the troop types
present in the hex are (see table below), and the single counter in a hex uses
its printed strengths. When using
the counter symbols, the player has the option to display either the attack or
defense strength of the stack, depending on what option the player chose in the
dialog box.
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If only one type of counter (land units, planes, fort, or airfield) is present in a hex, the player will see a corresponding symbol on the map. However, if there are different types of counters in the same hex (for example land units and fort) the player will see a land unit symbol and a thick black shadow that indicates the presence of other types of counters.
In addition to counter stacks there may be several different markers present
in a hex. These could include
informational markers; ground combat markers, air target markers, and several
other markers not listed here.
Below is a sample of some of the other markers used by JET:
Marker |
Explanation |
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Ground combat marker, this hex is being attacked. |
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Air target marker, this hex is being bombed. |
1 or 2 |
Harassment marker, hex has this many harassment hits. |
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Hex owner, shows whether hex is axis or allied owned or neutral (no marker). |
When navigating around the map with the mouse pointer the Hex Information Display shows some information about the hex it is placed over Hex Info display. To access more specific information on a hex and its contents; use the right mouse button pop-up menu. The information provided by this popup-menu depends on what types of units are present in the hex and what missions have been ordered in the hex. For example, if the player has ordered their troops to attack an enemy occupied hex the menu will contain a command to calculate the combat odds. There are three ways to move the Map Display around the screen; 1st is to hold down the left mouse button and scroll the map using the mouse. The 2nd way is by using the scroll bars on the side and bottom of the display. The 3rd way is by pressing an arrow key while holding down the ctrl key.
The player can select a hex on the map by clicking the desired hex with the mouse. A thick black border will highlight the selected hex, and all the counters in the hex will be displayed in the Units display. This allows the player to select individual units in the hex and give them movement orders, attack orders, or just check their status. |
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The Counter/Unit Display shows the player all units and counters present in a selected hex. The player selects or deselects units in the list by clicking on them with the left mouse button. The player can select/unselect all the units in a hex by right clicking in the Counter/Unit Display and highlighting the "Select All" button, or the "Unselect All" button. To get more detailed information about a unit in the display, a player can again right click the unit and highlight the “Unit Info” button. This information includes the units Branch of Service, the Type of Unit (C/M, Infantry, Arty, etc.), Supported/Not Supported, RE size, AEC, AECD, ATEC, Type ZOC, and if the unit posses HE ammunition or not. Another way to gain additional unit information is by double left clicking on a unit in the Counter/Unit Display. The information provided is the Unit Properties Box. The Unit Properties shows the units Name, Size, RE Size, Attack/Defense Strength, AA Strength, Movement Points, Attributes, and Supply Status. Between these three areas the player has access to enough Unit Information to make informed moves.
The chart below shows the four areas of the Counter/Unit Display. In addition to the informational menus,
accessed by right clicking in this display, there are five other menu
items. They are slightly different
depending on the phase of the game.
The 1st menu is the Edit Menu. As its name suggest it is for editing a player’s
unit/units. The 2nd and
3rd menus are the Destroy to Replacement Pool, and Move to
Replacement Pool. The Destroy to
Replacement Pool takes the unit and either reduces or removes the unit from the
map, and then calculates the losses and is placed in the replacement pool. This menu is used mostly to resolve
combat losses. The Move to
Replacement Pool takes the unit from the map and places the unit into the
replacement pool without calculating losses. The 4th menu is the Remove From Play. Essentially it removes the unit/units
from the scenario so they are no longer in play. The 5th and 6th menus are Enter and
Leave Over Stack. Essentially JET gives
the unit/units orders and enough MP’s to enter or leave an Over Stacked
hex.
Unit list has four columns:
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The Counter: shows an image of a unit counter. Due to the size of the computer display, all of the unit counter information could not be included, but the most important information was not left out. For any further counter information check the pertinent Europa Rule book
Unit identifier: is a short text string that shows the Unit ID, Unit Type, and Unit Size.
Remaining movement points: shows the number of unused MP's the unit has remaining, and the type of movement the unit is using.
Orders: remind the player of a unit/units
current orders. The two-letter abbreviation depends on the unit's type. Remember
that the player can get more in-depth information of unit's orders by
double-clicking on it.
Land combat units attack orders:
Abbreviation |
Direction of attack |
NE |
Attack to northeast |
E |
Attack to east |
SE |
Attack to southeast |
SW |
Attack to southwest |
W |
Attack to west |
NW |
Attack to northwest |
Engineers:
Abbreviation |
Construction orders |
fo |
Build fort |
af |
Build permanent airfield |
Air groups:
Abbreviation |
Mission type |
Es |
Escort |
Gs |
Ground support |
Af |
Bomb airfield |
Rr |
Bomb railroad |
Ha |
Harassment bombing |
Na |
Bomb naval units |
Ds |
Defensive support |
Pl |
Bomb enemy air groups |
Po |
Bomb port |
Tr |
Transport |
Dr |
Airdrop |
Tf |
Transfer |
Ground combat markers can be hidden, by using the "Options->Hide
Combat Markers" menu command.
In the Hex Information Display the player can see the terrain
type, weather, city name, map and hex number, and any hex-side information
available. The information is
displayed as the mouse cursor passes over a hex or hex-side.
The Menu contains all the commands available in the current phase. The Toolbar contains graphical shortcuts to the most common commands available in that phase. Many of the commands require the player to select a unit/units first, and are only available in certain phases. The player can quickly access some commands through the popup-menu that appears when a hex is right-clicked on the map.
Example of the Toolbar: