Gaming Conventions

Gaming Conventions

Another new feature for, the Gaming Convention calendar will make it a snap to keep up with all the latest gaming conventions in your area. But we need your gaming convention information, so please contribute.

Gaming Clubs/Organizations

Gaming Clubs and Organizations

Please check out our new (and growing) database of gaming clubs and organizations world-wide. Please let us know of your gaming club, or any other clubs that you know about so we can make this a truly useful resource.

Spotlight Articles

Outstanding articles that are not necessarily linked to one particular game, but may have broad appeal to gamers.


Spotlight Article Graphic

Setup, Furniture, Equipment... Rules Lawyers... Time and Endgame. Colonel (Retired) Bill Gray offers some "sage wisdom" for those wanting to run a convention game. Get your players in the groove, but know when "…you need to intervene and let the Dice Gods decide the issue…"

Armémuseum war games exhibition

Spotlight Article Graphic

Go on a trip to the world of war games – from medieval knight´s chess to tabletop science fantasy miniature wargames of today. See how the games were used in military training and how it has influenced important events in history. On display 24 Feb 2017 – 7 Jan 2018.

Pickett’s Charge: What modern mathematics teaches us about Civil War battles

Spotlight Article Graphic

This article, written for The Conversation web site, describes mathematical studies of Pickett's Charge and Culp's Hill at the Battle of Gettysburg. What if the generals had made different decisions?

The Importance of Being Galleys

Spotlight Article Graphic

"Every grunt and tread head in the world will resent this statement: no major war has been won without the victor having sea supremacy." Jim Cobb examines a long and crucial phase of naval combat that has been little addressed by wargames. However, "That’s about to change."

More Spotlight articles...

Grognard News

Gaming Conventions

New Gaming Conventions calendar. You can see all upcoming gaming conventions worldwide.

If you are sponsoring a board gaming convention of some type, or know of one that is not listed on, then please contact us and let us know!

Gaming Clubs/Organziations

New Gaming Clubs/Organizations listing. You can search for existing gaming clubs worldwide.

If you belong to a gaming club, or know of one, please drop us a line and let us know so we can get it listed on!

New Search Features

Now you can search for specific games (or games by publisher) using the new Game Search feature, located at the top right corner of the this page. In addition you can now harness the power of Google to search the entire site for any specific information you'd like. Just enter a search word or phrase into the Google box labeled "Search All of" and click magnifying glass button. Search features will continue to be improved and enhanced going forward so check back often to see the latest stuff.

Grognard Originals

In addition to our links to great content all around the internet, expect to see more "originals" in the future.

Perfect Opening - Axis Strategy for Leningrad '41

"Perfect"? We'll see about that... Mark D. pens a strategy article proposing a series of moves that the Axis player should make on the first Impulse of the July 1941 game turn. Whether the moves turn out to be perfect or not, Leningrad '41 is a fun and challenging game and is highly recommended for newbies and grognards alike.

Academy Games Announces a New Game!

Uwe Eickert, of Academy Games, announces a new game at the 2017 Origins Game Fair...

Leningrad '41 - On the Gaming Table

Finally got Leningrad '41 out of the box and on to the table! Just a few pics to showcase the game for now. Looking forward to playing the game and completing a complete review...

The U.S. Civil War: Game Replay - Part 3

The 3rd and final session in the replay series, covering game turns 6 through 8, Summer and Fall of 1862. Harvey Mossman plays the Union and Mark D. the Confederates. Written by Mark D. for

More Grognard Originals...

Grognard Challenge

Latest Challenge

Have a look at the graphics for the latest Challenge and see past solutions and contest winners.

Recommended (archives)

Wargaming - General Info

Board Wargames

Miniatures Wargames

Computer Wargames

Academic Gaming

Board Games

Internet Based/PBEM Games

Individual Wargamer Blogs

Wargaming Magazines

In Memoriam

Grognards Lost

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S T U V W X Y Z 0-9

Genesis: Military Variants

Military Variants for Genesis: Empires and Kingdoms of the Ancient Middle East

Genesis: Military Variants
by Chris Salander   *  26-Mar-2017


The biggest complaint about this game is that the different factions are too similar. This variant attempts to introduce some variations in the armies of each faction.

Assyrians - Siege Experts

Any time an enemy force includes a city when fighting against the Assyrians, any casualties the enemy suffers must first all be taken from the DS of the city until it is reduced to 0.

Egyptians - Light and Fast

Add 2 to all Egyptian movement die rolls.

Hittites - Heavy Chariots

Each chariot unit in the Hittite army is worth 1 BP more than the Hittite chariot technology level.

Mitanni - Chariot Experts

It costs the Mitanni only 8 silver to recruit a chariot unit and only 4 silver to raise a chariot unit.

Babylonian - Wealthy Effette Urbanites

The Babylonians may recruit mercenary infantry units at one silver for two infantry units in each town that they control on any turn, during the recruitment period. These mercenaries are not counted against the manpower limit and do not affect normal recruiting and raising of units. [Use the Elamite counters. If Elam becomes active, use number chits.] Any time a Babylonian force loses a battle, the mercenaries units in that location are removed (after casualties are taken). There are no mercenary chariots. Mercenary units must be maintained from turn to turn just like other infantry. If a force has more mercenary units in it than Babylonian units, it suffers a -2 shift in battle.

The Quick Death of the Mitanni

Often the Mitanni will be annihilated by the Hittites and Assyrians, usually in combination. Their chariot advantage and lack of a barbarian opponent does not help them because they can be wiped out early in the game. After much thought, I have concluded that:

  • The Mitanni should be neutral territory in all but 5 player games, and...
  • 5 player games, the Mitanni are prohibited from attacking any other player’s controlled and home spaces and other players are prohibited from attacking any Mitanni controlled and home spaces for the first two game turns.

Thanks to Chris Salander for sharing his variants.

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