OPTIONAL RULES FOR WAR AND PEACE By Mark G. MeLaughlin A number of political and military events which occurred in Europe affected the outcome of the campaigns and the wars of Napoleon. Several scenarios are affected by these events and the following rules allow the players more leeway and variety in playing the game. As with all optional rules, all players should agree to them beforehand. Scenario Ill-Optional British Invasion The British army did not have to invade the marshy, disease-infested Walcherin island group, it chose to do so. The non-French player need not commit this blunder and may choose to land in any unoccupied coastal hex on the board. Units are sup- plied while in a coastal hex and may trace supplies inland from any major port city which is occupied by red units. (This rule slightly favors the non-French player's chance for victory). Scenario VIII & IX-Napoleon in Spain Napoleon's invasion of Russia in 1812 severely handicapped his marshals in Spain and doomed their campaign there to ultimate failure. The French player may assume that Napoleon has not committed his greatest blunder and use the following rules: In March, 1812, Napoleon, 6 GI and 1 GC arrive at Bayonne. The French replacement rate is increased to four a turn and no units or leaders are withdrawn from the French player's forces, regardless of listings to that effect in the reinforcement schedule. All other units listed as reinforcements arrive as scheduled. The presence of Napoleon in Spain greatly favors the French player and, politically, would have placed a great strain on the French to maintain themselves in the rest of Europe. Therefore, to balance the game and reflect this, the French player must gain an automatic victory through the conquest of Spain and Portugal by the end of his December, 1813 turn, or the non-French player wins the game. (Massive European uprisings and the introduction of Russian and other armies would force the French to retreat from most of the Peninsula and concentrate against these threats). Scenario VIII & IX-No War of 1812 The War of 1812 with America strained the British effort in the Peninsula and robbed it of reinforcements and supplies. The non-French player may assume there is no such war and continues to receive two English replacement points a turn or the rest of the game. If this rule is used, however, the non-French must achieve an automatic victory, by the end of their December, 1813 turn or lose the game (for play-balance reasons). The two options listed above may be combined, in which case the French victory conditions listed in that option still apply for the French, the non-French conditions apply to the non-French. any result other than the automatic victories listed is considered a draw. Scenario VII-1815 Southern Front This option is listed purely for those who like to kick someone when he's already down. As if Napoleon didn't have it tough enough there was a royalist rebellion in the Vendee and threats of Spanish and Portuguese armies invading France. To reflect the southern forces which might have been drawn into the scenario (all of which were present but never fought due to the brevity of the campaign) the following forces are added to the scenario. France: At Tours: 11* At Bayonne: 11* At Toulouse: 21 England: Within one hex of Tours: 2P English Satellite: At San Sebastian: Leader (0), 51, 1C (Portuguese) Spanish: At Saragossa: Blake, Cuesta, 61, 2C Replacements: Each turn 11 Portuguese at San Sebastian, 11 Spanish at Saragossa.
Allied Guards Britain, Prussia and Spain possessed guard regiments of excellent quality. These units, either due to their deployment in small groups or to their lack of effect on a campaign have been excluded from the force pool in WAR AND PEACE. The players may elect, for historical reasons, to introduce these guards into the game. A Single strength point of each is provided in this article. The British guards have a morale of three, the Prussian and Spanish a morale of two. They do not use the Imperial Guard rule. They are deployed in the capital city of their respective countries or with the largest field army deployed in the setup for the scenario being played, at the discretion of the owning player. A 11 of regular troops must then be withdrawn from the game in their place. 1805 Neutrals The Swedes and Neopolitans, listed in the scenario as neutral and uncreated, respectively, were actually members of the anti-French Third Coalition. Sweden, under Gustaf The Mad, refused to fight unless Prussia entered the war, which Prussia refused to do until later on, and pulled out of the coalition. Naples, a Bourbon kingdom, was conquered without a fight as its army fled to Sicily. A British division did land and attempt to contest the kingdom later in the war but, otherwise, the country peaceably became a French satellite. The players may wish to ignore the petty bickerings of history and place Naples and Sweden in the war as anti-French states. Sweden is treated as a Russian satellite. Naples is an Austrian satellite and receives 1L in fortress, besieged, in Florence. Once conquered, it becomes the Kingdom of Naples and a French satellite is created. Overland to Finland The Russians and Swedes were prepared for and fought over Finland, which is off the map between St. Petersburg and Stockholm. Players who wish to do so may traverse Finland between these two points. Units which begin the turn in St. Petersburg may be removed, temporarily, from play and placed off the map. They are considered in Finland. Units must remain in Finland for two turns, after which they can either reappear adjacent to St. Petersburg or in the Stockholm circle on board three. Units which begin the turn in Stockholm may be removed, temporarily, from play and placed off the map. They are considered in Finland. Units must remain in Finland for two turns, after which they can either reappear in the Stockholm circle or in a hex adjacent to St. Petersburg. Units in Finland take supply as if they were on board four, although the Russians do not receive the benefit for being in a home country; Swedes receive the home country attrition benefit. Units which are in Finland can be considered as adjacent to each other for combat purposes; units which are forced to retreat in combat in Finland retreat to the point where they started their move into Finland. Units which traverse Finland to Stockholm may enter the Stockholm box and fight either a field or fortress battle, depending on the mode of the units which are already in the circle. Units may not enter the Stockholm box if they are hostile to the occupying units without fighting a battle or a siege. Units may be supplied when they leave Finland by leaving two units behind, in Finland, for a chain of supplies back to either Stockholm or St. Petersburg. Holland The Batavian Republic became the Kingdom of Holland and was given to Louis Bonaparte, the Emperor's brother, in 1806. It was formally annexed as part of France in 1810. To simulate annexation, anytime in 1810 the French player may take off all Holland satellite troops from the board and force pool and replace them, in the force pool, with three regular French infantry strength points. France can consider Amsterdam as a regular French production city (instead of, but not in addition to, other French major cities) and doesn't have to fear for the desertion of Holland to a non-French player's conquest. If Holland is completely conquered (Brussels and Amsterdam) the English player may form his Holland satellite force (1M, 2L, 51 and 2Q in the force pool. No French units are removed from play. The French Holland satellite units are never used again once Holland is annexed. NB submitted by John Kula (email@example.com) on behalf of the Strategy Gaming Society (http://www.boardgamegeek.com/~sgs), originally collected by Andrew Webber (firstname.lastname@example.org)